Dawn of World 2 (MOVED TO NEW FORUM)

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Re: Dawn of World 2 (Turn 1)

Postby Quarg on Sun Jan 22, 2012 5:45 pm

LicentiousDey wrote:I'm sorry, I'm not familiar with the term Moenia Superum and I can't find it on google... I think I know what Olympus Mons means...


Fortress of the Gods...

Also it appears that World One is now attempting to generate a name for their world...So suggestions people?
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Walks the Night -Scryer
HP: 5/5
Atk: 1 +1 Dagger?
Def: 1

Ubotandal-God of Darkness
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Re: Dawn of World 2 (Turn 1)

Postby LicentiousDey on Sun Jan 22, 2012 6:39 pm

Name Depends on the language. In The Elder Scrolls, Magi and Elves call the world Nirn. Other call it Tamriel. Still others have different names depending on their religion and culture. I think for each race we should add what they call the World.

Though that only makes things MORE confusing. How about Ur?
“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”

CunningStrategist, Lv6 Trainee Strategist

Feats: Cheer Range 3, Cheer Effect 3

Morze Thok
Hp:1/5
At:6 (+4 MAGIC Two-Handed Sword | 50% +2)
Df:4 (+3 Helm, +1 Jeans Outfit)
Inventory:
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Re: Dawn of World 2 (Turn 1)

Postby Quarg on Sun Jan 22, 2012 6:46 pm

LicentiousDey wrote:Name Depends on the language. In The Elder Scrolls, Magi and Elves call the world Nirn. Other call it Tamriel. Still others have different names depending on their religion and culture. I think for each race we should add what they call the World.

Though that only makes things MORE confusing. How about Ur?


I think that each culture might have their own lanquage...

But what do we...The Gods...who speak the Ancient Tongue of the Immortal Creators (The High Gods) call this mortal realm?

Random Lovecraftian Name: Elzothara
(Oddly the first name that the generator produced was Ubotandal...which I then stole for the islands I've been messing about with...)
Behold the Power of Cheese
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Walks the Night -Scryer
HP: 5/5
Atk: 1 +1 Dagger?
Def: 1

Ubotandal-God of Darkness
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Quarg
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Re: Dawn of World 2 (Turn 1)

Postby LicentiousDey on Mon Jan 23, 2012 11:19 am

I was never a fan of Lovecraft names. Stories yes. Language yes. Not names.

Gods should have simple languages. They're overcomplicated as they are already.
“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”

CunningStrategist, Lv6 Trainee Strategist

Feats: Cheer Range 3, Cheer Effect 3

Morze Thok
Hp:1/5
At:6 (+4 MAGIC Two-Handed Sword | 50% +2)
Df:4 (+3 Helm, +1 Jeans Outfit)
Inventory:
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Re: Dawn of World 2 (Turn 1)

Postby Nerre on Tue Jan 24, 2012 1:44 am

sorry, i am sick and it was hard work to finish the move for world 2 yesterday. also i fear, i will have to move the game. Ziprath told me keenspot may be closed and that Thunt opened his own forum.http://forums.goblinscomic.com/
I will tell you when it is done, top priority atm has my game Curse of the Gold.
Curse of the Gold:
MAP: Link to World Map
The New Goblin Warriors: Carves hide
MAP: Link to World Map
HP:5/5 Def: 1 Location: G6 (warcamp)
Attack: Bow 8(9) (Marksman 6+, Coates +1)25% to miss // Short sword 4(5) (Short sword +2, Coates +1) // both: (1+ against any woodland creature)
Traits: Marksman 3, Hunter (Can create traps for small creatures, can do basic tracking, can skin animals. Gets a 1+ attack in dealing with any woodland creatures), Basic trainig with Coates, First aid, Deer gland 1/10 turns (partly washed of).
Inventory: Short Bow, Short Sword, Hunting dagger, 10 Arrows, Backpack, Hatchet, Flint, 30m Rope, Blanket, 5 Leather, 7 Meat, some Bones, 1 deer musk gland, 2 sinews, 1 set of stag antlers.

Slaves to the ring: Goron'Kar
HP:12/12 ATK: 2 DEF: 1
Abilities:
- Endurance (Passive) = he can defend himself while at 0 HP. Enemies must penetrate his defense to kill him.
- Shield Proficiency (Passive) = +1 Def when using a shield.
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Posts: 241
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Location: Germany

Re: Dawn of World 2 (MOVED TO NEW FORUM)

Postby Nerre on Tue Jan 24, 2012 4:05 am

Game has been moved to: http://forums.goblinscomic.com
Curse of the Gold:
MAP: Link to World Map
The New Goblin Warriors: Carves hide
MAP: Link to World Map
HP:5/5 Def: 1 Location: G6 (warcamp)
Attack: Bow 8(9) (Marksman 6+, Coates +1)25% to miss // Short sword 4(5) (Short sword +2, Coates +1) // both: (1+ against any woodland creature)
Traits: Marksman 3, Hunter (Can create traps for small creatures, can do basic tracking, can skin animals. Gets a 1+ attack in dealing with any woodland creatures), Basic trainig with Coates, First aid, Deer gland 1/10 turns (partly washed of).
Inventory: Short Bow, Short Sword, Hunting dagger, 10 Arrows, Backpack, Hatchet, Flint, 30m Rope, Blanket, 5 Leather, 7 Meat, some Bones, 1 deer musk gland, 2 sinews, 1 set of stag antlers.

Slaves to the ring: Goron'Kar
HP:12/12 ATK: 2 DEF: 1
Abilities:
- Endurance (Passive) = he can defend himself while at 0 HP. Enemies must penetrate his defense to kill him.
- Shield Proficiency (Passive) = +1 Def when using a shield.
User avatar
Nerre
Keenspotter Supreme
 
Posts: 241
Joined: Tue Nov 01, 2011 6:19 am
Location: Germany

 
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