[S.T.O.R.Y. 2/7/02] Just a little bit closer

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[S.T.O.R.Y. 2/7/02] Just a little bit closer

Postby Chaos Priest on Mon Sep 08, 2008 5:13 pm

http://www.egscomics.com/d/20020207.html

Man, the perspective in the second panel looks kinda weird. Well, it does to me anyway.

Quick question, would activating one sprinkler turn all of them on (assuming they worked properly), or just the one? And how long would they stay on for that matter? I think activating the sprinklers might result in a bit more then a puddle, but I'm not really sure.
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Re: [S.T.O.R.Y. 2/7/02] Just a little bit closer

Postby Tuitsuro on Mon Sep 08, 2008 5:30 pm

Depends on the system, but generally the metal-flower types have a little bit of metal in them which needs to melt before it goes off, so the fire has to be near it. But, some systems are automated so that when fire's detected, they all go off at once. Schools would probably have the former.
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Re: [S.T.O.R.Y. 2/7/02] Just a little bit closer

Postby Nightranger on Mon Sep 08, 2008 7:09 pm

the title wrote:So... the Goo ISN'T Setting Them On Fire?

Eh, I think it's too earlier to be sure of that conclusion. It's amorphous after all--it could go all Stretch-Armstrong and take the lighter from them. :evil:

that smilie looks sort of fire-like...
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Re: [S.T.O.R.Y. 2/7/02] Just a little bit closer

Postby nitpicking on Mon Sep 08, 2008 8:43 pm

Chaos Priest wrote:Man, the perspective in the second panel looks kinda weird. Well, it does to me anyway.

The first panel's perspective is actually just as odd. OK, maybe not technically perspective, but we're apparently seeing a cross-section of the ceiling for some reason.
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Re: [S.T.O.R.Y. 2/7/02] Just a little bit closer

Postby ChronosCat on Tue Sep 09, 2008 9:17 am

The Title wrote:So... the Goo ISN'T Setting Them On Fire?


Chronos, 2006: Aww, too bad. :D

nitpicking wrote:
Chaos Priest wrote:Man, the perspective in the second panel looks kinda weird. Well, it does to me anyway.

The first panel's perspective is actually just as odd. OK, maybe not technically perspective, but we're apparently seeing a cross-section of the ceiling for some reason.


Crystal, 2008: Ah, 2-D "platform" game perspective. I used to draw that way.
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