((Apologies in advance for a lengthy post. Also apologies for trampling on everyone's characters. But it's my dream!))
Since this adventure is taking place in a lucid dream, everything seems to go the goblin party's way. For some reason, Echo seems to be familiar with all aspects of this dungeon. Also, since it is a dream, everything moves faster... so after turn 9, the goblin adventurers have reconvened outside the entrance of the dungeon...
Not-Understanding didn't space out this time. He found out during the adventure that he could talk to animals. On the trip to the village (after they killed the troll) he met a were-fox, and got bitten. He gained really good reflexes and a feral strength, improving his stats a lot. He now fights with claws and sharp teeth, but wears no gear except a red cloak (made from a halfling eunuch's robe).
Darkgrey wears his necromancer robe and staff. But when the goblins visited the village, they looted the Poorly Locked Treasure Chest (it's taboo, but since this is a dream, they could do it). Amongst other things, they found some really powerful spellbooks, and Darkgrey improved his magic skills quite a bit. His eyes now glow with a green glow, much like the staff he uses. He is accompanied by an army of skeletons (he reanimated all the ones in the dungeon, even the ones adorning the Dark Elf temple) which he has full control over.
Chases-Butterflies managed to reach his destiny by singlehandedly killing all the imps in the dungeon. The Imp High Council took notice, and decided to bribe Chases in exchange for a promise to stop slaying them. He was rewarded with his own wings, enabling him to fly like an imp. From above, he attacks with a bow, reforged, and a near infinite supply of arrows (the goblins traded shurikens for them with the Kobolds). All arrows have superhardium tips (the boulder traps kept respawning, so there was an infinite supply), and poison+flaming enhancement. Chases wears enhanced leather armour, and a belt that gives great protection from ranged attacks (from the Poorly Locked treasure chest).
Sir Frolicks pranced around the dungeon, but not much managed to hit him this time round. He managed to get his hands on the lute, and had it enhanced by the bard. He had a great talent for music, and while they were moving back from the village, a pack of monkeys (subconciously added by Echo) heard him playing and were impressed enough to join him as his roadies. The monkeys have built a stage, from which Frolicks plays his music, with amplifiers and equalizers and all that jazz (built by monkeys from forest material). This of course gives great bonuses to the music powers. Frolicks wears the bard's outfit (Hideous killed him for his destiny) and a pair of Sundark Goggles a monkey found.
Eaten By Grues wears chainmail armour and helmet, but you couldn't see it. When his destiny was fulfilled, the Grues abilities sort of melded with his own, and his body now exudes darkness, perpetually shrouding him and giving him a natural protection against all physical attacks. All that can be seen of him now is a dark cloud with faint glowing eyes, and the flaming, poisoned, enhanced dual daggers he wields.
Limps From Battle isn't seen at all. He has the Boots of Elvenkind on, and is invisible. He also got a Ring of Invisibility from the Poorly Locked treasure chest, and by stacking these two effects, he can attack without becoming visible. He does so by means of a large amount of poisoned, enhanced shurikens he got from the vending machine. Bob has got nothing on him, this time around. He's stuck wearing leather gear, though. Oh well.
Late To The Party managed to get in due to a glitch, even though Not Understanding never left. He is the tank of the group. He wears an enhanced steel shield (that the adventurers were using), enhanced plate armour (from the Hobgoblin King), the Power Gauntlets, Trollhide belt and a Knight's Helmet (which got mixed in from the actual Hats game). He also uses the axe, enhanced in all the ways possible.
Shakes A Spear rides a fully pimped Worg. He wears the hydra shield, and attacks by throwing his destiny spears. He convinced the Azers to forge a large supply of them, and he carries them on his back in a backpack made from owlbear skin. Chainmail armour.
Hideous Mole got a bit reclusive after he learnt about his destiny. When they found the spellbooks in the village, he grabbed all of the ones not concerning necromancy, and learnt all kinds of magic. He proceeded to kill not only the bard, but the darkelves, hobgoblin tribe, azers, kobolds, yuan-ti and halfling choir (who were all allies at the time). For every ally he slayed, his powers grew, and there's now not much he cannot do with his powers. He wields the yuan-ti's staff in one hand, and the healing staff in the other. He also has the tarrasque scale armour. Like all powerful magic users, he levitates, and has an aura that crackles with lightning bolts.
Last but not least, Chief Wields has his Awesomesword, which has poison, reforge and flaming enhancements. He is dual-wielding it with ANOTHER Awesomesword he got through a duping trick in Paint (Mark/Ctrl-C/Ctrl-V). He also wears the Hobgoblin King's crown and general enhanced chain armour. He isn't on a Worg, since he is riding the Tarrasque (which was shrunk to a medium-size creature by Hideous's magic, and tamed by Not-Understanding). He leads the goblin party in a charge against the adventurers, as they arrive to the dungeon.
Eats stand behind them and waves. "Bye, guys! It's been swell. But I have to get on with other dreams now, you see. Good luck with those adventurers!"