idle chatter.

The noble Order of the Knights of Jubal traces its origins back to the Year Two Thousand A.D., when a group of distinguished persons of good and true character, founded the order to promote chivalry and honour. The order takes its name from our leader, Alexander Jubal McRae, who on two (so far) occasions has been seriously injured, in one case fatally, defending an innocent woman from attackers.

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Postby TheVagabond on Wed Feb 06, 2002 12:32 pm

I also play D&D. My parents got me started on AD&D, and I have played 1st, 2nd, and now 3rd edition. (For the record, I still prefer 2nd edition.)<P>I agree with Sir Greg that it will be far easier for you to learn the systems and rules if you start out with one of the basic character races. For pure simplicity, you can't beat a human. If you want something a little more interesting without being too complicated, I'd recommend a half-elf. You get a couple of nifty special abilities without deviating too far from humanity.<P>As for playing a cat-person or shape-shifter, there are rules for playing a character afflicted with lycanthropy. Were-tigers are a common variety of lycanthrope. Once again, though, I must echo Sir Greg that it is unbalancing and not a good place for a new player to start.<P>If it helps you any, I've been playing D&D since I was 7, but in order to learn Wizards of the Coast's new 3rd edition rules, I have opted to play a human fighter. <IMG SRC="http://www.keenspot.com/KeenBoard/smile.gif"><P>------------------
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Postby TKarrde98 on Sat Feb 09, 2002 10:40 am

Actually, my DM allowed me to create a race of minotaurs for the game. Primary difference from humans: they were slower, stronger and larger. A 2-handed sword became bastard (hand-and-a-half) to one-handed broad. Also, there was a fast, but not very strong weapon always available: headbut (horns). My own minotaur had mithril inlaid in his horns so they'd never go dull, too.<P>I called them Minoans, and their culture was caledonian. Can you imagine a minotaur wearing a great kilt and bright read cape, with mithril designs inlaid in his horns and hooves? <IMG SRC="http://www.keenspot.com/KeenBoard/smile.gif"><P> <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>He also said it would be good to be a thief cat becuase if you rolled a low number when jumping on an opponent they could easily throw you off and you would take damage unless you rolled, which only a thief cat could do etc.
Just wondering.<HR></BLOCKQUOTE><P>All cats have thief capabilities. It's part of the feline charm. Think about it: they're nocturnal, lithe, swift and graceful. What more do you need?<P>Grant
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Postby Sir Greg on Mon Feb 11, 2002 4:17 am

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by TKarrde98:
<B>Actually, my DM allowed me to create a race of minotaurs for the game. Primary difference from humans: they were slower, stronger and larger. A 2-handed sword became bastard (hand-and-a-half) to one-handed broad. Also, there was a fast, but not very strong weapon always available: headbut (horns). My own minotaur had mithril inlaid in his horns so they'd never go dull, too.
</B><HR></BLOCKQUOTE><P>That's a good example of a new race that is "in balance" The creature has new abilities (Horn attacks) but penalities to compensate. (Bigger and slower)<P>There are also a few other penalties which, if I was running the game, I'd include: The horns would be useless against anything smaller than a human-sized opponent, unless you're charging (in which case, you'd lose all other attacks and the dexterity bonus for your AC) Also, you couldn't wear any magical helmets.<P> <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><B>All cats have thief capabilities. It's part of the feline charm. Think about it: they're nocturnal, lithe, swift and graceful. What more do you need?
</B><HR></BLOCKQUOTE><P>An opposing thumb?<P>Paws are sleek and efficient weapons, but it ain't easy to hold a lockpick! And think of the problems with pick-pocketing.<P>PIQE,
Sir Greg<P>------------------
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Postby TheVagabond on Mon Feb 11, 2002 12:35 pm

Minotaurs are an available PC race in 2nd ed. D&D. There are stats and rules for them in Player's Option: Skills & Powers. I think they were actually a major PC race in one of the campaign worlds, but I can't remember for sure which one. I want to say Dragonlance, but I'm not sure that's right.<P>------------------
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