SPOILERS:Stupid phone wouldn't let me post last night.
SPOILERS:So you've essentially won the game, unless you want to try to save the falling guy, only to brutally slaughter him in some unique way. You're now all murderers! Erm, congratulations?
SPOILERS:Very sorry to say so, but what weird kind of GM are you, making our chars fight for our lives/freedom, if they want to or not, and afterwards tell us/them: "Congratulations, you are now all murderers"?
Either implement a way to get out of EVERY situation without having to kill someone or don't say things like that.
Also, we saved the bunnies!
SPOILERS:And it's not like we didn't try any diplomacy before the battle. They said they wanted to become adventurers by killing some monsters, well then they'd better prepared for some monsters kicking their adventuring a$$e$.
Not our problem if not all of them are smart enough to run when they see us - or to ask their boss what they're up against.
Excuse me if I've seemed to be saying things that are unfair or don't make sense, I've been in an odd mood of late and don't know why.
SPOILERS:It's probably because of X-mas, having the whole family in one spot (even when it's a small family) , not to mention that everyone wants it to be the perfect holidays can be quite stressing. Since you're from Australia, you currently have the summer-months, so at least the 'I aught to be in hibernation' and the 'Why the hell is it already getting dark again?' don't apply to you.
Dlover wrote:A) Killing is killing, regardless of justification or not.
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