[Disc] System Seven: a sci-fi RP

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Re: [Disc] System Seven: a sci-fi RP

Postby nokvok on Wed Sep 28, 2011 8:22 pm

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Re: [Disc] System Seven: a sci-fi RP

Postby mdm on Thu Sep 29, 2011 1:37 pm

Gunnery chief.

No surprise. XP
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Re: [Disc] System Seven: a sci-fi RP

Postby Piane on Mon Oct 03, 2011 11:31 am

Made a slight change to the bio template, add 'Body Mods'. This is covers cybernetics and genetic modifications.

Example cybernetics include prosthetics (replacement limbs, etc.), DNI jacks, and reflex boosters (an invasive overhaul of the central nervous system), etc.

Gene modifications are slightly less prominent, and modify pre-existing organs, as opposed to introducing new ones, like what cybernetics does. Asklepian is one of the few planets that openly researches this, and most of them are hereditary.
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Re: [Disc] System Seven: a sci-fi RP

Postby Piane on Sun Nov 13, 2011 11:41 am

Ok, it's been over a month, but I'm not letting this die; not yet. I need to know if people are still interested in this, so please speak up.

Meanwhile, here is the "Captain's Manifesto"

Before you are hired as a member of the MMS Rurik's crew, there are a few things that must be covered.

Role of the Ship
The official designation of the ship marks it as a merchant mercenary ship. That's just a polite way for the gov't tell us they trust as just as much as pirates. However, I will assure you that we'll be hunting the pirates, not working with them; but you can't fault the gov't for not trusting armed 'civilians'. As the designation's name implies however, we will be doing general mercenary work, and merchant work is not beneath us.

Status as Private Citizens
When you join the crew of the MMS Rurik, you will be given the status of a private citizen; in other words, no gov't can lay any claim to you. This system allows more freedom to spacefarers. If you wish, you can keep the citizenship to your homeworld, but it is not necessary.

Policies
I, the captain of the ship, the MSS Rurik, do not care where you are from, do not care about you past, creed or colour. When you become part of my crew, you must simply fallow the rules set before you, and prove yourself as a valued member of that crew. All disputes between crew members should be brought to my attention, so I can serve as an arbiter and help solve the disputes peacefully.
(Omitted for this exact memo, are a few more rules and regulations that can be chalked up based on common sense and decency.)

Signed,
Sergei Boden, Captain of the MMS Rurik
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Re: [Disc] System Seven: a sci-fi RP

Postby nokvok on Sun Nov 13, 2011 12:24 pm

If you believe it or not, I am still interested and working on a bio... :nervous:
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Re: [Disc] System Seven: a sci-fi RP

Postby Piane on Tue Nov 22, 2011 1:20 pm

It's great that you still support me on this nokvok, but I need more then just you if this RP is going anywhere...
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Re: [Disc] System Seven: a sci-fi RP

Postby TingYi on Wed Nov 23, 2011 3:02 pm

I have interest but varying degrees of time commitments. But that's why I picked the cook.
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Re: [Disc] System Seven: a sci-fi RP

Postby nokvok on Fri Nov 25, 2011 11:45 am

I'll just post my Bio either way, maybe it inspired some more people to join :D

[[Bio]]

Name: Preecha Sothy
Gender: male
Age: 41
Physical Description: 5'9'', 160 lbs. Slim, sinewy build. Metallic shimmering skin and bright eyes and hair tending toward a pale yellow. Most often seen in a white full body suit with many pockets and a foldable helmet on the back. It's an emergency environmental suit, practical maybe, but surely an odd thing to wear all the time, and he mainly does it because the build in climate controls allow for the luxury to simulate his home world's climate.

Personality: Preecha is a highly intelligent, maybe sometimes a little schizoid² scientist who worships common sense and rationality as the sole distinction between humans and animals. As moral relativist, he barely knows ethical boundaries, but paints himself a facade of humanism and pacifism because that is sort of the expected and most accepted stance among the social peers he used to have. He despises small talk, refuses to take part in intrigues and petty battles of wit. Due to his emotional deficits he sometimes appears distant, cruel or clueless.
He likes the idea of an exciting pirate-like life without the actual legal risks of piracy, so he is not demanding a payment usually adequate for a specialist of his skills and puts up with a lot of things he would have considered nuisances in his old life.

Skillset: He is a very skilled navigator, astronomer and astrophysicist, as well as quite smart in general. Doing research and Data analysis comes with his job, but he's not extraordinary with computers in general. His physical capabilities are below average, but he knows how to handle a hunting rifle, track animals and somesuch things a hobby hunter would know.

Position: Navigator

Possessions: Two bioplas emergency Environmental suits. A large collection of Starmaps, Astronomical charts, etc. A large scientific library (digital). A large, quality UV hunting rifle, a so called 'Dinosaur Laser' with low rate of fire but the necessary punch for large game. A large caliber electro-mag side arm with six shots for the game that gets too close. Other more or less useful hunting gear like a knife, a compass etc. A large collection of valuable trinkets, souvenirs and clothes. Of course a personal computer.

Origin: Askleous
Askleous is a small, terran world and one of the first colonies of the Space faring Mankind. It's dry climate forced the settlers to build large, closed Arkologies instead of open cities. But still the living and working conditions favored a mutation that gave the Askleans a metallic shimmering skin which is more resistant to solar radiation and corrosive metal oxides, but tends to fungus infections in humid air.
Askleous never was a wealthy world, but lived quite well of mining and research in agriculture. Same research has recently become a bone of contention, as Corporations from Asklepian started a harsh competition for the public researchers of Askleous.
The financial and political power of the Asklepian Corporations lead to enormous pressure, law suits, espionage, propaganda almost ruined the Asklean Agriculture industry. The public frustration culminated in protests, riots and repeated 'terroristic attacks' on Malakai branch offices.
Due to the apathy of the Asklepian government the situation had to escalate before it was addressed before the OIU, but when it was, the Influence of the Malakai (and similar) Corporations took care that instead of trade sanctions, a fully fledged 'police action' was ordered to 'aid the Asklean Government in eliminating the terroristic activity'.
A quite doubtful act that even raised protests all over the known colonies.
The result is that OCF troops control the planet, an OIU governor was appointed to oversee the Governments actions and the 'terrorist attacks' have multiplied in number and force, the previously public mining and agriculture companies got privatized and got bought mostly by Malakai respectively Military Companies from Dresden.

Body Mods: Non. His IQ makes him officially highly gifted, but that was sheer luck, and his metallic looking skin is an evolutionary mutation.

History: Previously a leading Astronomer and Cartographer, Preecha produced highly accurate star maps for explorers, bounty hunters, even the military. Living as single with few friends but quite some wealth, his only passion next to his work was the hunt. A little bit excitement to track and shoot the local fauna on Askleous, usually large, semi-reptile carnivores.
When the scientific reputation of his home declined and the revolts began broiling, Preecha decided to leave his Planet and try for some other opportunities. However, his history of possesing weapons and origin from a world now renown for its violent terroristic activity, noone wanted to hire him any more. Deemed a security risk.
The more Preecha used up his savings, the less highly were his standards regarding jobs... and so he did end up as Navigator on a Mercenary Trading Ship.

Theme song:
Other details: He owns a small, rat like, dark violet pet. A genetically modified lab rat a befriended Bioengineer once gave him. 'Hannibal' is space and somewhat radiation proof, can forgo on breathing for hours and needs a very special diet. It usually clings to Preecha's left shoulder and glares at people with its tiny yellow eyes. It's surprisingly domesticated.
²Shizoid means he is having troubles with emotional connecting, not that he got a split personality. Its also merely a neuroses, not a psychoses, so he is not in any way dangerous or unable to function in society.
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Re: [Disc] System Seven: a sci-fi RP

Postby Piane on Fri Nov 25, 2011 1:43 pm

If Dresden and Asklepian where forced to 'share' a world, it would be divided up like cold war era Germany. Not a place one would like to go for a vacation...

At any rate, it all looks good, but one thing I should've mentioned was that UV radiation has a nasty tendency to be quickly absorbed by an atmosphere, losing their only advantage. As a result, handheld UV lasers are rarely, if ever used; UV lasers are mainly used as spaceborne artillery by ships, against ships. That said, they're hardly useless in atmo, just not nearly as effective as standard IR lasers.

Other then that, Preecha Sothy is approved.
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Re: [Disc] System Seven: a sci-fi RP

Postby nokvok on Fri Nov 25, 2011 2:07 pm

It's true, but IR Lasers are so... quiet. UV gives a much more exciting crackling ;)
Also the effective range for sports hunting does not need to be impressive, so a third to quarter the range of an IR Laser is completely sufficient.
And of course I like his hunting gear to be 'coincidentally' Vacuum optimized <.< >.>
I forgot to add a stack of disposable C-cells to his possession of course ;)
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Re: [Disc] System Seven: a sci-fi RP

Postby Piane on Fri Nov 25, 2011 2:47 pm

Geez, if you wanted more ka-boom to your firepower, you could've gone for a plasma gun, with the added bonus of pre-cooking the meat... Ugh, the must of sounded morbid.

I'm not going to make you keep track of power cells for energy weapons. The Rurik keeps a good stockpile of rechargeable cells; which can be plugged into the ship's fusion reactors if they do need recharging. Also a 'dinosaur' laser would use D cells, or are the C cells for the gauss gun?
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Re: [Disc] System Seven: a sci-fi RP

Postby nokvok on Fri Nov 25, 2011 2:55 pm

The Civilian Version of the Dinosaur Laser gets 1 Shot out of 1 C-cell, holding 2 C-cells total. You see they wouldn't sell a Plasma Gun to just a sports huntsman I think ;)
The Gauss revolver is low powered (but 10mm bore) so it uses a B-cell for 100 shots or something.
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Re: [Disc] System Seven: a sci-fi RP

Postby Piane on Fri Nov 25, 2011 3:41 pm

Not sure if those stats came from a earlier edition of the ultra-tech book, but besides the physics, I don't want to fallow what's in the book. However, I will state plainly that gauss weapons (that's electro-mags of the coil gun variety) tend not to work well with revolver actions. After all, it would be a separate action all on it's own. However, it could be a hybrid gun that relies on chemical propellent to get the bullet moving, then uses the coils to speed it up further. Though, that would be of questionable effectiveness in a weapon as small as a pistol.

Hm, didn't want to make a big thing about this, but since I don't expect anyone to have even heard of the GURPS system, I will deviate from the books somewhat.

Lastly, I think you likening a dinosaur laser to a double barrelled elephant gun... but they would use bigger cells for two reasons: two shots from any gun would be worrying, and a C cell (pistol magazine sized) might have the wattage to power a laser that big, but definitely wouldn't have the voltage necessary. This really doesn't matter though, I should stop nitpicking...
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Re: [Disc] System Seven: a sci-fi RP

Postby nokvok on Fri Nov 25, 2011 3:58 pm

Well, I did use the the 3rd Edition books. But it really doesn't matter much to me, so set it as you like ;)
I think the Gauss gun could look a bit like revolver as the coils make the round corpus but the shells come from the grip magazin. It's not important.
One big, slow, few shots sniper/hunting rifle, one magnum sized pistol.
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Re: [Disc] System Seven: a sci-fi RP

Postby Piane on Fri Nov 25, 2011 4:07 pm

Well I'm using the 4th edition book, and the dinosaur laser in that book uses a D cell (about the size of a paperback, think a copy of Order of the Phoenix) but the main reasons one would use a laser, besides it's accuracy, long range and instantaneous, recoilless shots is the large 'magazine' capacity. As for a weapon a civilian would likely own, would be an electrothermal-chemical slugthrower would be the most popular.
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Re: [Disc] System Seven: a sci-fi RP

Postby nokvok on Fri Nov 25, 2011 5:26 pm

That's the point. His extravagant use of weapons just helped raise suspicions against him that prevented him from finding a 'real' job ;)
It all makes sense, in my head at least.
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Re: [Disc] System Seven: a sci-fi RP

Postby TingYi on Sat Nov 26, 2011 8:19 pm

No offense. But I have to say it...

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Re: [Disc] System Seven: a sci-fi RP

Postby Drayco on Mon Nov 28, 2011 3:38 pm

Hm.
Need to find that Mongoose Traveller game and roll up a character, then use him here!

EDIT:
Looking like Pilot from me, one who also doubles as a general mechanic. Or a mechanic who doubles as a pilot, whichever works!
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Re: [Disc] System Seven: a sci-fi RP

Postby Piane on Tue Nov 29, 2011 10:07 pm

@TingYi
... Quiet you! :grumble: Keep working on your bio if you have time for silliness...

@Drayco
Not sure how well that'll translate into my setting, but you're perfectly welcome to try.

As for pilots, it wouldn't be surprising if he/she was a former racing pilot. Also, don't expect to do much maintenance work, as the ship will have a pair of engineers on staff. Although the mechanic with piloting skills might work better, you can't be at the wheel all day long...
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Re: [Disc] System Seven: a sci-fi RP

Postby Drayco on Wed Nov 30, 2011 1:39 pm

Piane wrote:@TingYi
... Quiet you! :grumble: Keep working on your bio if you have time for silliness...

@Drayco
Not sure how well that'll translate into my setting, but you're perfectly welcome to try.

As for pilots, it wouldn't be surprising if he/she was a former racing pilot. Also, don't expect to do much maintenance work, as the ship will have a pair of engineers on staff. Although the mechanic with piloting skills might work better, you can't be at the wheel all day long...


From the looks of it, he's a Dresden native who ended up in that military group there as a pilot (OCF?) to pay for schooling, then overseeing some space merchanting while in the same, and after his required tour was over working with the traders he'd been guarding rather than going back for schooling, and the next trade they did has left him living the high life for a few years now.
So more or less he's been piloting the equivalent of military transports and later on small trader ships, and all the while just picking up a lot of general mechanic skills.

When I say mechanic though, I mean machines and less sci-fi stuff, like the scifi equivalent of a machine shop grease monkey. He can fix a ground vehicle engine or hotwire the controls of a spaceship, but he's clueless about rocket engines and flux capacitors and whatever other newfangled technobabble the kids are into these days.
Also he may or not be a native of Dresden in the sense of an indigenous eskimo-based people. Still working on that bit.
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Re: [Disc] System Seven: a sci-fi RP

Postby Piane on Wed Nov 30, 2011 3:10 pm

Orion Central Forces (OCF) isn't Dresden's military. Dresden is simply the location of their headquarters. Kinda like the UN peacekeepers, except they're a standing force.

Don't worry about the flux capacitors, it's not time travel, so we don't have them! We're ripping holes through dimensions to shorten the effective distance we need to travel; besides, there's no way to make time travel possible. As for rocket engines, those are soo last century! We use grav engines now, with the added bonus of not needing reaction mass! Assuming of course, the fusion reactors powering them don't suddenly explode... or get shot up... or leak deadly gamma radiation. (Don't worry, those are all worse case scenarios, they are actually quite safe.)

Lastly, no indigenous sapients have yet to be found, and they'd be Inuit, not eskimos.
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Re: [Disc] System Seven: a sci-fi RP

Postby Drayco on Wed Nov 30, 2011 4:29 pm

I am culturally ignorant, it happens. :V
And I was more going along the lines of someone who's family has a strong tie to old traditions and the like, passed down from before everything was made of metal and lasers. Not, like, actual tribal structure kinda thing. I figure technology has steamrolled that by now, it has a tendency to do that by the age of sci-fi crap.
I might replace that and go with a man who's just very faithful. Because every Sci-fi story needs a preacher-man. Any particular religion(s) native to Dresden, or can I just make up a generic all-purpose monotheistic one?

And for the military bit I did mean the whole military. Just being a dresden native that's where he signed up. I figure they do private guard for merchant transports when the goods are to supply land-side bases and the like. Idunno.
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Re: [Disc] System Seven: a sci-fi RP

Postby Piane on Wed Nov 30, 2011 4:53 pm

I'm not sure if you read the huge infodumps I drafted up; (if you didn't, don't worry, it's mostly for flavour) but one of the first things mentioned in my opening post is that it has been five hundred years since humanity left Earth. That's three hundred years in transit, and two hundred since they made landfall on the first new planets. I can't predict what different cultures would form in that time period, and a single planet could easily hold thousands. So for the most part, as long as they don't seem to directly out of some bizzaro fantasy-land, go ahead and make one up. This include religions too.

Also, if you want me to make a detailed explanation (or simplified, if you prefer) on any concept you think you need to know about, please ask. I mentioned I was open to questions in the opening post, and no one really took up on my offer.
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Re: [Disc] System Seven: a sci-fi RP

Postby Drayco on Wed Nov 30, 2011 6:52 pm

Piane wrote:I'm not sure if you read the huge infodumps I drafted up; (if you didn't, don't worry, it's mostly for flavour) but one of the first things mentioned in my opening post is that it has been five hundred years since humanity left Earth. That's three hundred years in transit, and two hundred since they made landfall on the first new planets. I can't predict what different cultures would form in that time period, and a single planet could easily hold thousands. So for the most part, as long as they don't seem to directly out of some bizzaro fantasy-land, go ahead and make one up. This include religions too.

Also, if you want me to make a detailed explanation (or simplified, if you prefer) on any concept you think you need to know about, please ask. I mentioned I was open to questions in the opening post, and no one really took up on my offer.


Ah. I missed the part where everyone was Earth natives originally. I figured that since there was no mention of everyone living in specialized colonies, the worlds just happened to be alternate-Earths with different climates.

So... they just found three planets chilling out there, fully terraformed, with no hostile native flora, fauna, or native sentients, and just moved right in?
That is unusual and interesting. :D
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Re: [Disc] System Seven: a sci-fi RP

Postby Piane on Wed Nov 30, 2011 9:42 pm

You couldn't really call them 'terraformed', that would imply that the climate had been changed. And by 'hostile', would't critters such as wolves and bears fall into that category? Not that you'll find exact replicas of Earth species... and they had been travelling for three hundred years, search long enough in a haystack, and you will find that needle.
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