General RP Rules

Games, RP, general Mayhem (within reason, of course)

Moderators: TingYi, anti-paragon, DarkShive

Postby eternaljwh on Fri Dec 30, 2005 2:30 am

...um...I know at least two people who have unlimited-ammo weapons in our RPs that nobody complained about. But it's a nice list, and I mourn the losses... So...which am I guilty of?
Aimbotter: Omega Sniper.
idkfa-ers: all of the Troop.
min-maxers: Knave.
McFlys: General Knave.
Daydreamers: Can you say LPW!!!
Speedhackers: The sequence taking Knave from Citrus to the MASH.
Gaseous Snakes: Dr. E this time.
Augustines: ...all my characters moved from other 'RP's, if you count Carrot/LPW!!!.
Batmen: Grammar/Spelling Nazi.
Zoicite: Countless offenses.
Trinities: Same.
Quakers: My characters SPAWN items from nowhere. See idkfa-ers.
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Postby anti-paragon on Fri Dec 30, 2005 2:40 am

Thats a nice little list, I've decided to use it for my new little RP (I have a couple people on there I can see getting yellow-flagged for a lot of them.)

Myself though: Puppetmaster (I ask first... usually), Daydreamer, Augustine.
Ann 'was' an idkfa-er until today. Heh.
Thats my batch.

You should add two more:
People who RP a group of characters that work together way too well (A-Team)
People who use uber-abilities claiming they happen randomly (Cant' think of a nickname for it)
(Common Sense: In an RP, 'random' means 'when I want')
Last edited by anti-paragon on Fri Dec 30, 2005 2:53 am, edited 1 time in total.
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Postby eternaljwh on Fri Dec 30, 2005 2:46 am

Ah, good! The thing is, when I implement a random-failure...I roll dice!
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Postby Grim Atescu on Fri Dec 30, 2005 7:22 am

Lessee... a list:

Freek: idkfa-er, twink, Quaker, Zoicite (mostly powering down), probably also a Gaseous Snake, Augustine
GA in his many forms: Batman (on this board), Revisionist-ish, partial-Speedhacker
Eshli: idkfa-er, possible Oxymoron
Dark Grim: ...not sure. Possibly nothing.

As for the 'random' means 'when I want' thing, how about "RNG Hackers"? That's about the best I can come up with.
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Postby Krid on Fri Dec 30, 2005 9:22 am

The list doesn't always apply to every RP, it's just a general list of things that are usually best avoided.

I think I'll add-on the list of examples to that post...
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Postby Umiyama on Sun Jan 08, 2006 4:09 am

I'm sure I'd be accused at some point of god-modding in my present state (actually, I worry a little about this), but I've not really done a full fight sequence in any EGS Mayhem RP yet, either. Don't really like fighting (though it can be fun). I'm not fire-proof, acid-proof, radiation-proof, sword-proof, bullet-proof or bomb-proof, but I like trying to figure out how to deal with these situations with the kinetic-absorption I do have. I enjoy taking a single skill and seeing how far I can reasonably spread it.
For the most part though, I like the stuff other than fighting in RPs. Makes them more interesting. I also like creating sympathetic faults. Indiana Jones was afraid of snakes. Henry Jones Sr. hated rats. That guy from Dr. Strangelove was afraid of losing his "precious bodily essences". In the later Star Wars novels, Luke Skywalker becomes afraid of his own power. Bob, Guardian 452, is far too willing to trust an enemy's peace offering.

Being the owner of The EGS Store makes it hard not to be a Quaking idkfa-er (many items are within an arm's reach), but I stick to my umbrella and backpack contents for all other RPs. There's not much special in there. Just a few sticks, some tea, chocolate, maps, change of clothes & travel gear.
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Postby Krid on Sun Jan 08, 2006 4:55 am

i(|'_'|)i Umiyama wrote:I'm not fire-proof, acid-proof, radiation-proof, sword-proof, bullet-proof or bomb-proof, but I like trying to figure out how to deal with these situations with the kinetic-absorption I do have.


Actually, according to my understanding, kinetic absorption would make you bomb proof. However, it would not make you shrapnel, fire, or radiation proof.

i(|'_'|)i Umiyama wrote:I enjoy taking a single skill and seeing how far I can reasonably spread it.


I've noticed that proper planning can result in most skills being able to take-down most enemies, actually.

i(|'_'|)i Umiyama wrote:Being the owner of The EGS Store makes it hard not to be a Quaking idkfa-er (many items are within an arm's reach),


Like I said, not all rules apply in all situations, and how lax the rules are depends on the context. The goal is to provide a guideline for people who don't have a good idea of what ruins people's fun, not a hard and fast set of absolutes.
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Postby Umiyama on Tue Jan 10, 2006 10:23 pm

Krid wrote:Actually, according to my understanding, kinetic absorption would make you bomb proof. However, it would not make you shrapnel, fire, or radiation proof.


Ah, well the problem I face is how quickly and how much I can absorb. Theoretically speaking, if I were able to instantaneously absorb all the energy, I could stop a bullet by simply removing its momentum at point of impact. But I have my limits. While I can come away from a bomb blast relatively unharmed (except for the heat, mind you), I still suffer some damage. Most of the time I have to be ready and receptive.

Krid wrote:I've noticed that proper planning can result in most skills being able to take-down most enemies, actually.


Creativity helps too. You can plan all you want but sometimes what you really need is a looming threat to get into action. Training + creativity makes a dynamic duo.

Krid wrote:Like I said, not all rules apply in all situations, and how lax the rules are depends on the context. The goal is to provide a guideline for people who don't have a good idea of what ruins people's fun, not a hard and fast set of absolutes.


Yes, ettiquette is all fair and good, but sometimes you just want a place where you can let loose, get down und boogie.
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Postby jwrebholz on Fri Jan 13, 2006 7:07 pm

Everything in this thread is intended as general guidelines. Every RP is different, and the rules here are like the rules anywhere else. Some can be bent, others in some cases can be broken. Depends on the Game Master and his or her climate. When I originally created this thread, I never intended to pass these rules as law.
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Postby Crimsonn Draycko on Fri Feb 03, 2006 5:06 pm

Not meaning to sound like an idiot (though I am an idiot and idiocy is somewhat inevitable) but...

The first post says "Keep angst to a minimum". Dan, don't kill me but, isn't Susan like, really angsty? As well as Vladia?

If it's okay in the comic, why is it unacceptable here?
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Postby Grim Atescu on Fri Feb 03, 2006 5:10 pm

I think it means inappropriate angst, also called "Badfic Angst" (angsting over a stubbed toe or some such nonsense.)
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Postby nokvok on Wed Feb 08, 2006 12:43 pm

I skimmed over the lists once again and since i didn't see something like this meantioned, I'd like to add something.


Please read and try to understand the other Players posts and Character Bios. Pay attention.
It is frustrating for Invisibils to be seen cause someone didn't read the bio or missed the post announcing "Frodo makes himself Invisible".
It is not funny if the Montrous Cyclopse witht he Magic Aura of Terror is approached with "Hi, how'ya doin?" ;)

Other Players Signature Gear.
Leave them alone :D
The magical sword his father gave William shortly before he died is important to this Characters set up. It is a Signature gear. Don't crush it with Telekinesis, don't turn it into goo with Alchemie and don't let it scatter when it hits you demonic Armor... even if you could, try to avoid killing this part of the character's Story.
Normal weapons and stuff which don't seem connected to the character Story are of course not meant... even normal magical weapons ;)


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Postby Evincar on Thu Apr 13, 2006 8:31 am

...what about an evil necromancer overlord who, although has a very, very hard time actually killing things, can summon up zombies from dead corpses indefinately...providing the corpse is not mauled, cremated, or blessed?
Oh, and also has a few protective magics (Nothing too powerfull, think cure minor wounds, or giving +1 to attack for a minute)

I mean, in the beginning, played well, such a person could relatively easilly convince other party members to kill things, re-animate the corpses, and eventually have a self-perpetuating army.

Sure, you'd have to RP it, but it breaks that "You have no army of NPC's" rule.
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My goal to win the day,
My hope to win the war...

For I am made a Weapon,
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love for me is illusion,
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The bonds I make are fleeting,
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It never does get easy,
the carnage and the shame,
so heed my words, and watch yourself,
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some people won't abide by your 'cease-fire-for-the-dance-party-BS-while-we-talk-about-pokemon-and-ask-each-other-a/s/l/'

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Postby Sqauto on Thu Apr 13, 2006 1:51 pm

If you ask me, that is up to the GM. But I don't know if it would be allowed generally, as I know that it would be pushing it in the war.
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Postby eternaljwh on Thu Apr 13, 2006 8:05 pm

You should always remember rule 0. :)

The GM has final say.
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Postby Evincar on Fri Apr 14, 2006 6:04 am

Oi ghevult... I've had to fight a war against necromancers before. That wasn't pretty. I eventually had to come up with a way to stop time before I could kill them.

No, really. I did. it had to do with turning the moon into a mini-sun and then blowing it up to create a black hole near enough to the planet so as time would stop. But before I did that I had to come up with a way to insulate and contain the whole dang thing so as the planet wouldn't just be destroyed.

The entire plot took 4 months of real time to concoct and execute, the elven and dwarven nations being convinced to cooperate to set up, and 3 other players combining thier powers to pull off without a "You're all dead" mandate.
It all started with this rubber duck and a bicycle pump...


....but we won!
The Winds of Battle lift me,
On Wings of Blood I soar,
My goal to win the day,
My hope to win the war...

For I am made a Weapon,
and I shall die alone,
love for me is illusion,
my heart is frozen stone

The bonds I make are fleeting,
though ones I break are few,
my soul and body buckle
as old wounds open new

My destiny lies shattered,
the ones I'd save lie dead
and all the hatred, all the blame
rests firmly on my head

I cannot change what I have done,
yet I cannot atone
I am now as I was then,
the One Hero Alone

It never does get easy,
the carnage and the shame,
so heed my words, and watch yourself,
lest you end up the same

Bunny of Chaos
some people won't abide by your 'cease-fire-for-the-dance-party-BS-while-we-talk-about-pokemon-and-ask-each-other-a/s/l/'

Come to the PvP zone to play hard, or don't play at all.
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Postby Sqauto on Fri Apr 14, 2006 2:11 pm

Something tells me that your ideas wouldn't work in the war.
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Postby jwrebholz on Fri Apr 14, 2006 5:14 pm

They're not intended to be 100% universal. Like I said earlier, depending on the situation some of these rules can be bent, others can be broken or ignored entirely.
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Postby Lucifereacention on Tue Apr 18, 2006 3:17 pm

Universality is not always true. I come from a forum where in order to join one must simply read a bit of the thread and insert their character. Indeed, here this is not true.

Addition to the rules: Please PM the person running the thread before joining any RP. Exemption to this can be starting of a new thread where rules are being laid out.

Once again, common sense can is from time to time seemingly uncommon...
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Postby Loztein on Fri Apr 28, 2006 4:24 am

Something else I find relatively important, if you notice a trend in postsize or detail, try and mimick it with your own posts in the RP if your accepted, because posting small teeny, undetailed posts in a thread where giant posts with tons of detail in them are the norm can get you ignored, or cause alot of confusion, same with the other way around. Now if you notice long posts, and short posts, you should try and make medium ones for a bit until people ackowledge you more than slowly shift into the type of post your used to/most familiar with. That way, everyone should acknowledge you or read your posts, it usually helps. Just thought I'd mention that.
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Postby Sqauto on Fri Apr 28, 2006 11:11 am

Some RP's ok it, other don't like it. so it is really up to the way that RP works.

Case in point. In John Doe you can make small posts because their are few characters to keep track of. Whats more, most of the people are in the same area, or know who to look out for when they are posting (replys, etc).

War on the otherhand has long posts when either;
a) Something important has/is happened (death, battle, etc).
b) That person has more then one person to follow, so they are getting in everything that has happened to them.
c) They worked it out in IM with someone (note, Grim generally doesn't much, as he doesn't have any IM programs).
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Postby Loztein on Fri Apr 28, 2006 7:57 pm

I practically just said that... But in other words I suppose, so Thanks for clearing it up for anyone who maybe didn't get it? And You missed one simple thing I mentioned, if AT FIRST you have a problem making posts of the Current size, whether really small or really big, or a mix of both, post in a medium one, force yourself to it, and slowly/quickly (Depends on your pace personally) advance to the norm, or to one or the other, you could keep the medium posts if the current RP allows it and is used to it.

Um, I think I'll sum it out like you did sorta.

1) After being accepted to an RP, find out how people generally type and the overall flow of their typing, word useage, descriptors, etc... (Find out what words mean, etc)
2) Find out how you post, and make an introduction Post for yourself.
3) If you have the right kind of Posting, and got it all down stay like that. If not then read "4)" and higher as well.
4) Practice, Practice, Practice! Practice making posts, even one's that won't be used of the type you need help making. You don't have to post them, but for best results you should PM yourself, and actually send them to yourself. This way around will help you figure out your problems, and correct them accordingly, these Posts don't have to be related to anything at all since your sending them to yourself, as long as they help improve your abilities of posting in the style you'll need to/are preffered to use in an RP you really want to make an impression in. (DO NOT DO UNLESS YOU REALLY NEED TO.)
5) If you have spelling, frammar, or style problems with the RPs rules of these study them and correct them accordingly.
6) If you have Post Size problems, force yourself to try and make posts between what the Norm/Norms is/are.
7) Slowly turn your Post size into the norm, by adding what you see in the others, in order to get the style down better, etc...
8) Once you have reached the normal Post size your Done!
9) I know I probably missed some steps in this, so... Correct/add/improve them!

(Note: This is to get the styling and averaging postsizing down for those with problems with them. For example: Someone in the War may be good at making small posts, and make one when someone important dies, not good. It's to help you learn how to do them on your own. ALSO NOTE: Someone should explain 4) better for me, I'm sick and am having a hard time wording it the way I need to for everyone/anyone to understand it properly.)
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Postby 10.0.0.1 on Fri Apr 28, 2006 8:39 pm

There is a notable exception to the posting length thing: conversional posts.
John Doe is like that to a large degree. But unless your character has a tendency to be a bit long winded a single line is actable regardless.
In Wingies I've got a few characters and how long my post is depends largely on which one of them is speaking.
And also when making lists that way disable smiles or #8 looks wrong. Not the first time I've seen that mistake made.
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Postby Grim Atescu on Fri Apr 28, 2006 9:10 pm

Sqauto wrote:c) They worked it out in IM with someone (note, Grim generally doesn't much, as he doesn't have any IM programs).
However, there is currently a ginormous thing being worked out between me and ejwh through PM...

Actually, PM is the best way to get together a stitched-post with me (pretty much the only way; slower than IM, but faster than e-mail.)
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Postby Cameo on Fri Apr 28, 2006 11:11 pm

10.0.0.1 wrote:And also when making lists that way disable smiles or #8 looks wrong. Not the first time I've seen that mistake made.

...why didn't I think of that before? *smacks forehead*
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