Moderator: Thunt
LoneStarNorth wrote:Move: You move to an adjacent space. The Arena is divided into five spaces. Goblins who remain at the far Left are furthest from harm, but the Crowd doesn’t react well to cowardice. Conversely, Goblins who head to the far Right are closest to danger, which the Crowd enjoys. However, staying at the far ends causes the larger part of the Crowd to ignore you, so your actions will have little effect on the Crowd Guage. Goblins who stay in the Middle are in full view of the entire Crowd, and their actions affect the Crowd Gauge very strongly, for better or worse. The Middle Left and Middle Right are sort of neutral zones, neither cowardly nor brave, neither hidden nor open. If you attempt to move while an enemy is in the space you start in, that enemy can still attack you!
Ratha wrote:I wasn't talking about him moving into the square. He's saying that he'll be able to retreat without them hitting him (if I understand him correctly) and if I understand the rules correctly, that's not the case.
Ratha wrote:LoneStarNorth wrote:Move: You move to an adjacent space. The Arena is divided into five spaces. Goblins who remain at the far Left are furthest from harm, but the Crowd doesn’t react well to cowardice. Conversely, Goblins who head to the far Right are closest to danger, which the Crowd enjoys. However, staying at the far ends causes the larger part of the Crowd to ignore you, so your actions will have little effect on the Crowd Guage. Goblins who stay in the Middle are in full view of the entire Crowd, and their actions affect the Crowd Gauge very strongly, for better or worse. The Middle Left and Middle Right are sort of neutral zones, neither cowardly nor brave, neither hidden nor open. If you attempt to move while an enemy is in the space you start in, that enemy can still attack you!
Actually lives, that's not QUITE the case.
SPOILERS:Good job on those first two dudes! Gang-beatings are pretty effective, as you can see. But as you can also see, even these lowly Criminals have higher stats than you! Even if you take them down in one turn they still get to attack you, so be careful.
Also, you know you can change your actions after posting them, right...? Just make a new post, perhaps strikeout your old one. Didn't I mention that? I guess I thought everyone would know from Last Ditch
TanaNari wrote:It also seems loot isn't "dropped" here, either. Darn. I wanted a pointy object.
RandomMerc wrote:Get Away
I am going to coup de grace one of the disabled criminals and toss his weapon to Lives, because he needs it more than anyone.
Than, I am advancing into the next square and wedging my trident in between one of the unarmed criminal's eyes (or if I cannot reach it, the tender, vulnerable spot)
LoneStarNorth wrote:
Lives does not fare as well, as the two remaining Criminals gleefully smack him around for 3 damage. The Crowd approves of Lives' bravery, however, if not his intelligence.
notimportant wrote:RandomMerc wrote:Get Away
I am going to coup de grace one of the disabled criminals and toss his weapon to Lives, because he needs it more than anyone.
Than, I am advancing into the next square and wedging my trident in between one of the unarmed criminal's eyes (or if I cannot reach it, the tender, vulnerable spot)
You beat me to it, but I suppose you did the other guy. But I think you took three or four actions there, and we can only do one per round.
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