Dawn of World 1 (MOVED TO NEW FORUM)

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Dawn of World 1 (MOVED TO NEW FORUM)

Postby Nerre on Thu Jan 19, 2012 1:16 pm

Quarg wrote:Hmm, Well I sort of like the idea of having a central edited map with rough edits by the players, I think it is the best initial approach to this game. I'd like your thoughts on that Nerre...

Sounds good and is better than the GM doing everything. :)
Quarg wrote:But I am also sure I shouldn't even try it with this computer at the moment. Which is why I think if your willing to do that You should run the first game.

Ok, than i will GM the first one as the ubergod. Thats how i work => :sleep: :rootbeer: :lol:
I think 5 gods is a good start to keep it balanced.

Link to the rulebook:
http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf

So please:
SIGN IN!

god 1: thinkslogically (Goddess of the Sea)
god 2: Taberah (God of the Silver Flame)
god 3: Dlover (Jhaz, Lord of Order)
god 4: Askstoomuch (God of Food)
god 5: ThroughTheWell (God of Mysteries)


Gameworld
:


http://www.nerregatt.de/games/dow/world1.png

One turn goes like this:
1 - I update the map. The link is above and won't change. I can't include a svg using IMG, but clicking on the url is no hard job. ;)
2 - I dice your points with 2d6 and add them too your points left from the previous turn. The order of your turns also depends on your dice result each turn.
3 - You post your actions with a picture in the order i posted in 2. Please also name the target hex field number. If you want to change the island shaped like a duck, it would be H18. If you want to change the single one in the middle right at the bottom, it is N5.
4 - I adept your actions to the map and take away the points for the actions.
5 - Next turn. Go to point 1.
Last edited by Nerre on Tue Jan 24, 2012 3:50 am, edited 18 times in total.
Curse of the Gold:
MAP: Link to World Map
The New Goblin Warriors: Carves hide
MAP: Link to World Map
HP:5/5 Def: 1 Location: G6 (warcamp)
Attack: Bow 8(9) (Marksman 6+, Coates +1)25% to miss // Short sword 4(5) (Short sword +2, Coates +1) // both: (1+ against any woodland creature)
Traits: Marksman 3, Hunter (Can create traps for small creatures, can do basic tracking, can skin animals. Gets a 1+ attack in dealing with any woodland creatures), Basic trainig with Coates, First aid, Deer gland 1/10 turns (partly washed of).
Inventory: Short Bow, Short Sword, Hunting dagger, 10 Arrows, Backpack, Hatchet, Flint, 30m Rope, Blanket, 5 Leather, 7 Meat, some Bones, 1 deer musk gland, 2 sinews, 1 set of stag antlers.

Slaves to the ring: Goron'Kar
HP:12/12 ATK: 2 DEF: 1
Abilities:
- Endurance (Passive) = he can defend himself while at 0 HP. Enemies must penetrate his defense to kill him.
- Shield Proficiency (Passive) = +1 Def when using a shield.
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Re: Dawn of World 1 (Sign in open)

Postby thinkslogically on Thu Jan 19, 2012 1:23 pm

I'm in :)

I shall be the Goddess of the Sea!

(Do you want us to name our gods or just use player names? I don't expect the names to have any meaning, just for fun :))
Turning points of data into beautiful lines since 2006

Running:
Lair of the Mountain King: Chapter One
Obsidian Portal Link (character info, inventories, monsters): http://www.obsidianportal.com/campaigns/lair-of-the-mountain-king

Escape!: Open to All.

The Goblin Apprentices! - COMPLETE at Turn 50
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Re: Dawn of World 1 (Sign in open)

Postby Taberah on Thu Jan 19, 2012 1:34 pm

ooo me I want to join

If were choosing gods, I pick the God of the Silver Flame
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Re: Dawn of World 1 (Sign in open)

Postby Nerre on Thu Jan 19, 2012 1:38 pm

thinkslogically wrote:I'm in :)

I shall be the Goddess of the Sea!

(Do you want us to name our gods or just use player names? I don't expect the names to have any meaning, just for fun :))


Please give your god a name. doesn't matter if it is a function name like Goddess of the sea or Maglubiyet, as long as i can write it. No Lovecraft names like Shriz'fdo'mda'lii'tfo the Devourer. ;D

Here is already the empty basemap. I will draw coastal lines now. :)

http://www.nerregatt.de/games/dow/basemap.svg
Last edited by Nerre on Thu Jan 19, 2012 1:45 pm, edited 2 times in total.
Curse of the Gold:
MAP: Link to World Map
The New Goblin Warriors: Carves hide
MAP: Link to World Map
HP:5/5 Def: 1 Location: G6 (warcamp)
Attack: Bow 8(9) (Marksman 6+, Coates +1)25% to miss // Short sword 4(5) (Short sword +2, Coates +1) // both: (1+ against any woodland creature)
Traits: Marksman 3, Hunter (Can create traps for small creatures, can do basic tracking, can skin animals. Gets a 1+ attack in dealing with any woodland creatures), Basic trainig with Coates, First aid, Deer gland 1/10 turns (partly washed of).
Inventory: Short Bow, Short Sword, Hunting dagger, 10 Arrows, Backpack, Hatchet, Flint, 30m Rope, Blanket, 5 Leather, 7 Meat, some Bones, 1 deer musk gland, 2 sinews, 1 set of stag antlers.

Slaves to the ring: Goron'Kar
HP:12/12 ATK: 2 DEF: 1
Abilities:
- Endurance (Passive) = he can defend himself while at 0 HP. Enemies must penetrate his defense to kill him.
- Shield Proficiency (Passive) = +1 Def when using a shield.
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Re: Dawn of World 1 (Sign in open)

Postby Dlover on Thu Jan 19, 2012 1:43 pm

J'haz, lord of order, reporting in.
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Re: Dawn of World 1 (Sign in open)

Postby askstoomuch on Thu Jan 19, 2012 1:49 pm

i'm in

god of toast and other food ( techicly almost anything is food like all animals and all plants but i mean food as in penutbutter and pizza )
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Re: Dawn of World 1 (Sign in open)

Postby Taberah on Thu Jan 19, 2012 1:50 pm

Ooo a god of order :) nice. You'll be good company for the silver flame.
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Re: Dawn of World 1 (Sign in open)

Postby Dlover on Thu Jan 19, 2012 2:01 pm

Oh really? last I checked fire wasn't so orderly. It completely fails to wait its turn for anything.
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Re: Dawn of World 1 (Sign in open)

Postby ThroughTheWell on Thu Jan 19, 2012 2:08 pm

ThroughTheWell (TTW): god of TBD... I tend to think that will be revealed organicaly in game. If you insist, god of Mysteries (aka Secrets).

Edit: TBD often means To Be Determined. It is often a placeholder for later replacement.

Edit: What kind of file is a .svg? And how can I look at it? Nevermind. I figured it out.
Last edited by ThroughTheWell on Thu Jan 19, 2012 2:18 pm, edited 3 times in total.
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Re: Dawn of World 1 (Sign in open)

Postby Taberah on Thu Jan 19, 2012 2:10 pm

Hmm icic good reasoning. I picked fire for different reasons though. Representing Passion, Purity, Protection, etc


SPOILERS:And I like the name, comes from an eberron book I think. Don't really know anything about it besides that.
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Re: Dawn of World 1 (Sign in open)

Postby Dlover on Thu Jan 19, 2012 2:13 pm

Well so long as you don't go chaotic Jhaz won't see reason to try smiting you.

Will this have a defined end? I haven't read anything about that. If that's up to us, I vote for no definite end.
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Re: Dawn of World 1 (Sign in open)

Postby Nerre on Thu Jan 19, 2012 2:15 pm

ThroughTheWell wrote:ThroughTheWell (TTW): god of TBD... I tend to think that will be revealed organicaly in game. If you insist, god of Mysteries (aka Secrets).

What kind of file is a .svg? And how can I look at it?


Its a scalabel vector graphic and i use no special tool or addon, firefox just shows it. Doesn't it work?

What is TBD? tried to fing with google, it only says "to be defined". ....
Last edited by Nerre on Thu Jan 19, 2012 2:16 pm, edited 1 time in total.
Curse of the Gold:
MAP: Link to World Map
The New Goblin Warriors: Carves hide
MAP: Link to World Map
HP:5/5 Def: 1 Location: G6 (warcamp)
Attack: Bow 8(9) (Marksman 6+, Coates +1)25% to miss // Short sword 4(5) (Short sword +2, Coates +1) // both: (1+ against any woodland creature)
Traits: Marksman 3, Hunter (Can create traps for small creatures, can do basic tracking, can skin animals. Gets a 1+ attack in dealing with any woodland creatures), Basic trainig with Coates, First aid, Deer gland 1/10 turns (partly washed of).
Inventory: Short Bow, Short Sword, Hunting dagger, 10 Arrows, Backpack, Hatchet, Flint, 30m Rope, Blanket, 5 Leather, 7 Meat, some Bones, 1 deer musk gland, 2 sinews, 1 set of stag antlers.

Slaves to the ring: Goron'Kar
HP:12/12 ATK: 2 DEF: 1
Abilities:
- Endurance (Passive) = he can defend himself while at 0 HP. Enemies must penetrate his defense to kill him.
- Shield Proficiency (Passive) = +1 Def when using a shield.
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Re: Dawn of World 1 (Sign in open)

Postby Taberah on Thu Jan 19, 2012 2:16 pm

:lol: That's good my person doesn't want smited.

Image works for me
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Re: Dawn of World 1 (Sign in open)

Postby thinkslogically on Thu Jan 19, 2012 2:18 pm

I can't view the image on my phone, but that will only be an issue of I'm away from home for a while...
Turning points of data into beautiful lines since 2006

Running:
Lair of the Mountain King: Chapter One
Obsidian Portal Link (character info, inventories, monsters): http://www.obsidianportal.com/campaigns/lair-of-the-mountain-king

Escape!: Open to All.

The Goblin Apprentices! - COMPLETE at Turn 50
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Re: Dawn of World 1 (Sign in open)

Postby Nerre on Thu Jan 19, 2012 2:20 pm

I can only update during the week and during breaks at work or later in the evening at home. (german time). hope thats ok.
Curse of the Gold:
MAP: Link to World Map
The New Goblin Warriors: Carves hide
MAP: Link to World Map
HP:5/5 Def: 1 Location: G6 (warcamp)
Attack: Bow 8(9) (Marksman 6+, Coates +1)25% to miss // Short sword 4(5) (Short sword +2, Coates +1) // both: (1+ against any woodland creature)
Traits: Marksman 3, Hunter (Can create traps for small creatures, can do basic tracking, can skin animals. Gets a 1+ attack in dealing with any woodland creatures), Basic trainig with Coates, First aid, Deer gland 1/10 turns (partly washed of).
Inventory: Short Bow, Short Sword, Hunting dagger, 10 Arrows, Backpack, Hatchet, Flint, 30m Rope, Blanket, 5 Leather, 7 Meat, some Bones, 1 deer musk gland, 2 sinews, 1 set of stag antlers.

Slaves to the ring: Goron'Kar
HP:12/12 ATK: 2 DEF: 1
Abilities:
- Endurance (Passive) = he can defend himself while at 0 HP. Enemies must penetrate his defense to kill him.
- Shield Proficiency (Passive) = +1 Def when using a shield.
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Re: Dawn of World 1 (Sign in open)

Postby thinkslogically on Thu Jan 19, 2012 2:21 pm

Coolio, sounds ace :-)
Turning points of data into beautiful lines since 2006

Running:
Lair of the Mountain King: Chapter One
Obsidian Portal Link (character info, inventories, monsters): http://www.obsidianportal.com/campaigns/lair-of-the-mountain-king

Escape!: Open to All.

The Goblin Apprentices! - COMPLETE at Turn 50
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Re: Dawn of World 1 (Sign in open)

Postby askstoomuch on Thu Jan 19, 2012 2:23 pm

so like, how do we win do we kill all the other gods , take over the world have a dance off ...
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Re: Dawn of World 1 (Sign in open)

Postby Nerre on Thu Jan 19, 2012 2:24 pm

The first one holding the duck shaped island for 5 turns wins. No, just kidding. ;)
No, it will ends if the powers get too unbalanced or it's time for something new since the game repeats itself.

i added another link in the top post, pointing to an PNG file. Maybe you can see that on your Iphone or without firefox?
Curse of the Gold:
MAP: Link to World Map
The New Goblin Warriors: Carves hide
MAP: Link to World Map
HP:5/5 Def: 1 Location: G6 (warcamp)
Attack: Bow 8(9) (Marksman 6+, Coates +1)25% to miss // Short sword 4(5) (Short sword +2, Coates +1) // both: (1+ against any woodland creature)
Traits: Marksman 3, Hunter (Can create traps for small creatures, can do basic tracking, can skin animals. Gets a 1+ attack in dealing with any woodland creatures), Basic trainig with Coates, First aid, Deer gland 1/10 turns (partly washed of).
Inventory: Short Bow, Short Sword, Hunting dagger, 10 Arrows, Backpack, Hatchet, Flint, 30m Rope, Blanket, 5 Leather, 7 Meat, some Bones, 1 deer musk gland, 2 sinews, 1 set of stag antlers.

Slaves to the ring: Goron'Kar
HP:12/12 ATK: 2 DEF: 1
Abilities:
- Endurance (Passive) = he can defend himself while at 0 HP. Enemies must penetrate his defense to kill him.
- Shield Proficiency (Passive) = +1 Def when using a shield.
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Re: Dawn of World 1 (Sign in open)

Postby ThroughTheWell on Thu Jan 19, 2012 2:27 pm

I answered some questions above.

It sounds like the 'game' is more about world creation than 'winning'. I'd imagine we'll vote to end it some 10 turns or more into Age 3 when we think the world if mostly done.

Sounds like you are ready to roll dice.

Are we playing plain vanilla, or with any kind of reduced costs in Age 1?
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START

Postby Nerre on Thu Jan 19, 2012 2:28 pm

START

We play without any modifications if that is ment by "vanilla". :)

The order for your actions and the starting points:

god 5: God of Mysteries (ThroughTheWell) = 12 points
god 4: God of Food (Askstoomuch) = 11 points
god 2: God of the Silver Flame (Taberah) = 9 points
god 3: Jhaz, Lord of Order(Dlover) = 9 points
god 1: Goddess of the Sea (thinkslogically) = 9 points
Curse of the Gold:
MAP: Link to World Map
The New Goblin Warriors: Carves hide
MAP: Link to World Map
HP:5/5 Def: 1 Location: G6 (warcamp)
Attack: Bow 8(9) (Marksman 6+, Coates +1)25% to miss // Short sword 4(5) (Short sword +2, Coates +1) // both: (1+ against any woodland creature)
Traits: Marksman 3, Hunter (Can create traps for small creatures, can do basic tracking, can skin animals. Gets a 1+ attack in dealing with any woodland creatures), Basic trainig with Coates, First aid, Deer gland 1/10 turns (partly washed of).
Inventory: Short Bow, Short Sword, Hunting dagger, 10 Arrows, Backpack, Hatchet, Flint, 30m Rope, Blanket, 5 Leather, 7 Meat, some Bones, 1 deer musk gland, 2 sinews, 1 set of stag antlers.

Slaves to the ring: Goron'Kar
HP:12/12 ATK: 2 DEF: 1
Abilities:
- Endurance (Passive) = he can defend himself while at 0 HP. Enemies must penetrate his defense to kill him.
- Shield Proficiency (Passive) = +1 Def when using a shield.
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Re: Dawn of World 1 (Sign in open)

Postby Taberah on Thu Jan 19, 2012 2:30 pm

:D I can't wait to create some interesting stuff. ooo it just started :shifty: *goes to the rule book*
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Re: Dawn of World 1 (Sign in open)

Postby Dlover on Thu Jan 19, 2012 2:36 pm

... So who's with me on being public about our actions? I don't have any secrets to keep.
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Re: Dawn of World 1 (Sign in open)

Postby thinkslogically on Thu Jan 19, 2012 2:36 pm

So do we pm you our moves, or just wait for the others to post until its our turn?
Turning points of data into beautiful lines since 2006

Running:
Lair of the Mountain King: Chapter One
Obsidian Portal Link (character info, inventories, monsters): http://www.obsidianportal.com/campaigns/lair-of-the-mountain-king

Escape!: Open to All.

The Goblin Apprentices! - COMPLETE at Turn 50
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Re: Dawn of World 1 (Sign in open)

Postby Taberah on Thu Jan 19, 2012 2:39 pm

Personally I want to be public. This is about creating something fun and interesting together don't see a reason to hide stuff.
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Re: Dawn of World 1 (Sign in open)

Postby askstoomuch on Thu Jan 19, 2012 2:42 pm

double that this game confusse me :lol:
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