Dawn of World 1 (MOVED TO NEW FORUM)

Moderator: Thunt

Forum rules
Forum games go here.

Re: Dawn of World 1 (Turn 0)

Postby Dlover on Fri Jan 20, 2012 2:45 pm

My mountains (The ones I'm flattening) aren't shaped like hexagons at all.
User avatar
Dlover
Keenspot Juggernaut
 
Posts: 3153
Joined: Sun Oct 10, 2010 4:13 am
Location: A house.

Re: Dawn of World 1 (Turn 0)

Postby Taberah on Fri Jan 20, 2012 2:58 pm

There we go organized chaos.

Image

Btw I'm curious are you destroying the mountains or like cutting the tops off?
User avatar
Taberah
Grand Poobah Keenspotter
 
Posts: 735
Joined: Sun Jun 05, 2011 8:45 am

Re: Dawn of World 1 (Turn 0)

Postby Dlover on Fri Jan 20, 2012 7:45 pm

Why would I be destroying the mountains I just created? No, I'm just making a flat surface on the top of the mountain range, my plan being to make a city on the two I currently have shaded, and the third mountain will hold the trail to reach the top.
User avatar
Dlover
Keenspot Juggernaut
 
Posts: 3153
Joined: Sun Oct 10, 2010 4:13 am
Location: A house.

Re: Dawn of World 1 (Turn 0)

Postby Quarg on Fri Jan 20, 2012 7:47 pm

Dlover wrote:Why would I be destroying the mountains I just created? No, I'm just making a flat surface on the top of the mountain range, my plan being to make a city on the two I currently have shaded, and the third mountain will hold the trail to reach the top.


Er...why not just make them Plateau's to begin with???? :shifty:
Behold the Power of Cheese
Image

Walks the Night -Scryer
HP: 5/5
Atk: 1 +1 Dagger?
Def: 1

Ubotandal-God of Darkness
User avatar
Quarg
Keenspot Despot
 
Posts: 1098
Joined: Fri Jan 14, 2011 4:50 pm

Re: Dawn of World 1 (Turn 0)

Postby Dlover on Fri Jan 20, 2012 7:59 pm

There's a name for stuff like that? >:?
If it's not clear by this point, I know almost nothing about geology/geography/geo-anything.
User avatar
Dlover
Keenspot Juggernaut
 
Posts: 3153
Joined: Sun Oct 10, 2010 4:13 am
Location: A house.

Re: Dawn of World 1 (Turn 0)

Postby ThroughTheWell on Fri Jan 20, 2012 8:24 pm

I agree with Quarg, and will go further. I think you should get them made as plateaus last turn and still have points for this turn. You might at least post an alternative move in case our GM agrees with me.
User avatar
ThroughTheWell
Grand Poobah Keenspotter
 
Posts: 792
Joined: Tue Mar 02, 2010 5:44 pm

Re: Dawn of World 1 (Turn 0)

Postby Dlover on Fri Jan 20, 2012 8:29 pm

I haven't got anything to make after this anyway. I'll have my territory, small as it may seem, so I'll most likely just be helping everyone else even out their own modifications.
User avatar
Dlover
Keenspot Juggernaut
 
Posts: 3153
Joined: Sun Oct 10, 2010 4:13 am
Location: A house.

Re: Dawn of World 1 (Turn 0)

Postby Taberah on Fri Jan 20, 2012 9:26 pm

I agree with the others about getting a redo on your previous turn. :( Makes me sad that your almost done though. So much to do like 90% of our land is wasteland and water. Most of our land doesn't even have grass on it!
User avatar
Taberah
Grand Poobah Keenspotter
 
Posts: 735
Joined: Sun Jun 05, 2011 8:45 am

Re: Dawn of World 1 (Turn 0)

Postby ThroughTheWell on Fri Jan 20, 2012 10:06 pm

Mystery's Turn 2:
Shape land in 2 hexes to be canyons. Think massive canyons like the grand canyon, or that amazing canyon on Mars (Valles Marineris http://apod.nasa.gov/apod/ap030824.html). It is a nearly impassable chasm, a system of canyons. You could hide a lot in there. The outermost walls of the canyon are suprisingly sturdy, possibly indicating some great shock. The ground slopes down both north and south of the canyon ridges. Generaly, the canyon floor gets deeper as it moves to the sea from the mountains.
Cost 6 leaving me with 1.
At V14 and W15, which completes the upper right arm of a Y when connected to my mountains.

If someon wants to help me get finished faster, I'd like desert in: V12, V13, W13, W 14, X13, and X14. I.e, east of the mountains and south of the chasm. All of that then needs to be made hot.
User avatar
ThroughTheWell
Grand Poobah Keenspotter
 
Posts: 792
Joined: Tue Mar 02, 2010 5:44 pm

Re: Dawn of World 1 (Turn 0)

Postby Nerre on Sat Jan 21, 2012 5:08 pm

Dlover wrote:There's a name for stuff like that? >:?
If it's not clear by this point, I know almost nothing about geology/geography/geo-anything.


Image

I will change it but not charge you any costs (again) since if you had done it right from the begin, you would already have a plateau. Thats what a testgame is for. please write another action for this round to spend your points for this turn. If you wont come up with one until monday, i wont take away your points but still grant you the +1 bonus as if you did.

most details will be not drawable, so stick those things i can put on the map. i will leave the mountains as they are, no different color for plateau than mountains, its the same matieral after all. they are now a plateau, but that doesn't matter much, except for maybe your race's background which maybe will be created there later. ;)
i won't be historican, too much work. i will only write down the technologies and specialisations you give your races later.
Last edited by Nerre on Sat Jan 21, 2012 5:21 pm, edited 1 time in total.
Curse of the Gold:
MAP: Link to World Map
The New Goblin Warriors: Carves hide
MAP: Link to World Map
HP:5/5 Def: 1 Location: G6 (warcamp)
Attack: Bow 8(9) (Marksman 6+, Coates +1)25% to miss // Short sword 4(5) (Short sword +2, Coates +1) // both: (1+ against any woodland creature)
Traits: Marksman 3, Hunter (Can create traps for small creatures, can do basic tracking, can skin animals. Gets a 1+ attack in dealing with any woodland creatures), Basic trainig with Coates, First aid, Deer gland 1/10 turns (partly washed of).
Inventory: Short Bow, Short Sword, Hunting dagger, 10 Arrows, Backpack, Hatchet, Flint, 30m Rope, Blanket, 5 Leather, 7 Meat, some Bones, 1 deer musk gland, 2 sinews, 1 set of stag antlers.

Slaves to the ring: Goron'Kar
HP:12/12 ATK: 2 DEF: 1
Abilities:
- Endurance (Passive) = he can defend himself while at 0 HP. Enemies must penetrate his defense to kill him.
- Shield Proficiency (Passive) = +1 Def when using a shield.
User avatar
Nerre
Keenspotter Supreme
 
Posts: 241
Joined: Tue Nov 01, 2011 6:19 am
Location: Germany

Re: Dawn of World 1 (Turn 0)

Postby Taberah on Sat Jan 21, 2012 5:12 pm

I wouldn't mind being the historian. Anyone else want to do it?
User avatar
Taberah
Grand Poobah Keenspotter
 
Posts: 735
Joined: Sun Jun 05, 2011 8:45 am

Turn 2

Postby Nerre on Sat Jan 21, 2012 5:36 pm

Go ahead and be a historian. :)

- the goddess of the sea floods some more areas and covers them with wet live.
- the god of the silver flame creates a dragon aspect of himself to represent him in the world. He raises part of the flat land to make him a mountain home from which it can oversee the mortals below.
- the god of order is creating chaos by terraforming the mountains he just created again.
- the god of jamaicans - erm food - makes another tropical island. Kahuna!
- more mysterious mountains and now even mysterious canyons by the god of mysteries. wow!

Image
http://www.nerregatt.de/games/dow/world1.svg

Turn 2:
The order and the points (didn't take away points from Dlover, but he got the +1 bonus since he wanted to spend them):
god 2: Taberah (God of the Silver Flame) = 13 points
god 3: Dlover (Jhaz, Lord of Order) = 19 points
god 4: Askstoomuch (God of Food) = 14 points
god 5: ThroughTheWell (God of Mysteries) = 7 points
god 1: thinkslogically (Goddess of the Sea) = 6 points
Curse of the Gold:
MAP: Link to World Map
The New Goblin Warriors: Carves hide
MAP: Link to World Map
HP:5/5 Def: 1 Location: G6 (warcamp)
Attack: Bow 8(9) (Marksman 6+, Coates +1)25% to miss // Short sword 4(5) (Short sword +2, Coates +1) // both: (1+ against any woodland creature)
Traits: Marksman 3, Hunter (Can create traps for small creatures, can do basic tracking, can skin animals. Gets a 1+ attack in dealing with any woodland creatures), Basic trainig with Coates, First aid, Deer gland 1/10 turns (partly washed of).
Inventory: Short Bow, Short Sword, Hunting dagger, 10 Arrows, Backpack, Hatchet, Flint, 30m Rope, Blanket, 5 Leather, 7 Meat, some Bones, 1 deer musk gland, 2 sinews, 1 set of stag antlers.

Slaves to the ring: Goron'Kar
HP:12/12 ATK: 2 DEF: 1
Abilities:
- Endurance (Passive) = he can defend himself while at 0 HP. Enemies must penetrate his defense to kill him.
- Shield Proficiency (Passive) = +1 Def when using a shield.
User avatar
Nerre
Keenspotter Supreme
 
Posts: 241
Joined: Tue Nov 01, 2011 6:19 am
Location: Germany

Re: Dawn of World 1 (Turn 2)

Postby Dlover on Sat Jan 21, 2012 6:13 pm

Jhaz will create a path on W21 which shall later allow access to the plateaus. Leaving 16 power which shall be used as the God of Mysteries and Goddess of the Sea see fit.

SPOILERS:I'm letting TTW and Thinks decide what my power can be put to use for since they have the lowest rolls this turn. Just try to use up enough to get the bonus.
User avatar
Dlover
Keenspot Juggernaut
 
Posts: 3153
Joined: Sun Oct 10, 2010 4:13 am
Location: A house.

Re: Dawn of World 1 (Turn 2)

Postby Taberah on Sat Jan 21, 2012 7:09 pm

Surprise turn! Dang that sucks Thinks, got rolled a 4 :(.

I'll start working on the stuff unless someone else really wants to do it o:
User avatar
Taberah
Grand Poobah Keenspotter
 
Posts: 735
Joined: Sun Jun 05, 2011 8:45 am

Re: Turn 2

Postby ThroughTheWell on Sat Jan 21, 2012 7:20 pm

Nerre wrote:Turn 2:
The order and the points (didn't take away points from Dlover, but he got the +1 bonus since he wanted to spend them):
god 2: Taberah (God of the Silver Flame) = 13 points
god 3: Dlover (Jhaz, Lord of Order) = 19 points
god 4: Askstoomuch (God of Food) = 14 points
god 5: ThroughTheWell (God of Mysteries) = 7 points
god 1: thinkslogically (Goddess of the Sea) = 6 points


Nerre, did we get +2 bonus points this turn? In other words, did I roll 4 on 2d6? (4+1+2=7) Oh, and my canyons should extend one more. The pictures only show it in V14, not also in W15, as requested and paid for. Thanks.
Last edited by ThroughTheWell on Sun Jan 22, 2012 10:38 am, edited 1 time in total.
User avatar
ThroughTheWell
Grand Poobah Keenspotter
 
Posts: 792
Joined: Tue Mar 02, 2010 5:44 pm

Re: Dawn of World 1 (Turn 2)

Postby Taberah on Sat Jan 21, 2012 11:55 pm

God of the Silver Flame will create more mountains at Q15, R15, S15 for the dragon and create more grasslands at P18.

Click to redirect to larger Image
Image

Spending 12 points to create 3 Mountains and 1 Grasslands.
Leaving 1 Point remaining

Would you guys prefer the history to be descriptive or just numbers.
Aka "the goddess of the sea floods some more areas and covers them with wet live." or the goddess of the sea creates swamp at D5 and E5. I could do a combination of both but it could get pretty long.

SPOILERS:Found out how to make a Thumbnail :D bad news is I can only get it to work for photobucket :(
User avatar
Taberah
Grand Poobah Keenspotter
 
Posts: 735
Joined: Sun Jun 05, 2011 8:45 am

Re: Dawn of World 1 (Turn 2)

Postby askstoomuch on Sun Jan 22, 2012 8:30 am

well going to safe some of my point for my jamaican people or tribe people
but in the meantime i need to take over all the islands , screw the mainland so what beliefe is 17x ( the island next to dovlers moutains ) into a tropical hilly place full of plantlife
Image
User avatar
askstoomuch
Keenspot Despot
 
Posts: 1726
Joined: Fri Feb 04, 2011 8:50 am

Re: Dawn of World 1 (Turn 0)

Postby ThroughTheWell on Sun Jan 22, 2012 10:43 am

Dlover wrote:My mountains (The ones I'm flattening) aren't shaped like hexagons at all.


But they could be. http://en.wikipedia.org/wiki/Giant's_Causeway ;)


Mystery Turn 3:
I make jungle in 4 hexes, using 6 of my power and 6 of borrowed power from Dlover. (Thanks!) (I figure on 6 for thinks.) Depending on my math question above, that leaves me with 1 point. And I should get 3 bonus points next turn.
At T13, T12, S12, S11.

This jungle collects the moisture blowing in from the coast and falling back from the mountains.

(On my private map I am using a symbol like M to represent mountains, and a symbol like U to represnt my chasm. W might be better for the chasm. I could easily see the M being chopped off at the top to represent Dlover's plateaus. Later on I hope to create a single mountain indicated by an inverted V. In these cases I think symbols are more immediately evocative than colors.)
Last edited by ThroughTheWell on Sun Jan 22, 2012 11:10 am, edited 1 time in total.
User avatar
ThroughTheWell
Grand Poobah Keenspotter
 
Posts: 792
Joined: Tue Mar 02, 2010 5:44 pm

Re: Dawn of World 1 (Turn 2)

Postby thinkslogically on Sun Jan 22, 2012 10:50 am

Ok, I will add a lagoon at E3 for my turn when it comes around (unless someone else beats me to it) and leaving me with 3 points.

EDIT: Didn't notice Dlover's donation - cheers dude! Ok, Then I would like to create kelp forests (underwater, shallow environments) in G3, G4 & F3, depending on how many points Through wants to use himself. Whatever doesn't happen this turn will happen over the next couple of turns :)

EDIT EDIT: Coolio, I'll take 6 spare points then and finish off the kelp next turn.
Last edited by thinkslogically on Sun Jan 22, 2012 2:01 pm, edited 2 times in total.
Turning points of data into beautiful lines since 2006

Running:
Lair of the Mountain King: Chapter One
Obsidian Portal Link (character info, inventories, monsters): http://www.obsidianportal.com/campaigns/lair-of-the-mountain-king

Escape!: Open to All.

The Goblin Apprentices! - COMPLETE at Turn 50
User avatar
thinkslogically
Keenspot Despot
 
Posts: 1198
Joined: Sat Dec 04, 2010 8:48 am
Location: Glasgow, Scotland

Re: Dawn of World 1 (Turn 2)

Postby Taberah on Sun Jan 22, 2012 10:57 am

Just pointing this out in case you didn't notice Dlover is giving you guys (thinks & through) points this turn.
User avatar
Taberah
Grand Poobah Keenspotter
 
Posts: 735
Joined: Sun Jun 05, 2011 8:45 am

Re: Dawn of World 1 (Turn 2)

Postby ThroughTheWell on Sun Jan 22, 2012 11:13 am

Well, I was editing my post as you guys posted. I tried to leave Dlover with 4, and split 6 each with Thinks and I, totaling the 16.

***
Would you guys prefer the history to be descriptive or just numbers.


Thanks for volontiering. I think you should do what you feel up to doing and motivated to do. But I think descriptive would be more in keeping with bardic tales.

***
How about we come up with a name for our world, instead of world 1? It gets confusing to find the right DOW thread. Primus?
User avatar
ThroughTheWell
Grand Poobah Keenspotter
 
Posts: 792
Joined: Tue Mar 02, 2010 5:44 pm

Re: Dawn of World 1 (Turn 2)

Postby Taberah on Sun Jan 22, 2012 1:45 pm

Ugh, I'm so bad with names. Primus sounds good to me has meaning and it's a memorable word.
User avatar
Taberah
Grand Poobah Keenspotter
 
Posts: 735
Joined: Sun Jun 05, 2011 8:45 am

Re: Dawn of World 1 (Turn 2)

Postby Taberah on Sun Jan 22, 2012 5:45 pm

Double Post!

Here is the History. First things first I'm not a writer in fact I'm pretty bad at writing. So I'm sure you'll find mistakes both grammar wise and story wise. I gave the history my own little spin hopefully you guys like it. If not just tell me and I'll do my best to change it. In general if you see any mistakes just give me a shout out. Till we officially settle on a name I just typed in Primus for the world. Also, I decided to give my land the name Andasreth.

https://docs.google.com/present/view?id ... nterval=60

rant
I made a Google doc account for this and it's my first time working with it. It was the only place I was aware that publicly hosted documents and if there was another I would go there. The options Google doc gives is extremely limited. First I wanted to create just a word file and put a background on it. Turns out you can't do that; it's literally impossible to give it a background. Turns out you can only give slide shows backgrounds, however you can't add page numbers on a slide show or turn off the auto slide. :< So till I find something better I'll be using Google docs
/rant

With that said hopefully it's viewable for everyone and I don't think the url will change as I update it.
User avatar
Taberah
Grand Poobah Keenspotter
 
Posts: 735
Joined: Sun Jun 05, 2011 8:45 am

Re: Dawn of World 1 (Turn 2)

Postby Dlover on Sun Jan 22, 2012 7:53 pm

That last part where you mentioned Jhaz being quiet, he's keeping order outside of the physical plane right now, evening out his fellow gods' power levels as much as possible. Though I have decided I'll make plains in the areas around my plateaus next turn. For this turn I'm still leaving my spare points with TTW and Thinks, so don't worry about going back and editing your actions again.
User avatar
Dlover
Keenspot Juggernaut
 
Posts: 3153
Joined: Sun Oct 10, 2010 4:13 am
Location: A house.

Re: Dawn of World 1 (Turn 2)

Postby Taberah on Sun Jan 22, 2012 8:36 pm

I'll definitely mention what you did on turn 3. On a unrelated note that won't ever come up how do you feel about volcanoes :shifty:. Especially ones that would be on T18.
User avatar
Taberah
Grand Poobah Keenspotter
 
Posts: 735
Joined: Sun Jun 05, 2011 8:45 am

 
PreviousNext

Return to Goblins Games

Who is online

Users browsing this forum: No registered users and 1 guest