The Arena Slaves (Forum Game)

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Re: The Arena Slaves (Forum Game)

Postby Kelvara on Fri May 27, 2011 6:21 pm

I'll ask the question I imagine many want to know:

What did Amadeusz want with the goblins, and what would have happened had they agreed to his offer?
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Re: The Arena Slaves (Forum Game)

Postby Wolfie21384 on Fri May 27, 2011 6:23 pm

YAY! Congrats to the hard working goblins of Clan Fourem! Welcome back to the clan guys... :D

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Re: The Arena Slaves (Forum Game)

Postby notimportant on Fri May 27, 2011 6:26 pm

It would have been fitting if they had forgotten to make a statue for Not.

"Get Away I Want To Be A-lion", it works with a selective Aussie accent... :smug:
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Re: The Arena Slaves (Forum Game)

Postby knucklekraken on Fri May 27, 2011 6:41 pm

So, who wants to spar?

What? Too soon?
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Re: The Arena Slaves (Forum Game)

Postby LoneStarNorth on Fri May 27, 2011 6:45 pm

Kelvara wrote:I'll ask the question I imagine many want to know:

What did Amadeusz want with the goblins, and what would have happened had they agreed to his offer?


Not gonna answer why, but if someone stayed behind then it'd still be game over, though not the best ending possible. THIS was the best ending. Minus the four dead Goblins of course.
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Re: The Arena Slaves (Forum Game)

Postby Experiment on Fri May 27, 2011 7:00 pm

Who was Lady Sting/what did she look like/how would her combat work/etc.?
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Re: The Arena Slaves (Forum Game)

Postby Ratha on Fri May 27, 2011 7:05 pm

Almost hard to beleive it's over. Wow. Good game, I say, good game!
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Re: The Arena Slaves (Forum Game)

Postby LoneStarNorth on Fri May 27, 2011 7:09 pm

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Lady Sting, the final Champion. FOR OBVIOUS REASONS.

She focuses on dishing out damage. Her Atk is even higher than Amadeusz', and she too attacks twice. She's also got +1 move. Amadeusz had regeneration, more Hp, and his special attack though, so he was still stronger overall. During the escape, Amadeusz demanded that one Goblin stay behind for every Champion left undefeated, so if you'd beaten her, THEN escaped, Amadeusz would have let you go if you wanted. But you still had to fight and defeat him to get the best ending.
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Re: The Arena Slaves (Forum Game)

Postby notimportant on Fri May 27, 2011 7:10 pm

What was the DC of picking the lock with the dagger and crossing those cursed cages?
"Will you give all you can give, so that our Banner may advance?" (Join Capture The Flag!)
Arena slave:
Not Important HP 0/5 ~ Atk 1+1 ~ Def 1 ~ App 0 ~ Traits: None ~ Items: Dagger
Lived an unfulfilled live, but got redemption in the Hats afterlife.

Goblin hero:
States-the-obvious HP 6/8 ~ Atk 17(2+13+2) ~ Def 26(3+22+1) ~ Cha 44(0+44)
Executed by a deranged monarch

Hats:
Echo HP: 9/10 ~ Status: Living happily ever after ~ Tomfoolery level: Sufficient
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Re: The Arena Slaves (Forum Game)

Postby ArdentSilver on Fri May 27, 2011 7:22 pm

notimportant wrote:It would have been fitting if they had forgotten to make a statue for Not.

"GehWegIchwillAlein(sein)", it works with a selective Aussie accent... :smug:


Fun fact: The German word for "alone" is pronounced "A line" . So if we assume he fails to ennunciate properly, and also assume that he's German, that works wonderfully.


My question: Were there secret name destinies in this game?
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Re: The Arena Slaves (Forum Game)

Postby Experiment on Fri May 27, 2011 7:39 pm

What would have happened if all the goblins had been let go after defeating Lady Sting, but they didn't defeat Amadeusz? Would he have come back and kidnapped people from the village or something like that to continue his "research?" Also, was there anything good that could have been done with that caged owlbear, or was its sole purpose to maim anyone who opened its cage? Also, what was Amadeusz, since he didn't quite seem to be human?
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Re: The Arena Slaves (Forum Game)

Postby LoneStarNorth on Fri May 27, 2011 7:44 pm

I actually don't recall exactly what I was rolling, since it's no longer needed it's IMMEDIATELY fled my mind and I never wrote that stuff down. The escape portions were meant to be left up to your own ingenuity rather than given game stats. But I'm pretty sure dagger lockpicking was 1d6, where 5 or 6 is a success, and 1 is a crit failure in which you break the dagger. The cage swinging was, I think, 1d8. 5-8 was success, 1 was crit fail, which caused you to fall and take damage.

There were no secret destinies in this game. They only occur in certain games. The sequel to Last Ditch will have them. When is that gonna be? WHO KNOWS. But probably next. However, each of your personal epilogues ties into your names slightly. Or a lot.

Who knows what Amadeusz would have done? Who knows what he WILL do? It's called SEQUEL FUEL!!!

The owlbear was there to act as an alarm if you made too much noise during the night while on the lowest level. But he could be placated with meat.

If you check The Arena Crowd you will find plenty of speculation aids on Amadeusz.
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Re: The Arena Slaves (Forum Game)

Postby Experiment on Fri May 27, 2011 8:07 pm

LoneStarNorth wrote:If you check The Arena Crowd you will find plenty of speculation aids on Amadeusz.


Yeah, just noticed right before I saw your reply. Awesome!
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Re: The Arena Slaves (Forum Game)

Postby kelten on Sat May 28, 2011 12:58 am

...Am i going to turn into a wear wolf now?
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Re: The Arena Slaves (Forum Game)

Postby Kide on Sat May 28, 2011 9:27 am

^^ Thank you for the awesome game LoneStarNorth, it was a pleasure to play in it. I am glad that I can be WieldsanawesomeSword advisor, never really thought that Betrays would live up to his name, so a fitting end. ^^
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Re: The Arena Slaves (Forum Game)

Postby Kide on Sat May 28, 2011 9:40 am

By the way, what would have actually happened if Amadeuz would have been able to get the crowd cauge thingy full for him? (all red for us)
"I aint no fancy damn supernachral terrer. I got guts and blood, an its too damn easy to spill em both."
-A goblin, from the Dungeon Keeper's dungeon.

Betrays A Friend
HP:1/5 * ATK:5 * DEF:4 * APP: 10

Hides in leaves
HP:10/10 * ATK:11 * DEF:20 * CHR:+8
Equipment:
Leather boots: DEF +1, CHR +1
Thief's cloak
Magical scimitar: +8 ATT
Intricate chestplate: +6 DEF +3 CHR
Holy armguards: +3 DEF +1 CHR
Holy helmet: +6 DEF +3 CHR
Abilities: Tracking, Driving skills, Animal Handling, Jousting, Singing, Dodging, Weapon profiency, Stealth, Animal friend: +0.5x travel speed, and increased power with animal related skills.
Spells: Breathe life (Can cure any plant. Or heal an ally, restores 1 HP each turn for 3 turns), Plant control: Control any vegetation around you. (defensive and offensive maneuvres), Growth: Makes plants grow around you (Once every 4 turns), Empower: Allows you to strongly empower another spell freely (once an day)
Mighty horse: El Diablo +2 Att/Def, 2x travel speed.
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Re: The Arena Slaves (Forum Game)

Postby arles on Sat May 28, 2011 9:40 am

Kide wrote:^^ Thank you for the awesome game LoneStarNorth, it was a pleasure to play in it. I am glad that I can be Wields an awesome Sword advisor, never really thought that Betrays would live up to his name, so a fitting end. ^^

Yup, very cool! It seems our characters got along really well, haha. We were able to find a paradise-like place for our warcamp, so we must have done on or two things right :D
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Re: The Arena Slaves (Forum Game)

Postby LoneStarNorth on Sat May 28, 2011 10:20 am

Kide wrote:By the way, what would have actually happened if Amadeuz would have been able to get the crowd cauge thingy full for him? (all red for us)


Generally it's the same for the enemies as for you; +1 Atk, stays that way the rest of the battle. That' be a total of +2 for Amadeusz because he attaks twice, so it IS good you didn't let him get it.
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Re: The Arena Slaves (Forum Game)

Postby ArdentSilver on Sat May 28, 2011 11:38 am

LoneStarNorth wrote:
Kide wrote:By the way, what would have actually happened if Amadeuz would have been able to get the crowd cauge thingy full for him? (all red for us)


Generally it's the same for the enemies as for you; +1 Atk, stays that way the rest of the battle. That' be a total of +2 for Amadeusz because he attaks twice, so it IS good you didn't let him get it.


What were you expecting when Ratha and I promised that we were making a MEGA-FLAUNT?
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Re: The Arena Slaves (Forum Game)

Postby Ratha on Sat May 28, 2011 3:16 pm

Alright, my question, if you'll have it. To the right of the lion cages, there was a grey bit that looked like a door. Did that do anything?
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Arena Slaves:
Keeper of Doors
HP: DEAD --Att: 2 --Def: 4 --App: 8

Adventuring Goblins (Victory!)
One Hand
HP: 5/5 --Att: 4 --Def: 2 --Int: 1
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Re: The Arena Slaves (Forum Game)

Postby LoneStarNorth on Sat May 28, 2011 7:35 pm

I figured Ratha might have been working on an animation for that, but I really had no idea. It was awesome though. Yours too.

That was indeed a door, but it was opened with a lever on the other side and did nothing, effectively. It's just to show that there's actually a way for the lions to get out, and to remind you that there's like a whole other half to the Arena dungeons.
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Re: The Arena Slaves (Forum Game)

Postby PicksUpSticks on Sat May 28, 2011 7:38 pm

I have only one question:

Would leaving a goblin behind (and therefore leaving him alive) have any effect on your future games?
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Re: The Arena Slaves (Forum Game)

Postby LoneStarNorth on Sat May 28, 2011 7:45 pm

However the game turns out is how it goes down in the Official Clan Fourem Universe Timeline. So if a goblin stays behind to live in Coppersun, yeah, it could very well be fuel for a future game, or aspect of a game.
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Re: The Arena Slaves (Forum Game)

Postby Experiment on Mon Jun 06, 2011 3:55 pm

I kept having a question, and kept forgetting it, but finally internet access and epiphanies have overlapped. Did the super animation for that flaunt in this last battle give an extra app bonus, the way that writing certain attacks in certain ways can affect attack and defense?
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Re: The Arena Slaves (Forum Game)

Postby LoneStarNorth on Mon Jun 06, 2011 4:29 pm

You better frickin' believe it did.
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