Capture The Flag (Mission #7 - Challenge of the 2nd Squad)

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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby notimportant on Mon Nov 21, 2011 6:09 pm

Usually if someone posts an illegal move, I'll try to interpret the intention. If it is obvious what they meant, I'll make that move, else I'd try and make the move as close to the illegal move as I can.
Here, I think Kelten meant "wait, tackle C3" since "wait, tackle B2" makes little sense and D2 is harder to confuse with B3.

I'm gonna go ahead and take the afformentioned skip day, so it will hopefully be sorted out by update time tomorrow.
"Will you give all you can give, so that our Banner may advance?" (Join Capture The Flag!)
Arena slave:
Not Important HP 0/5 ~ Atk 1+1 ~ Def 1 ~ App 0 ~ Traits: None ~ Items: Dagger
Lived an unfulfilled live, but got redemption in the Hats afterlife.

Goblin hero:
States-the-obvious HP 6/8 ~ Atk 17(2+13+2) ~ Def 26(3+22+1) ~ Cha 44(0+44)
Executed by a deranged monarch

Hats:
Echo HP: 9/10 ~ Status: Living happily ever after ~ Tomfoolery level: Sufficient
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby notimportant on Tue Nov 22, 2011 5:10 pm

Turn 6, part 1. Score: 1/10.
Image
"Reads tries to get a read on small-eye, but gets mostly echoes."
"They are breaking through on the lower flank! Get back here and help out!"
"Well, that helps Reads figure out small-eye is heading back, just like Mohawk. She focuses on the only other potential threat in range. Alert waits. Rock supports Runs as he attempts to pin the Broadneck leader! Runs is having a hard time concentrating though, since the chainmail female is Debuffing him. The leader also gets support from bluehair as he tackles backwards."
Tussle details:
SPOILERS:Runs gets 20% cheer bonus, but 20% penalty from Debuff cancels it. Fardan has 15% improved dodge, gets no penalty thanks to Tackle Stamina 2 and gets a 20% cheer bonus. Banners (Runs) wins on 1-3, Necks (Fardan) wins on 4-20. Roll: 16

"Runs fails to get the opponent down. It doesn't matter all that much, since his tackle misses, and there would have been no points for winning. Thick is through on the flank, and advances."

Turn 6, part 2. Score: 1/10.
Image
"Thick gets all the way to the corner, but the Broadnecks are all back on defense again. Alert and Reads cooperate in tackling air, and Rock plays it safe."

Advancement: Thick gains 2xp.
Status:
Bomb, Attacker (ID3, N2, BB2, SA1), OUT
Tumbles, Attacker (ID2, SE2, BB2, SA1, N1), OUT

Reads, Strategist (CR3, CE3, RO2), 5% missed tackle penalty, 1 use left of Read Opponent
Runs, Attacker (ID2, N1, SA3, SE1), cannot sprint for 1 turn, 5% guard penalty
Rock, Strategist (CR3, CE3, CS2)
Thick, Protector (IG2, IT2, TS2, BG2)
Alert, Attacker/Defender (IG4, IT1, TS1, BG2, BB1)

Troblo, ?, 5% sprint penalty and cannot sprint for 2 turns
Soleni, ?
Fardan, ?
Gila, ?
Tonn, ?, 5% sprint penalty and cannot sprint for 2 turns
"Will you give all you can give, so that our Banner may advance?" (Join Capture The Flag!)
Arena slave:
Not Important HP 0/5 ~ Atk 1+1 ~ Def 1 ~ App 0 ~ Traits: None ~ Items: Dagger
Lived an unfulfilled live, but got redemption in the Hats afterlife.

Goblin hero:
States-the-obvious HP 6/8 ~ Atk 17(2+13+2) ~ Def 26(3+22+1) ~ Cha 44(0+44)
Executed by a deranged monarch

Hats:
Echo HP: 9/10 ~ Status: Living happily ever after ~ Tomfoolery level: Sufficient
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby LicentiousDey on Tue Nov 22, 2011 5:37 pm

SPOILERS:Thick might be able to touch the flag square, but not stay in it if mohawk has anything to say about it. Runs is in a good position to take out Gila with Read's support. Alert might want to hang back and protect the strategists. Rock should get close to the line, but not over in case Thick survives the round.
“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”

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Feats: Cheer Range 3, Cheer Effect 3

Morze Thok
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At:6 (+4 MAGIC Two-Handed Sword | 50% +2)
Df:4 (+3 Helm, +1 Jeans Outfit)
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby Dusk9 on Tue Nov 22, 2011 11:41 pm

Runs tackles C6 via C5.

SPOILERS:I hope this works.

Thick should probably go into the Flag square and guard, since that will even out any tackles against him from Mohawk or Fardan.
Threads of Reality
Hears-Disembodied-Voices
Lvl 1 Berserker ~ Exp: 9/10 ~ HP: 6/6 ~ Atk: 4 (+1~Rage) ~ Def: 4 (+1~50%) (+1~Rage)
Traits: Automatic Combat Rage; Jekyll and Hyde
Tower Game
Dusk ~ Lvl 2 Wraith Rogue ~ Exp: 2/3 ~ Atk: 2 ~ DEX: 1/4 ~ CON 6 ~ HP: 2/8
Skills: Stealth (1DEX/turn); Sneak Attack; Detect Trap (1DEX, R2)
Lair of the Mountain King
Eaten-By-Rabbits ~ HP: 3/5 ~ Atk: 1 ~ Def: 1
Capture the Flag (CTF) ~ on hiatus
Runs-into-Hard-Surfaces ~ Lvl 8 Trainee Attacker ~ Exp: 46/52
Feats: Sprint Awareness 3; Improved Dodge 2; Nimble 1; Sprint Endurance 1
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby Donnigan on Tue Nov 22, 2011 11:46 pm

Getting a cheer would help though...

"Well, I always wanted to go out with a bang. Or a flag touch." HasThick head says as he moves to B8 and guards.

Ohh, and if he is somehow able to spend experience he gets here immediately, he will take a level in Last Stand and use it now! NOW I SAY!
Madre de Dios! Es El Pollo Diablo!


HasBadTemper
Hit Points: 6/6(+5 goblin, +1 tough)
Attack: 6???(+1 Goblin, +1 Training, +4 Battleaxe, +??? Cold???) (9??? if Raging)
Defence: 8(+1 Goblin, +1 Tough, +3 Kite Shield, +3 Studded Leather)(7 if Raging)(9 or 8 if Wearing Iron Mask, unlikely)
Traits:
Goblin Rage 2: if 2hp or below 4+ attack. - 1def. Can multi strike, first strike.
Shield Bash 1: 25% chance to stun small creatures.

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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby lokthar on Wed Nov 23, 2011 1:43 am

Move B3, Cheer Runs
Capture the flag
Rock Smasher Lv8 Trainee Strategist Exp: 48/52
Feats: Cheer Range 3, Cheer Effect 3, Cheer Stacking 1

Clan Rampage
Chews the Scenery: Ham level Medium to High
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby kelten on Wed Nov 23, 2011 3:14 am

Red alert moves to b3, and tackles b4
SPOILERS:Il hold this side, i got a +20 defender bonus, +10 on this side, adding the fact that defending removes moving to tackle bonus (right?) I wold get a slight edge against there attackers
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HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby SlamsWithSticks on Wed Nov 23, 2011 4:10 am

SPOILERS:I wonder if the best way to play this game is letting them pick us off one by one. What is the long term plan?
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby PicksUpSticks on Wed Nov 23, 2011 10:08 am

SPOILERS:Guarding in the flag square would probably result in a cheer bonus v guard bonus type situation.
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby m0rtimer on Wed Nov 23, 2011 10:16 am

SPOILERS:I think the best thing Thick could do right now is stand and defend. Those guys can cover every single square to make sure Thick doesn't get that point if they want to.
ME JAM STICK IN STONE. ME CREATE LEVER.

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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby ArcticTornado on Wed Nov 23, 2011 10:17 am

SPOILERS:I'm not sure who you're expecting to be in B4, and Rock I don't think you can cheer runs at that range, unless he's counter-tackled. Also, this move is the first I'm making that could get me tackled, but I guess you have to take a risk eventually, even if it's just a tiny one.


Reads move to C4 and cheers for runs.
Chief Gets to the Chopper
2/6 HP :: 0/12 Inf
4 Atk :: 5 Def


Inverted Luck
ATK: 4-6 (+2 Brakeblade, +1 Thief Blade, +0/+1 Thief Armor (25%), +0/+1 Short Blade Specialty (50%))
DEF: 6-7(+1 Goblin, +1 Thief Armor, +1 Thick Skin, +0/+1 Leather Helm (50%), +1 Iron Bracer, +1 Iron Bracer)
HP: 5/5
Pack: Very Pointy Pencil, 78 gold pieces, Leather Armor, Dagger, Challenge Note, Random Book, Short Rope
Abilities: Renew (+1 HP, Major Action, touch), Lady Luck (double % chance to most items/abilities, passive).
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby notimportant on Wed Nov 23, 2011 5:10 pm

Turn 7, part 1. Score: 1/10.
Image
"Thick realizes he's cut off from all support, but if he got this far, he might as well go all the way to the flag and make a stand. The Necks approach him with tackles from two directions. The leader even goes in with extra speed in a Sprint Tackle. Runs aims for the supporters in the middle, but they move out of reach. Reads gets in support range, while Alert and Rock position themselves further back."

Turn 7, part 2. Score: 1/10.
Image
"Alert tackles air, but doesn't care since he's got Tackle Stamina. Rock tries to support Runs, but is unfortunately too far away. Probably just a tactical mishap, since there's no way he got his friends' names mixed up, right? Reads also supports Runs as he collides with the small-eyed one in mutual tackles! Again, the bluehair gives support."
Tussle details:
SPOILERS:Runs gets 20% tackle bonus and 20% cheer bonus. Tonn gets 10% tackle bonus, 25% Improved Tackle and 20% cheer bonus, but takes 5% penalty for sprinting last turn. Banners (Runs) wins on 1-8, Necks (Tonn) wins on 9-20. Roll: 9

"Aww, Runs is down and out of the game. He almost had it!"
"Heeheehee..."
"The Necks' leader misses his sprint tackle, but mohawk lands a supported tackle on Thick in the flag square, who does his best to Guard against it."
Tussle details:
SPOILERS:Thick gets 10% Improved Guard bonus. Troblo's tackle bonuses are cancelled by guard and he has a 5% penalty from sprinting last turn, but he gets a 20% cheer bonus. Banners (Thick) wins on 1-9, Necks (Troblo) wins on 10-20. Roll: 7

"Yes! Thick takes the opponent down and gains 1xp. Banners score a point, and another point for getting into the flag square!"
"What? You get points for that too? Bullcrap."
"It's true, they do. It's in their rules."
"I didn't agree to no stupid rule like that!"
"Well, there's a list posted on that tree over there... you didn't read it?"
"It's like twelve feet long! Noone would read that!"

Score: 3/10.

Status:
Bomb, Attacker (ID3, N2, BB2, SA1), OUT
Tumbles, Attacker (ID2, SE2, BB2, SA1, N1), OUT

Reads, Strategist (CR3, CE3, RO2)
Runs, Attacker (ID2, N1, SA3, SE1), OUT, replacement needs to enter on back row next turn
Rock, Strategist (CR3, CE3, CS2)
Thick, Protector (IG2, IT2, TS2, BG2), 5% guard penalty
Alert, Attacker/Defender (IG4, IT1, TS1, BG2, BB1)

Troblo, ?, has to get up as first move next turn, cannot sprint for 1 turn
Soleni, ?
Fardan, ?, 5% sprint penalty and cannot sprint for 2 turns
Gila, ?
Tonn, ?, cannot sprint for 1 turns


SPOILERS:Gee, give me a break about the rules, will I?
3 points and 3 out. If you can keep this ratio up, you'll win this thing.

I've been trying for 15 minutes to reupload that last image, but Photobucket is slower than a snail turtle in a glue barrel. You'll just have to imagine the plusses from Gila's cheer.
"Will you give all you can give, so that our Banner may advance?" (Join Capture The Flag!)
Arena slave:
Not Important HP 0/5 ~ Atk 1+1 ~ Def 1 ~ App 0 ~ Traits: None ~ Items: Dagger
Lived an unfulfilled live, but got redemption in the Hats afterlife.

Goblin hero:
States-the-obvious HP 6/8 ~ Atk 17(2+13+2) ~ Def 26(3+22+1) ~ Cha 44(0+44)
Executed by a deranged monarch

Hats:
Echo HP: 9/10 ~ Status: Living happily ever after ~ Tomfoolery level: Sufficient
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby Dusk9 on Wed Nov 23, 2011 5:31 pm

"Damnit! So close..."
Threads of Reality
Hears-Disembodied-Voices
Lvl 1 Berserker ~ Exp: 9/10 ~ HP: 6/6 ~ Atk: 4 (+1~Rage) ~ Def: 4 (+1~50%) (+1~Rage)
Traits: Automatic Combat Rage; Jekyll and Hyde
Tower Game
Dusk ~ Lvl 2 Wraith Rogue ~ Exp: 2/3 ~ Atk: 2 ~ DEX: 1/4 ~ CON 6 ~ HP: 2/8
Skills: Stealth (1DEX/turn); Sneak Attack; Detect Trap (1DEX, R2)
Lair of the Mountain King
Eaten-By-Rabbits ~ HP: 3/5 ~ Atk: 1 ~ Def: 1
Capture the Flag (CTF) ~ on hiatus
Runs-into-Hard-Surfaces ~ Lvl 8 Trainee Attacker ~ Exp: 46/52
Feats: Sprint Awareness 3; Improved Dodge 2; Nimble 1; Sprint Endurance 1
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby Donnigan on Wed Nov 23, 2011 5:46 pm

"How's Dirt taste?" HasThickHead mocks the Mohawk, then tackles C8.

SPOILERS:Alternatively, I could just tackle D8 or double move there. I think I would double move. Less chance of fucking up in the middle, although they could just tackle both squares...
Madre de Dios! Es El Pollo Diablo!


HasBadTemper
Hit Points: 6/6(+5 goblin, +1 tough)
Attack: 6???(+1 Goblin, +1 Training, +4 Battleaxe, +??? Cold???) (9??? if Raging)
Defence: 8(+1 Goblin, +1 Tough, +3 Kite Shield, +3 Studded Leather)(7 if Raging)(9 or 8 if Wearing Iron Mask, unlikely)
Traits:
Goblin Rage 2: if 2hp or below 4+ attack. - 1def. Can multi strike, first strike.
Shield Bash 1: 25% chance to stun small creatures.

Inventory: Iron Mask
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby LicentiousDey on Wed Nov 23, 2011 5:51 pm

SPOILERS:We still don't need strategists to join in, an attacker would be better. Keep up the good work guys!
“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”

CunningStrategist, Lv6 Trainee Strategist

Feats: Cheer Range 3, Cheer Effect 3

Morze Thok
Hp:1/5
At:6 (+4 MAGIC Two-Handed Sword | 50% +2)
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby notimportant on Wed Nov 23, 2011 9:31 pm

Donnigan wrote: HasThickHead mocks the Mohawk, then tackles C8.

The mocking is a free action and not a "wait" action, right?
"Will you give all you can give, so that our Banner may advance?" (Join Capture The Flag!)
Arena slave:
Not Important HP 0/5 ~ Atk 1+1 ~ Def 1 ~ App 0 ~ Traits: None ~ Items: Dagger
Lived an unfulfilled live, but got redemption in the Hats afterlife.

Goblin hero:
States-the-obvious HP 6/8 ~ Atk 17(2+13+2) ~ Def 26(3+22+1) ~ Cha 44(0+44)
Executed by a deranged monarch

Hats:
Echo HP: 9/10 ~ Status: Living happily ever after ~ Tomfoolery level: Sufficient
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby ArcticTornado on Thu Nov 24, 2011 1:37 am

SPOILERS:hmm... either alert should tackle C5, or B6... We might actually be able to get the flag...
Chief Gets to the Chopper
2/6 HP :: 0/12 Inf
4 Atk :: 5 Def


Inverted Luck
ATK: 4-6 (+2 Brakeblade, +1 Thief Blade, +0/+1 Thief Armor (25%), +0/+1 Short Blade Specialty (50%))
DEF: 6-7(+1 Goblin, +1 Thief Armor, +1 Thick Skin, +0/+1 Leather Helm (50%), +1 Iron Bracer, +1 Iron Bracer)
HP: 5/5
Pack: Very Pointy Pencil, 78 gold pieces, Leather Armor, Dagger, Challenge Note, Random Book, Short Rope
Abilities: Renew (+1 HP, Major Action, touch), Lady Luck (double % chance to most items/abilities, passive).
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby lokthar on Thu Nov 24, 2011 3:28 am

move B4, Cheer Alert
Capture the flag
Rock Smasher Lv8 Trainee Strategist Exp: 48/52
Feats: Cheer Range 3, Cheer Effect 3, Cheer Stacking 1

Clan Rampage
Chews the Scenery: Ham level Medium to High
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby PicksUpSticks on Thu Nov 24, 2011 3:55 am

Trips enters via C1 and makes his way to C2

Hey guys what's going on? Looks like some kind of party.
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Picks The Plan - Goblin Warrior
Level 1
Tower Game
Zombie Picks Up Sticks - Zombie Shaman
Cantrips/Inflict - 1 | Debuff/Buff - 2 | Suggestion - 3
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby LicentiousDey on Thu Nov 24, 2011 7:54 am

ArcticTornado wrote:
SPOILERS:hmm... either alert should tackle C5, or B6... We might actually be able to get the flag...

SPOILERS:I'm not sure if we should risk actually capping the flag. I guarantee that's the bonus objective, but If we can never capture the flag against eachother without heavy casualties or huge mistakes, how are we going to cap on these guys?
“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”

CunningStrategist, Lv6 Trainee Strategist

Feats: Cheer Range 3, Cheer Effect 3

Morze Thok
Hp:1/5
At:6 (+4 MAGIC Two-Handed Sword | 50% +2)
Df:4 (+3 Helm, +1 Jeans Outfit)
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby notimportant on Thu Nov 24, 2011 9:10 am

Ok, here's the deal. My sleep cycle has been interrupted by work (requiring me to be awake on daytime, of all things), meaning the regular update time will have to be shifted (since it's normally between 1AM and 4AM my time). Right now, I have been awake 26 hours straight, and I feel as awake as ever, but I'm not gonna risk an update in this state since it could turn out very strange. Besides, some actions aren't in yet. So I'll make the update when I wake up instead, meaning it will be later than usual from a neutral point of view (but earlier for me).

Strange that I don't feel sleepy yet. Maybe I can stay up? I feel wide awagyhtu877888888888888888888888888888888888
"Will you give all you can give, so that our Banner may advance?" (Join Capture The Flag!)
Arena slave:
Not Important HP 0/5 ~ Atk 1+1 ~ Def 1 ~ App 0 ~ Traits: None ~ Items: Dagger
Lived an unfulfilled live, but got redemption in the Hats afterlife.

Goblin hero:
States-the-obvious HP 6/8 ~ Atk 17(2+13+2) ~ Def 26(3+22+1) ~ Cha 44(0+44)
Executed by a deranged monarch

Hats:
Echo HP: 9/10 ~ Status: Living happily ever after ~ Tomfoolery level: Sufficient
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby Donnigan on Thu Nov 24, 2011 9:51 am

It's not a wait, just so you know, whenever you return from your coma.
Madre de Dios! Es El Pollo Diablo!


HasBadTemper
Hit Points: 6/6(+5 goblin, +1 tough)
Attack: 6???(+1 Goblin, +1 Training, +4 Battleaxe, +??? Cold???) (9??? if Raging)
Defence: 8(+1 Goblin, +1 Tough, +3 Kite Shield, +3 Studded Leather)(7 if Raging)(9 or 8 if Wearing Iron Mask, unlikely)
Traits:
Goblin Rage 2: if 2hp or below 4+ attack. - 1def. Can multi strike, first strike.
Shield Bash 1: 25% chance to stun small creatures.

Inventory: Iron Mask
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby ArcticTornado on Thu Nov 24, 2011 10:14 am

Reads tackles B5 through B4.
Chief Gets to the Chopper
2/6 HP :: 0/12 Inf
4 Atk :: 5 Def


Inverted Luck
ATK: 4-6 (+2 Brakeblade, +1 Thief Blade, +0/+1 Thief Armor (25%), +0/+1 Short Blade Specialty (50%))
DEF: 6-7(+1 Goblin, +1 Thief Armor, +1 Thick Skin, +0/+1 Leather Helm (50%), +1 Iron Bracer, +1 Iron Bracer)
HP: 5/5
Pack: Very Pointy Pencil, 78 gold pieces, Leather Armor, Dagger, Challenge Note, Random Book, Short Rope
Abilities: Renew (+1 HP, Major Action, touch), Lady Luck (double % chance to most items/abilities, passive).
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby LicentiousDey on Thu Nov 24, 2011 10:50 am

Don't forget to post your keyboard-shaped face! :D
“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”

CunningStrategist, Lv6 Trainee Strategist

Feats: Cheer Range 3, Cheer Effect 3

Morze Thok
Hp:1/5
At:6 (+4 MAGIC Two-Handed Sword | 50% +2)
Df:4 (+3 Helm, +1 Jeans Outfit)
Inventory:
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby kelten on Thu Nov 24, 2011 11:40 am

red allert moves to B5, then tackles C5
SPOILERS:I'm betting hes there forward. A pattern is appearing
Last edited by kelten on Thu Nov 24, 2011 3:10 pm, edited 1 time in total.
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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kelten
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