Capture The Flag (Mission #7 - Challenge of the 2nd Squad)

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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby Dusk9 on Thu Nov 24, 2011 11:51 am

kelten wrote:red allert moves to b5, then tackles b5
SPOILERS:I'm betting hes there forward. A pattern is appearing


You mean move B5, tackle B6, right?
Threads of Reality
Hears-Disembodied-Voices
Lvl 1 Berserker ~ Exp: 9/10 ~ HP: 6/6 ~ Atk: 4 (+1~Rage) ~ Def: 4 (+1~50%) (+1~Rage)
Traits: Automatic Combat Rage; Jekyll and Hyde
Tower Game
Dusk ~ Lvl 2 Wraith Rogue ~ Exp: 2/3 ~ Atk: 2 ~ DEX: 1/4 ~ CON 6 ~ HP: 2/8
Skills: Stealth (1DEX/turn); Sneak Attack; Detect Trap (1DEX, R2)
Lair of the Mountain King
Eaten-By-Rabbits ~ HP: 3/5 ~ Atk: 1 ~ Def: 1
Capture the Flag (CTF) ~ on hiatus
Runs-into-Hard-Surfaces ~ Lvl 8 Trainee Attacker ~ Exp: 46/52
Feats: Sprint Awareness 3; Improved Dodge 2; Nimble 1; Sprint Endurance 1
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby notimportant on Fri Nov 25, 2011 12:25 am

Turn 8, part 1. Score: 3/10.
Image
"How's dirt taste?"
"You should know, rootmuncher. But don't worry, we'll remind you soon enough."
"Not quite so soon, since Thick avoids the leader's tackle by going the other way. That would have been painful, since the Necks' females cooperate with debuff and cheer to make the numbers very one-sided. Small-eyes moves backwards as well, leaving space for the rest on the Banner clan to advance. And onto the field comes the ferocious Strategist, Trips-and-falls! He's on top of things, as always!"
"Hey guys, what's going on? Looks like some kind of party!"
"Ok, maybe not always..."

Turn 8, part 2. Score: 3/10.
Image
"Trips approaches the party, where Rock cheers for Alert crossing tackles with Reads, narrowly avoiding a colllision. Thick is hit by the small-eyed broadneck, who tackled backwards past the strategists."
Tussle details:
SPOILERS:Tonn gets a 20% tackle bonus and 25% from improved tackle. The 20% from cheering seem almost like overkill. Banners (Thick) wins on a 1, Necks (Tonn) wins on 2-20. Roll: 3

"Thick goes down at last, but he struggled to the end."
"Yay! Well done, Tonn!"
"Heeheehee..."
"If only the rest of you boys could be as useful, we'd be done by now."
"Shut up, Gila."


Advancement: Reads and Alert gain 1xp each.
Status:
Bomb, Attacker (ID3, N2, BB2, SA1), OUT
Tumbles, Attacker (ID2, SE2, BB2, SA1, N1), OUT
Runs, Attacker (ID2, N1, SA3, SE1), OUT

Reads, Strategist (CR3, CE3, RO2), 5% missed tackle penalty
Rock, Strategist (CR3, CE3, CS2)
Thick, Protector (IG2, IT2, TS2, BG2), OUT, replacement has to enter from back row as first move
Alert, Attacker/Defender (IG4, IT1, TS1, BG2, BB1)
Trips, Strategist (IT4, RO2)

Troblo, ?, 5% missed tackle penalty
Soleni, ?
Fardan, ?, cannot sprint for 1 turn
Gila, ?
Tonn, ?,


SPOILERS:I think I swallowed a Ctrl key.

Edit: I better wash it down with a Tab! *ba dum tish*
"Will you give all you can give, so that our Banner may advance?" (Join Capture The Flag!)
Arena slave:
Not Important HP 0/5 ~ Atk 1+1 ~ Def 1 ~ App 0 ~ Traits: None ~ Items: Dagger
Lived an unfulfilled live, but got redemption in the Hats afterlife.

Goblin hero:
States-the-obvious HP 6/8 ~ Atk 17(2+13+2) ~ Def 26(3+22+1) ~ Cha 44(0+44)
Executed by a deranged monarch

Hats:
Echo HP: 9/10 ~ Status: Living happily ever after ~ Tomfoolery level: Sufficient
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby kelten on Fri Nov 25, 2011 3:01 am

red allert sprints to d7, via d5-d6
SPOILERS:Ok, il pull there forces of by baking a grab at there flag on the side, and you all advance at the flag on the b line
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby LicentiousDey on Fri Nov 25, 2011 4:12 am

SPOILERS:Our strategists are really good at not getting hit....
“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”

CunningStrategist, Lv6 Trainee Strategist

Feats: Cheer Range 3, Cheer Effect 3

Morze Thok
Hp:1/5
At:6 (+4 MAGIC Two-Handed Sword | 50% +2)
Df:4 (+3 Helm, +1 Jeans Outfit)
Inventory:
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby ArcticTornado on Fri Nov 25, 2011 8:35 am

SPOILERS:Don't do it man! I think we should just focus on winning this game,


Move: Subject to change

Reads cheers for Alert, then Rock.
Chief Gets to the Chopper
2/6 HP :: 0/12 Inf
4 Atk :: 5 Def


Inverted Luck
ATK: 4-6 (+2 Brakeblade, +1 Thief Blade, +0/+1 Thief Armor (25%), +0/+1 Short Blade Specialty (50%))
DEF: 6-7(+1 Goblin, +1 Thief Armor, +1 Thick Skin, +0/+1 Leather Helm (50%), +1 Iron Bracer, +1 Iron Bracer)
HP: 5/5
Pack: Very Pointy Pencil, 78 gold pieces, Leather Armor, Dagger, Challenge Note, Random Book, Short Rope
Abilities: Renew (+1 HP, Major Action, touch), Lady Luck (double % chance to most items/abilities, passive).
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby lokthar on Fri Nov 25, 2011 2:34 pm

Tackle B6
Capture the flag
Rock Smasher Lv8 Trainee Strategist Exp: 48/52
Feats: Cheer Range 3, Cheer Effect 3, Cheer Stacking 1

Clan Rampage
Chews the Scenery: Ham level Medium to High
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby PicksUpSticks on Fri Nov 25, 2011 3:18 pm

Trips springs to D4
Threads of Reality
Picks The Plan - Goblin Warrior
Level 1
Tower Game
Zombie Picks Up Sticks - Zombie Shaman
Cantrips/Inflict - 1 | Debuff/Buff - 2 | Suggestion - 3
Clan Rampage
Breaks A Leg - Goblin Knee Basher
Alive and stupid.
Goblin Heroes- PicksUpSticks - Completed
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby Nioca on Fri Nov 25, 2011 3:28 pm

"...Is anyone else going in? I don't think it should just be the four of them in there."

If no one else enters the field this turn, Holds Water enters the field at E1, then runs to E2.
Last edited by Nioca on Tue Nov 29, 2011 4:35 pm, edited 1 time in total.
ImageFights a Losing Battle (#FFAA11) | The Awesomesword Wanes | TAW Roster
HP: 2/5 | ATK: 3 (Base 1 + Longsword 2 + NYPME 2) | DEF: 4 (Base 1 + Owlbear Hide Armor 2 + Buckler 1)
INVENTORY: Longsword (+2ATK), Owlbear Hide Armor (+2DEF), Buckler (+1DEF), CLW Potion (Heal 2), Iron Ring
SPECIAL: Tactic NYPME (+2ATK @ 1HP)


Cowers in Shadow (#1C0041) | Curse of the Gold
HP: 5/5 | ATK: 1 (Base 0 + Knife 1) | RTK: 3 (Base 2 + Javelin 1) | DEF: 3 (Base 2 + Clothing 1)
SKILLS & TRAITS: Agile (+1DEF, Evasion & Parry Focus), Wary Mind (-1ATK, +1RTK, Hiding/Cover Bonus)
EQUIPMENT: Leather Clothing (+1DEF), Knife (+1ATK), Dark Gray Beret, 3x Javelins (+1RTK, MinDmg 1), Backpack
INVENTORY: 3x Bandages (Stabilize), 10 Arrows, Handheld Grindstone, Short Bow (+1RTK, 75% MissChance), 20 Arrows, Small Healing Potion
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby notimportant on Mon Nov 28, 2011 1:56 pm

Not Important fact of life: Staying awake for more than 24 hours when you're in your teens or early twenties = no problem. Do it when you've passed 30 (by a comfortable margin) and apparently you get sick as a dog and knocked out for two days. What's up with that?

So the RL thing I've been doing is a menial database cleanup which has to be done manually, post by post. It's most likely going to take a couple of weeks. Thing is, when I spend all day working on a computer, I am kind of sick of it when I get home, and updating this game gets put off.
So updates will be sporadic or on hold until the RL project is done.
"Will you give all you can give, so that our Banner may advance?" (Join Capture The Flag!)
Arena slave:
Not Important HP 0/5 ~ Atk 1+1 ~ Def 1 ~ App 0 ~ Traits: None ~ Items: Dagger
Lived an unfulfilled live, but got redemption in the Hats afterlife.

Goblin hero:
States-the-obvious HP 6/8 ~ Atk 17(2+13+2) ~ Def 26(3+22+1) ~ Cha 44(0+44)
Executed by a deranged monarch

Hats:
Echo HP: 9/10 ~ Status: Living happily ever after ~ Tomfoolery level: Sufficient
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby BurnsBees on Tue Nov 29, 2011 9:17 am

....Eh what the hell....Eat will go to D1 and nom on the flag. ....I mean move to D2. ...Unless you guys don't want an aggressive attacker.
Beware of the ducks with bombs. They know who you are and they are out to get you.
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby Dusk9 on Tue Nov 29, 2011 10:02 am

BurnsBees wrote:....Eh what the hell....Eat will go to D1 and nom on the flag. ....I mean move to D2. ...Unless you guys don't want an aggressive attacker.


SPOILERS:I personally think aggresive attackers are just what we need, especially since none of us dodgers managed to do much.
Threads of Reality
Hears-Disembodied-Voices
Lvl 1 Berserker ~ Exp: 9/10 ~ HP: 6/6 ~ Atk: 4 (+1~Rage) ~ Def: 4 (+1~50%) (+1~Rage)
Traits: Automatic Combat Rage; Jekyll and Hyde
Tower Game
Dusk ~ Lvl 2 Wraith Rogue ~ Exp: 2/3 ~ Atk: 2 ~ DEX: 1/4 ~ CON 6 ~ HP: 2/8
Skills: Stealth (1DEX/turn); Sneak Attack; Detect Trap (1DEX, R2)
Lair of the Mountain King
Eaten-By-Rabbits ~ HP: 3/5 ~ Atk: 1 ~ Def: 1
Capture the Flag (CTF) ~ on hiatus
Runs-into-Hard-Surfaces ~ Lvl 8 Trainee Attacker ~ Exp: 46/52
Feats: Sprint Awareness 3; Improved Dodge 2; Nimble 1; Sprint Endurance 1
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby BurnsBees on Tue Nov 29, 2011 10:20 am

SPOILERS:....Eats plans on taking out the stagetists then. They are the most squishy and they can't cheer when they are tackled.
Beware of the ducks with bombs. They know who you are and they are out to get you.
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby Nioca on Wed Dec 14, 2011 1:09 pm

"Um... guys? Why did everyone suddenly freeze in place?"

"Guys?"


(*Bump, so this isn't forgotten*)
ImageFights a Losing Battle (#FFAA11) | The Awesomesword Wanes | TAW Roster
HP: 2/5 | ATK: 3 (Base 1 + Longsword 2 + NYPME 2) | DEF: 4 (Base 1 + Owlbear Hide Armor 2 + Buckler 1)
INVENTORY: Longsword (+2ATK), Owlbear Hide Armor (+2DEF), Buckler (+1DEF), CLW Potion (Heal 2), Iron Ring
SPECIAL: Tactic NYPME (+2ATK @ 1HP)


Cowers in Shadow (#1C0041) | Curse of the Gold
HP: 5/5 | ATK: 1 (Base 0 + Knife 1) | RTK: 3 (Base 2 + Javelin 1) | DEF: 3 (Base 2 + Clothing 1)
SKILLS & TRAITS: Agile (+1DEF, Evasion & Parry Focus), Wary Mind (-1ATK, +1RTK, Hiding/Cover Bonus)
EQUIPMENT: Leather Clothing (+1DEF), Knife (+1ATK), Dark Gray Beret, 3x Javelins (+1RTK, MinDmg 1), Backpack
INVENTORY: 3x Bandages (Stabilize), 10 Arrows, Handheld Grindstone, Short Bow (+1RTK, 75% MissChance), 20 Arrows, Small Healing Potion
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Re: Capture The Flag (Mission #7 - Challenge of the 2nd Squa

Postby SeeAMoose on Wed Dec 14, 2011 2:28 pm

notimportant said he was going to be kind of busy for awhile, but I'm running a game over here that'll be over in about 2 weeks. You're welcome to sign-up for the next one so that we don't have to do 4v4.
I'm a Moderator in Thunt's ustream channel, if you need a hand drop one of us a line, we're all always willing to lend a hand.
Come talk about the latest kills in the chat here.
Was detective for 1 turn in round 7, narrowed one killer down to 6 possibilities.
Was detective in Round 31... and was vigilante killed by one of the citizens just as we were about to win.

Round 8 Winner was Caine. Favored Murder Weapon : Citizens
Round 20 Winner was the "Unnamed" killer
Tumbles-down-a-hill Lv9 Attacker
Zombie Bait:Trips-on-his-feet HP:0/5 ATK:1 DEF:1 INF: BRAINS!!! Zombified on Turn 81
Come to Goblins Games for some fun. There's murder and mayhem, teamwork, flag capturing, and role playing galore.
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