New Dawn Ex-Cons

Moderator: Thunt

Forum rules
Forum games go here.

Re: New Dawn Ex-Cons

Postby MadBoat on Thu Jun 23, 2011 10:04 pm

oh. a giant squid. awesome.

Threw tosses one end of his manacles to one of the goblins on shore, trying to reel himself in.
Last Ditch Dungeon: Teller Hideous Mole SWEET GLORIOUS VICTORY!
Escape from Brassmoon: Sarus, Foe of the Floating Maw ESCAPED! WOOT!
Crappy Art Cave of Doom: Mops Up : DIED AT THE HEIGHT OF MY GLORY! HOW NOBLE!

Loot!:Herr Henry von HeffleHocken, Hobgoblin Hero
WND: 4
ATK 9: 1 (Hero) + 2 (mighty pen) + 6 (pipe of Badassery)
DEF 2: 0 (Hero) + 1 (Leprechaun Lamp) + 1 (Accounts Ledger)
FAB 14: 0 (Hero) + 4(Leprechaun Lamp) + 2 (mighty pen) + 6 (Accounts Ledger) + 2 (pipe of badassery)
Gear: s1: Leprechaun Lamp(Creates Rainbows! Creates light! 30% chance for Moar Lewt!)
s2: Pipe of Badassery (Makes you a badass! Also makes you talk like Helen Keller!)
s3 Accounts Ledger (Giant friggin' blank book! Very pretty! Contains Blank Paper Pages of Potential!"
s5: Mighty Pen( 5% chance to break swords! +1 Def against swords! Creates caligraphic characters on command!"
User avatar
MadBoat
Grand Poobah Keenspotter
 
Posts: 749
Joined: Fri Oct 29, 2010 12:08 pm

Re: New Dawn Ex-Cons

Postby WorstCase on Fri Jun 24, 2011 12:06 am

Might climbs down from her lookout, as fast and careful as is manageable. And then helps reel in Threws.
"There is humans that direction, too, guys, we have to hurry! The dead human is floating in the lake, they may notice him any moment!"
My first Goblins Fancomic 'Risks &Sideeffects':
http://www.acyn.net/RSE_main.html
The second fancomic 'Heimspiel' can be found here (as well as some other Goblins related fan-art):
http://s756.photobucket.com/albums/xx20 ... se_Comics/
!!!Heimspiel is back!!! At least for now.

And here you'll find the players progress map for the 'Let There Be Hats'-Forumgame:
http://i756.photobucket.com/albums/xx20 ... g_02-3.png
User avatar
WorstCase
Keenspot Despot
 
Posts: 1215
Joined: Thu Dec 31, 2009 10:36 am

Re: New Dawn Ex-Cons

Postby kelten on Fri Jun 24, 2011 1:08 am

Bad-Odds moves to the lake, trying to heal the wounded floater before he sinks
(I meant the yellow goblin*)
Last edited by kelten on Fri Jun 24, 2011 2:04 am, edited 2 times in total.
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
User avatar
kelten
Keenspot Despot
 
Posts: 2183
Joined: Thu Sep 23, 2010 3:14 am

Re: New Dawn Ex-Cons

Postby WorstCase on Fri Jun 24, 2011 1:52 am

Kelten, I think that is the corpse you threw in there in the first place.
My first Goblins Fancomic 'Risks &Sideeffects':
http://www.acyn.net/RSE_main.html
The second fancomic 'Heimspiel' can be found here (as well as some other Goblins related fan-art):
http://s756.photobucket.com/albums/xx20 ... se_Comics/
!!!Heimspiel is back!!! At least for now.

And here you'll find the players progress map for the 'Let There Be Hats'-Forumgame:
http://i756.photobucket.com/albums/xx20 ... g_02-3.png
User avatar
WorstCase
Keenspot Despot
 
Posts: 1215
Joined: Thu Dec 31, 2009 10:36 am

Re: New Dawn Ex-Cons

Postby knucklekraken on Fri Jun 24, 2011 2:03 am

Smells will save his friend from the Ratfish of the River of Deceit.
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
User avatar
knucklekraken
Keenspot Juggernaut
 
Posts: 4054
Joined: Wed Dec 30, 2009 7:54 am
Location: Down aisle seven past the cereal.

Re: New Dawn Ex-Cons

Postby Ziprath on Fri Jun 24, 2011 10:02 am

Happy will try to catch the manacle and pull threw to safety
The New Goblin Warriors
Scouts Ahead
6/6 Hp +5(Goblin) +1 (Tough)
ATK 7 +1(Goblin) +3(Duel Spears) +1(When using a spear-like weapon) + 1(Helmet) +1(Training)
DEF 6 +1(Goblin) +1(Helmet) +1 (Black wolf cloak) +1 (Tough) +2(Leather Armour)
Traits: Hunter, Spear mastery, First aid, Tough
Items: Backpack, flint and steel, 30ft rope. bedroll and a bottle. Holy symbol. Symbol of Kord, 79 gold, Potion of forest scent, purple vial
User avatar
Ziprath
Grand Poobah Keenspotter
 
Posts: 597
Joined: Wed Apr 13, 2011 11:16 am
Location: Ireland

Re: New Dawn Ex-Cons

Postby Zakiel on Fri Jun 24, 2011 11:06 am

Rains will continue to run after Threw, trying to catch up. If he does, he'll try to help pulling he out.
Behind the Rains in New Dawn Ex-Cons
Zakiel
Keenspotter Supreme
 
Posts: 52
Joined: Fri Jun 03, 2011 8:30 pm

Re: New Dawn Ex-Cons

Postby MakesMumCry on Fri Jun 24, 2011 11:52 am

Hears will also continue to run after Threw, trying to catch up. If he does, he'll try to help pulling he out. If they reach the strange building and it looks dangerous he will hold an eye out for danger from that side too.
User avatar
MakesMumCry
Keenspotter Supreme
 
Posts: 114
Joined: Tue Nov 23, 2010 11:45 am

Re: New Dawn Ex-Cons

Postby PSychotic on Fri Jun 24, 2011 3:16 pm

Update 14

Image

As Threw continues to float downstream, he throws out his manacles. Smells catches them, stopping Threw. The current is very stong however, and he isn't sure that he could keep his grip without falling into the water.

Bad-Odds meanwhile heals Happy back to full health, since Threw is perfectly okay.

SPOILERS:bad scaling yet again. well, at least you guys stopped threw.
Shi' Arri, Decroi, Canton, Sicoh, Tig, Jack, and Mack.

The Dread Pirate Scarrrgh, Kobold Pirate ..... dead just like half his crew
Lisps, Goblin Defender ..... Feats: Improved Tackle 2, Tackle Stamina 2, Improved Dodging 1
That Nameless Guy, Undead Warrior ..... STR 5 DEX 3 CON 3 ..... HP ?/? ..... 4 Throwing Knives, Axe (+3), Heavy Leather Armor (5/5)
Shiny, Not So Dead Goblin ..... ATK 1 DEF 1 ..... HP 5/5
Jack-Of-All-Trades, Lucky Goblin ..... ATK 0 DEF 1 ..... HP 5/5 MP 5/5 ..... Spells: Buff/Debuff, Thief!, Acrobatic F@#king Pirouette!
Bringer-Of-New-Times, Goblin Teller ..... ATK 1 DEF 1 ..... HP 5/5 ..... Spells: Heal

Hosting a Cave of Doom
User avatar
PSychotic
Keenspot Despot
 
Posts: 1241
Joined: Wed Dec 22, 2010 1:21 pm
Location: Behind you. I'm always behind you.

Re: New Dawn Ex-Cons

Postby Zakiel on Fri Jun 24, 2011 3:44 pm

Rains helps Smells with the manacles, pulling Threw.
Behind the Rains in New Dawn Ex-Cons
Zakiel
Keenspotter Supreme
 
Posts: 52
Joined: Fri Jun 03, 2011 8:30 pm

Re: New Dawn Ex-Cons

Postby kelten on Fri Jun 24, 2011 3:53 pm

Bad odds grabs a hold of any goblin about to fall in, helping them regain there balance. He will, if there is time, heal any wounded goblin
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
User avatar
kelten
Keenspot Despot
 
Posts: 2183
Joined: Thu Sep 23, 2010 3:14 am

Re: New Dawn Ex-Cons

Postby PSychotic on Fri Jun 24, 2011 4:06 pm

that'd work kelten. one action to help pull threw outta the river and another to heal.
Shi' Arri, Decroi, Canton, Sicoh, Tig, Jack, and Mack.

The Dread Pirate Scarrrgh, Kobold Pirate ..... dead just like half his crew
Lisps, Goblin Defender ..... Feats: Improved Tackle 2, Tackle Stamina 2, Improved Dodging 1
That Nameless Guy, Undead Warrior ..... STR 5 DEX 3 CON 3 ..... HP ?/? ..... 4 Throwing Knives, Axe (+3), Heavy Leather Armor (5/5)
Shiny, Not So Dead Goblin ..... ATK 1 DEF 1 ..... HP 5/5
Jack-Of-All-Trades, Lucky Goblin ..... ATK 0 DEF 1 ..... HP 5/5 MP 5/5 ..... Spells: Buff/Debuff, Thief!, Acrobatic F@#king Pirouette!
Bringer-Of-New-Times, Goblin Teller ..... ATK 1 DEF 1 ..... HP 5/5 ..... Spells: Heal

Hosting a Cave of Doom
User avatar
PSychotic
Keenspot Despot
 
Posts: 1241
Joined: Wed Dec 22, 2010 1:21 pm
Location: Behind you. I'm always behind you.

Re: New Dawn Ex-Cons

Postby MadBoat on Fri Jun 24, 2011 5:35 pm

Threw hauls himself out of the water.
Last Ditch Dungeon: Teller Hideous Mole SWEET GLORIOUS VICTORY!
Escape from Brassmoon: Sarus, Foe of the Floating Maw ESCAPED! WOOT!
Crappy Art Cave of Doom: Mops Up : DIED AT THE HEIGHT OF MY GLORY! HOW NOBLE!

Loot!:Herr Henry von HeffleHocken, Hobgoblin Hero
WND: 4
ATK 9: 1 (Hero) + 2 (mighty pen) + 6 (pipe of Badassery)
DEF 2: 0 (Hero) + 1 (Leprechaun Lamp) + 1 (Accounts Ledger)
FAB 14: 0 (Hero) + 4(Leprechaun Lamp) + 2 (mighty pen) + 6 (Accounts Ledger) + 2 (pipe of badassery)
Gear: s1: Leprechaun Lamp(Creates Rainbows! Creates light! 30% chance for Moar Lewt!)
s2: Pipe of Badassery (Makes you a badass! Also makes you talk like Helen Keller!)
s3 Accounts Ledger (Giant friggin' blank book! Very pretty! Contains Blank Paper Pages of Potential!"
s5: Mighty Pen( 5% chance to break swords! +1 Def against swords! Creates caligraphic characters on command!"
User avatar
MadBoat
Grand Poobah Keenspotter
 
Posts: 749
Joined: Fri Oct 29, 2010 12:08 pm

Re: New Dawn Ex-Cons

Postby knucklekraken on Fri Jun 24, 2011 9:43 pm

Smells assists with rescue.
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
User avatar
knucklekraken
Keenspot Juggernaut
 
Posts: 4054
Joined: Wed Dec 30, 2009 7:54 am
Location: Down aisle seven past the cereal.

Re: New Dawn Ex-Cons

Postby WorstCase on Sat Jun 25, 2011 12:36 am

Might will help with pulling Threw out of the water. She'll keep a nervous eye open in the direction of that human made building and the lake, though. Any movements on that side?

Action 1: Helping Threw
Action 2: Watching the area
My first Goblins Fancomic 'Risks &Sideeffects':
http://www.acyn.net/RSE_main.html
The second fancomic 'Heimspiel' can be found here (as well as some other Goblins related fan-art):
http://s756.photobucket.com/albums/xx20 ... se_Comics/
!!!Heimspiel is back!!! At least for now.

And here you'll find the players progress map for the 'Let There Be Hats'-Forumgame:
http://i756.photobucket.com/albums/xx20 ... g_02-3.png
User avatar
WorstCase
Keenspot Despot
 
Posts: 1215
Joined: Thu Dec 31, 2009 10:36 am

Re: New Dawn Ex-Cons

Postby MakesMumCry on Sat Jun 25, 2011 2:39 pm

Hears also assists in pulling Threw out, now and then watching around if anybody sees their rescue or someone(thing) dangerous aproaches.
User avatar
MakesMumCry
Keenspotter Supreme
 
Posts: 114
Joined: Tue Nov 23, 2010 11:45 am

Re: New Dawn Ex-Cons

Postby Ziprath on Sat Jun 25, 2011 3:40 pm

Happy will also help threw and keep an eye open for trouble.
The New Goblin Warriors
Scouts Ahead
6/6 Hp +5(Goblin) +1 (Tough)
ATK 7 +1(Goblin) +3(Duel Spears) +1(When using a spear-like weapon) + 1(Helmet) +1(Training)
DEF 6 +1(Goblin) +1(Helmet) +1 (Black wolf cloak) +1 (Tough) +2(Leather Armour)
Traits: Hunter, Spear mastery, First aid, Tough
Items: Backpack, flint and steel, 30ft rope. bedroll and a bottle. Holy symbol. Symbol of Kord, 79 gold, Potion of forest scent, purple vial
User avatar
Ziprath
Grand Poobah Keenspotter
 
Posts: 597
Joined: Wed Apr 13, 2011 11:16 am
Location: Ireland

Re: New Dawn Ex-Cons

Postby PSychotic on Mon Jun 27, 2011 3:20 pm

Update 15

Image

Everyone pulls Threw to shore. Bad-Odds then heals Smells to 4/5 HP.

It seems no one noticed them drifting downstream.
Shi' Arri, Decroi, Canton, Sicoh, Tig, Jack, and Mack.

The Dread Pirate Scarrrgh, Kobold Pirate ..... dead just like half his crew
Lisps, Goblin Defender ..... Feats: Improved Tackle 2, Tackle Stamina 2, Improved Dodging 1
That Nameless Guy, Undead Warrior ..... STR 5 DEX 3 CON 3 ..... HP ?/? ..... 4 Throwing Knives, Axe (+3), Heavy Leather Armor (5/5)
Shiny, Not So Dead Goblin ..... ATK 1 DEF 1 ..... HP 5/5
Jack-Of-All-Trades, Lucky Goblin ..... ATK 0 DEF 1 ..... HP 5/5 MP 5/5 ..... Spells: Buff/Debuff, Thief!, Acrobatic F@#king Pirouette!
Bringer-Of-New-Times, Goblin Teller ..... ATK 1 DEF 1 ..... HP 5/5 ..... Spells: Heal

Hosting a Cave of Doom
User avatar
PSychotic
Keenspot Despot
 
Posts: 1241
Joined: Wed Dec 22, 2010 1:21 pm
Location: Behind you. I'm always behind you.

Re: New Dawn Ex-Cons

Postby kelten on Mon Jun 27, 2011 3:29 pm

Bad-odds moves to check out the house by the lake (as the lakes inhabitants are occupied with the dead)
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
User avatar
kelten
Keenspot Despot
 
Posts: 2183
Joined: Thu Sep 23, 2010 3:14 am

Re: New Dawn Ex-Cons

Postby MadBoat on Mon Jun 27, 2011 7:17 pm

threw follows bad. he also donates the manacles to whoever calls them.
Last Ditch Dungeon: Teller Hideous Mole SWEET GLORIOUS VICTORY!
Escape from Brassmoon: Sarus, Foe of the Floating Maw ESCAPED! WOOT!
Crappy Art Cave of Doom: Mops Up : DIED AT THE HEIGHT OF MY GLORY! HOW NOBLE!

Loot!:Herr Henry von HeffleHocken, Hobgoblin Hero
WND: 4
ATK 9: 1 (Hero) + 2 (mighty pen) + 6 (pipe of Badassery)
DEF 2: 0 (Hero) + 1 (Leprechaun Lamp) + 1 (Accounts Ledger)
FAB 14: 0 (Hero) + 4(Leprechaun Lamp) + 2 (mighty pen) + 6 (Accounts Ledger) + 2 (pipe of badassery)
Gear: s1: Leprechaun Lamp(Creates Rainbows! Creates light! 30% chance for Moar Lewt!)
s2: Pipe of Badassery (Makes you a badass! Also makes you talk like Helen Keller!)
s3 Accounts Ledger (Giant friggin' blank book! Very pretty! Contains Blank Paper Pages of Potential!"
s5: Mighty Pen( 5% chance to break swords! +1 Def against swords! Creates caligraphic characters on command!"
User avatar
MadBoat
Grand Poobah Keenspotter
 
Posts: 749
Joined: Fri Oct 29, 2010 12:08 pm

Re: New Dawn Ex-Cons

Postby knucklekraken on Mon Jun 27, 2011 7:32 pm

Smells thinks those manacles might be useful and takes them. He also follows Bad.
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
User avatar
knucklekraken
Keenspot Juggernaut
 
Posts: 4054
Joined: Wed Dec 30, 2009 7:54 am
Location: Down aisle seven past the cereal.

Re: New Dawn Ex-Cons

Postby Zakiel on Tue Jun 28, 2011 5:46 am

Rains climbs the nearby trees searching for bugs.
Behind the Rains in New Dawn Ex-Cons
Zakiel
Keenspotter Supreme
 
Posts: 52
Joined: Fri Jun 03, 2011 8:30 pm

Re: New Dawn Ex-Cons

Postby WorstCase on Tue Jun 28, 2011 10:16 am

Might is torn between the strange urge to climb up the next tree again and the even weirder urge to stumble directly into danger by sneaking up on the human-made building. She finally decides for both. She climbs up the next tree and tries to move closer to the building over the treetops since the pink leaves will serve well to camourflage her aproach.

Action 1: Climbing a tree again.
Action 2: Getting into a good place for spying.

I want to go to the dungeon :lol:
My first Goblins Fancomic 'Risks &Sideeffects':
http://www.acyn.net/RSE_main.html
The second fancomic 'Heimspiel' can be found here (as well as some other Goblins related fan-art):
http://s756.photobucket.com/albums/xx20 ... se_Comics/
!!!Heimspiel is back!!! At least for now.

And here you'll find the players progress map for the 'Let There Be Hats'-Forumgame:
http://i756.photobucket.com/albums/xx20 ... g_02-3.png
User avatar
WorstCase
Keenspot Despot
 
Posts: 1215
Joined: Thu Dec 31, 2009 10:36 am

Re: New Dawn Ex-Cons

Postby MakesMumCry on Tue Jun 28, 2011 2:02 pm

Hears will scout the human made building with bad... that means scouting (not getting too close if there is any sign of danger)
If danger seems evident he prefers the way into the woods with Might and Rains.
User avatar
MakesMumCry
Keenspotter Supreme
 
Posts: 114
Joined: Tue Nov 23, 2010 11:45 am

Re: New Dawn Ex-Cons

Postby PSychotic on Tue Jun 28, 2011 4:58 pm

Update 16

Image

Bad-Odds, Threw, Voice, and Smells all go left, carefully scouting. Threw passes off the manacles to Smells, who inspects them.

Might and Rains climb up the trees. Might planned to scout out the human fortress and Rains had planned to find some delicious bugs, but neither of them were prepared for a bird attack. As a result, they both take 1 damage.

Image

And back at the edge of the lake, Happy stands alone. Yep. All alooone.
Shi' Arri, Decroi, Canton, Sicoh, Tig, Jack, and Mack.

The Dread Pirate Scarrrgh, Kobold Pirate ..... dead just like half his crew
Lisps, Goblin Defender ..... Feats: Improved Tackle 2, Tackle Stamina 2, Improved Dodging 1
That Nameless Guy, Undead Warrior ..... STR 5 DEX 3 CON 3 ..... HP ?/? ..... 4 Throwing Knives, Axe (+3), Heavy Leather Armor (5/5)
Shiny, Not So Dead Goblin ..... ATK 1 DEF 1 ..... HP 5/5
Jack-Of-All-Trades, Lucky Goblin ..... ATK 0 DEF 1 ..... HP 5/5 MP 5/5 ..... Spells: Buff/Debuff, Thief!, Acrobatic F@#king Pirouette!
Bringer-Of-New-Times, Goblin Teller ..... ATK 1 DEF 1 ..... HP 5/5 ..... Spells: Heal

Hosting a Cave of Doom
User avatar
PSychotic
Keenspot Despot
 
Posts: 1241
Joined: Wed Dec 22, 2010 1:21 pm
Location: Behind you. I'm always behind you.

 
PreviousNext

Return to Goblins Games

Who is online

Users browsing this forum: No registered users and 2 guests

cron