Lair of the Mountain King: MOVED TO NEW FORUM!

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Lair of the Mountain King: MOVED TO NEW FORUM!

Postby thinkslogically on Sat Oct 22, 2011 6:14 am

Introduction

We have moved to a new forum! The game is now continuing here instead:
http://forums.goblinscomic.com/viewtopi ... 5&t=10#p57


Image

"Ours was once a mighty clan. Living in the mountains of the north had made us strong and cunning and we knew a great many secrets of those wild lands and the ancient magics that shaped them. Our lives were hard, but the mountains were rich with metals and magic and we learned to forge wondrous tools and weapons and treasures there. But the mountains were cold and barren and we were forced to trade with outsiders to feed ourselves as the clan grew in numbers, and slowly word of our tribe began to spread.

Inevitably, people grew jealous of our wealth and wanted to take them for themselves. And so, they started coming – adventurers of different species and talents all of whom believed that mere goblins were not worthy of such treasurers, even those we made with our own hands and wove with magic from our own songs. But, we were strong then and we had all the defensive advantages of a mountain riddled with caves and although we lost a few trinkets, we held onto everything of value.

But that was before the Fall.

It was inevitable in the end. An enemy came that we could not defeat, who knew something of the secrets of our magic and could turn them against us. In the end, we believe that the Chief and a small group of elite goblin warriors and magic-weavers managed to lure the enemy deep into the caves, before sealing the entrances, trapping him and themselves forever. No-one knows what happened to any of them, as no goblins ever returned to the mountains to find out.

Without access to the wealth and protection of the mountain, we were forced further and further south, living hand-to-mouth as we tried simply to survive the passing seasons, selling off what little we had kept with us simply for a little food or clothing to last another winter. We few are now all who are left of our clan, and I do not believe there will be many generations after us unless we make a change. Though we have forgotten much of what we once were, I intend to take us back to the mountains of the north and we will reclaim them for our own. I am your Chief, the descendant of Chief Lost-in-the-Mountains who was lost in the mountains that day, and I will take back what is rightfully ours. Who will join me?"


RULES
This is a game somewhat in the vein of Goblin Defence, and contains a mixture of fighting, looting, exploring and puzzling to get through to the end. It is a much larger adventure than the Apprentices and has the potential for a lot more creativity in the way you play. Oh, and you'll have pictures all the way through :)

Goblins all start with: 5/5HP, 1 ATT, 1 DEF (including the Chief)

Otherwise, the rules are pretty standard. Each turn you get 1 move, 1 major action and 1 minor action and combat follows the normal formula:
DAMAGE = ATTACK - DEFENCE.
If a goblin hits 0HP they will be disabled and will die on the following turn if not healed immediately.

As usual, entering a new area or attacking something will end your turn so plan your actions accordingly.

Magic exists in the game, but you will need to work out how to use it for yourselves in-game. It will follow slightly different rules from normal though, and will require a bit of creativity to get the most out of it. I fully intend to be surprised by what you guys come up with :)

All goblins have ESP which they can also use to communicate with each other.

Updates will be 2-3 times a week depending on my schedule, but I'll try and get them done Mon, Wed & Fridays whenever possible. I should also say upfront that it is possible that I may need to take unexpected breaks from the game every so often depending on my work (I'm a marine biology PhD student so occasionally get sent off on boats at short notice). I will however promise to see the game through to the end regardless of how long it takes.

Missing the occassional update is ok (though I can't promise the safety of your goblin), but if you're going away for longer periods please let me know or arrange a subsitute player. Anyone who misses 3 updates in a row without explanation will permanently lose their goblin to another player.

EDIT: A sneak peak of some of the location artwork can be found here if you want a look.
Last edited by thinkslogically on Tue Jan 24, 2012 5:12 am, edited 46 times in total.
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Running:
Lair of the Mountain King: Chapter One
Obsidian Portal Link (character info, inventories, monsters): http://www.obsidianportal.com/campaigns/lair-of-the-mountain-king

Escape!: Open to All.

The Goblin Apprentices! - COMPLETE at Turn 50
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby thinkslogically on Sat Oct 22, 2011 6:15 am

Player List

The Clan of the Mountain Halls

Image 1. M0rtimer: Burned By Flames (CHIEF)

At his naming ceremony, Flames was officially dubbed as Burned-by-Flames: and later on in his life, told what the teller had seen: surrounded by fire, trapped, that he would be one day. And worse of all, the teller couldn't say wether or not he lived through it: only that he would not come out the same way he went into it. One would expect such a fate to lead to fear of fire, always trying to avoid it. They would be wrong. Burned was a strong minded goblin: if asked how he could be so calm, maybe even enjoying looking at the fire, his reply would always be: "Hey, if it's gonna happen anyways, why run away from it? Besides- You don't think I'm gonna let some petty flames really burn me that easily, eh?"

Image 2. Kurik: Splits His Focus

Splits is interested in tinkering with weapons, and magic. Making them, using them, playing with them, it's all good. It's close to being all he thinks about. (Magic and weapons, weapons and magic, magic weapons, weapons that shoot magic. Ooh! Magic that shoots weapons! Genious!) And he's eager to help reclaim the clans lost glory. And the stuff. Stuff is always good. You can use stuff to kill stuff and trade for other stuff... and junk, which isn't as good as stuff, but sometimes you can hook a bunch of junk together and turn it into stuff.

Image 3. Aelthas: Questions the Nature of the Multiverse

Questions has always been weird. He was always curious as a child, and seems to think understand something that most goblins can't, something about mysterious qualities creatures have called and how these qualities define how good those creatures are at things. He's always been seen as moderately crazy, but perhaps that's just the way he examines tools closely to determine their "bonuses" before using them, and he says he functions on a different timescale, where simple actions that take seconds fill two days, sometimes more. In other words, Questions has a limited understanding of the fact that he is in a game. He is loosely based on a 4.0 warforged I play who was aware of the real time going by and of dice that landed on the grid. It was interesting.

Image 4. Saithed: Envies Turtles

Forced into being the errand runner at a young ages Envy had had to run to and fro on others whims most of his life. His only solace was found sitting by the river when time permitted and watch the turtles play out their slow and relaxed lives. Envy desire if simply to have more control over his own life and choose his own path what ever it may be.

Image 5. Quarg: Travels to the Mountain / The Quack

At the edge of the clearing stood one goblin, set apart from the others, since technically he was not part of the Clan. His slightly narrower, taller frame and the scar across his cheek all marked him as different that the Clan goblins he now lived with. The Quack's goblin common is sparse at best and that when he loses his temper he swears in unholy elvish, dwarfen, demonic, and a few other languages, has cemented his reputation as being a tolerated outsider.

The only reason that 'The Quack' is tolerated is because he is a better healer than even the clan Teller herself, and a decent fighter to boot. He has proved himself several times in medicine by saving goblins, both sick and injured, that the Teller had all but written off. His first encounter with the Teller had given him the name 'The Quack' because he had worked on saving a young goblin with the 'Red Fever' without trying to use high magic. She had informed every goblin within shouting distance that any goblin who tried to use only potions to cure the 'Red Fever' was a "Quack of the First Order". The name had stuck, mainly because the phrase "Da'haib la Ques Naraheim" ("Travels to the Mountain" in elvish) is a pain to say constantly.

Although no one in the Clan knows it, The Quack, was born on a distant coast in the Clan of The False Isle. As a young goblin, he was named 'Travels to the Mountain' by his clan elders. The Clan of the False Isle lived on a stretch of land surrounded by water except for two small strips of land that connected it to the shore. Although the land was easy to defend from shore, it was difficult to defend from the sea. And it was the sea that claimed Travels and a few other of his clan mates one morning.

On a balmy spring day, Travels was out in a small canoe with his fellow clan mates, Silver Lungs, Bites a Fox, and Regular Guy spear fishing in the shadow of Fish Rock. None of the group saw the tall masts of the Yanksee as she silently glided down from the north around a nearby headland. Nor did the goblin youngsters hear the muffled oars of her long boat as it crept up. No they noticed the dregs collection of dwarves, humans, elves, and haflings in their boat far too late to escape or call for help. After a moment of furry, Regular floated dead in the water while Travels, Silver, and Bites were in the grasp of the pirates from the Yanksee. The Yanksee had been traveling south down the coast grabbing humans, goblins, and other creatures to sell to the Lesser Thuntopia cinnabar mines. Travels, Silver, and Bites were thrown with the rest captured into a fetid hold filled with the accumulated offal and stink of goblins, hobgoblins, and humans.

But fate intervened for Travels, less than a day after being thrown in the horrid hold, the Yanksee found herself engaged in a desperate battle. The battle was with the infamous pirate captain Greenhair. Many of the crew of the Yanksee were wounded or killed under the punishing attack of Greenhair. The elven wizard Uso, acting as ship's surgeon, grabbed Travels from the hold to act as a loblolly boy. Travels assisted in holding down men as arrows were pulled from their wounds, or while whole limbs were hacked from their bodies. He did the job well enough, and so many of the crew were injured after the battle, that Travels continued to serve as the loblolly boy. While his clan mates lay in darkness, filth, and hunger, Travels worked watch after watch, washing patients who fouled themselves, disposing of cut off limbs, feeding sick crew members, and grinding up various components for potions. A few months later, Travels found himself considered a member of the crew, while his clan mates were sold to a Lesser Thuntopian merchant to work in the mines.

As Uso's loblolly boy Travels learned much. He learned the art of healing using knifes, saws, potions and spells. He learned how to set bones and bandage wounds. He learned how to read spell books and alchemists notes. As a member of a pirate crew, even the lowly loblolly boy, he was expected to assist in the taking of prizes, so he learned how to fight with bow or a cutlass; at least enough to cut down other sailors. Travels also learned how to speak elvish and soon forgot almost all of his native goblin tongue, which proved to be a difficulty latter in his life.

Fate again intervened in Travel's life when the Yanksee floundered off the nearby coast in a violent storm. Travels, and most of the long boat crew, were able to escape the sinking ship. On the shore, with no vessel to call home, the group wandered into the village of Low Thub. Since the villagers of Low Thub thought the only goblin was a dead goblin, Travels hid out in a barn while his crew mates went to the local tavern, The Crossed Arms. The Crossed Arms proved to be a disastrous choice for the surviving crew of the Yanksee. In the early evening, notified of their arrival, Lord Pompfree and twenty of his guards appeared, hauled the pirates out of the inn, and hung them from a large oak tree; revenge for a raid on the Lord's home some eight years prior by the Yanksee. Travels was left alone, to seek a new home in a foreign, alien land.

Travels, aka Quack, came to the Clan when he stumbled into a hunting party sent out to deal with a wild boar. The hunters had tracked down and wounded the boar, but the creature had turned and fought rather than run and die. The pain enraged creature had already wounded two of the hunting party goblins. Quack intervened by catching the boar in a noose trap before it could injure or kill any more of the hunting party. By saving them he had earned a place, even one removed, in the clan.

Image 6. Dusk9: Eaten By Rabbits

For his entire life, Eaten has, quite understandably, had a pathological fear of rabbits. The fact that rabbits are herbivores has done nothing to ease his fears, especially since Says-stuff-that-could-be-true-but-probably-isn’t claimed one day to have seen a swarm of vicious rabbits take down an adult boar and strip it to the bone in seconds. He is also terrified of many other small mammals, including voles, hedgehogs and squirrels, however he is rather bizarrely quite friendly with foxes and other carnivores - his line of thought is that making friends with something that eats rabbits will help protect him.

At first, Eaten was so terrified that he refused to go out, and grew up hiding inside as much as possible. However, that all changed one day when he was forced by his parents to go on a hunt into the forest. Unfit from years with very little physical activity, he was soon left behind by the other hunters, and, lost among the trees, stumbled into a clearing. Poking out of the ground in the centre of the clearing he found a small, circular clay talisman. However, when he looked up he immediately saw a dozen large and angry rabbits, advancing towards him with looks of hunger in their eyes (from his point of view, that is). When Eaten held up the talisman in a defensive gesture it vibrated, and the rabbits turned and bolted - he took it as a sign that the charm had protected him, and since then has always kept the talisman close around his neck, reaching for it when nervous or scared.

Since that day, Eaten has taken it upon himself to stop hiding from his destiny and face it head on, so that when it finally comes calling for him, he can at least go out fighting. He began by honing his combat skills, and eventually became a skilled wielder of twin daggers, perfecting a self-taught fighting style designed for facing lots of small foes at close range. Unfortunately, although it is highly effective against small opponents, it’s only of average usefulness against normal sized enemies, and pretty much unusable against larger foes - Eaten isn’t too worried though, since it’s the small ones that are dangerous.

Due to his preoccupation with destiny, and his focus on preparing for it whenever he can, Eaten doesn’t have any close friends; however he does get along well with most other goblins, helping them when they require it. He is also quite smart, and good at puzzles, but he doesn’t really enjoy them a lot if they are very complicated, preferring to let others look at them while he keeps an eye out for furry ambushes.

There are two reasons why Eaten wants to go on the mission. The first is to learn more about his talisman, since according to the teller, the symbol on it appears to be linked to Earth, but Eaten doesn’t know much beyond that. The second reason is his desire to learn defensive magics – he realises that such a small talisman can only have limited power, and wants to find more defensive options to help protect him from the demon rabbits.

Image 7. Donnigan: Finds Truth

Finds has been searching for something for most of his life. He doesn't really know what it is, but it feels important. He hopes that heading to the mountain will be what his soul needs.

Image 8. SilverMK2: Silver Tongue

Every clan at one time or another spawns great orators, natural politicians and others with a natural skill with words. When the goblin shamans named Silver Tongue, the Mountain Clan rejoiced, thinking that it would at last have an excellent trader, or negotiator or someone else who was able to do through charm what the clan could not do through force of arms or trade. As the goblin child grew his silver colouration struck all who saw him, as did his silence. For almost 5 years Silver Tongue remained utterly without voice.

One day whilst watching over the camp of a hunting party, a pack of wolves attacked; Silver Tongue, alone and beset on all sides by hungry mountain wolves finally spoke; his words ripped through the wolves, killing them even as they pounced to rend him limb from limb, his voice echoing from the mountian peaks for miles around like a booming wave of sound.

Since that day he has only ever spoken when directly threatened with his life, despite the goading of the tribe who are desperate for such a powerful weapon to use against their enemies.

The clan have taken Silver Tongue with them on this quest in the hopes that his voice will be unlocked and will help them on their journey.

Silver Tongue is a quiet goblin who is reasonably proficient with most weapons (having had the tribe try to train him to be a weapon since they discovered his voice), although he is reluctant to fight other than in self defence. If pressed he prefers a spear to keep his enemies at a distance whilst waiting for aid to arrive and help him subdue them.

For himself, Silver Tongue hopes to find somewhere that he can be alone, to find some way that he might be able to change his voice of destruction to one of creation.
Last edited by thinkslogically on Mon Oct 31, 2011 3:53 am, edited 4 times in total.
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Running:
Lair of the Mountain King: Chapter One
Obsidian Portal Link (character info, inventories, monsters): http://www.obsidianportal.com/campaigns/lair-of-the-mountain-king

Escape!: Open to All.

The Goblin Apprentices! - COMPLETE at Turn 50
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby Cyberion on Sat Oct 22, 2011 6:26 am

NAME: Swings Two Swords
COLOR: #FF0000
CHARACTER BACKGROUND: Swings had always aspired to be a warrior when he was a youngling. His dream came true when he was old enough to live at the clan's war camp. He would train day and night in order to hone his skills. True to his name, Swings does indeed, swing two swords. His dual-wield fighting style was quite unique in the clan and he was proud of it. Though he is quite skilled at combat, he isn't very good at puzzles.

Hopefully I'll be able to get into a game myself. :)
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby Donnigan on Sat Oct 22, 2011 6:35 am

NAME: FindsTruth
COLOR:#0000FF
CHARACTER BACKGROUND: Finds has been searching for something for most of his life. He doesn't really know what it is, but it feels important. He hopes that heading to the mountain will be what his soul needs.

SPOILERS:Sorry about the limited background. I'm sleepy and tired as I am up too early for my tastes.
Madre de Dios! Es El Pollo Diablo!


HasBadTemper
Hit Points: 6/6(+5 goblin, +1 tough)
Attack: 6???(+1 Goblin, +1 Training, +4 Battleaxe, +??? Cold???) (9??? if Raging)
Defence: 8(+1 Goblin, +1 Tough, +3 Kite Shield, +3 Studded Leather)(7 if Raging)(9 or 8 if Wearing Iron Mask, unlikely)
Traits:
Goblin Rage 2: if 2hp or below 4+ attack. - 1def. Can multi strike, first strike.
Shield Bash 1: 25% chance to stun small creatures.

Inventory: Iron Mask
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby m0rtimer on Sat Oct 22, 2011 6:43 am

Hmmm... Yeah, I'll sign up. If I am somehow lucky enough to get in LSN's game though, then I'd be okay with giving it away to someone else. I'm not looking to join too many games :)

So! Let's see...

NAME: Burned-by-Flames
COLOUR: #BF0000
CHARACTER BACKGROUND: At his naming ceremony, Flames was officially dubbed as Burned-by-Flames: and later on in his life, told what the teller had seen: surrounded by fire, trapped, that he would be one day. And worse of all, the teller couldn't say wether or not he lived through it: only that he would not come out the same way he went into it.

One would expect such a fate to lead to fear of fire, always trying to avoid it. They would be wrong. Burned was a strong minded goblin: if asked how he could be so calm, maybe even enjoying looking at the fire, his reply would always be: "Hey, if it's gonna happen anyways, why run away from it? Besides- You don't think I'm gonna let some petty flames really burn me that easily, eh?"
Last edited by m0rtimer on Mon Oct 24, 2011 8:11 am, edited 1 time in total.
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby RandomMerc on Sat Oct 22, 2011 7:23 am

SPOILERS:I was busy when I played Goblin Defense. Now, I'm still busy, but I can easily post and make well posts in that update schedule.

I guess it's now or never to use this character... Please tell me there is a Ring of smite evil or something in this game.

Lawful Stupid
Color: #FF8000
Background:

Lawful Stupid was born during the fall of the mountain, and the spite of the teller drove him to name Lawful Stupid.

Because of his name, the clan taught him how to face opponents without backstabbing them in any shape or form, how to always shout if he ever smited evil in his lifetime, and how to always think you are the good one.

However, Lawful was not that Stupid. Just because the Teller saw in his future being a great paladin doesnt mean
he will act like a human paladin. Although he loathes torture and forbids killing in cold blood, he doesn't face his foes without knowing where to run or where to lead the foe so he can gain an advantage. He is quick, smart in battle
situations (not so much puzzles, he will use brute strength whenever he thinks it will work.)

In the Mountain Campaign, nobody wanted to bring Lawful along. But he is here in all his glory, for the rage against his clan's murderers burns strong, and his bloodlust brings him ever nearer to madness.
Last edited by RandomMerc on Sat Oct 22, 2011 7:31 am, edited 1 time in total.
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby Ziprath on Sat Oct 22, 2011 7:25 am

I'm in a few games already so if you don't want me to play because of that I won't mind

That said

Name:Takes a hit
Color:#800080
Background: Takes a hit has never been a smart goblin but has always been the adventurous type.He is most comfortable when doing manual labor but is more than willing to try his hand at other ways to help. He spend alot of time trying to prove his worth to the clan so he was quick to try and get in on the chief's mission.
The New Goblin Warriors
Scouts Ahead
6/6 Hp +5(Goblin) +1 (Tough)
ATK 7 +1(Goblin) +3(Duel Spears) +1(When using a spear-like weapon) + 1(Helmet) +1(Training)
DEF 6 +1(Goblin) +1(Helmet) +1 (Black wolf cloak) +1 (Tough) +2(Leather Armour)
Traits: Hunter, Spear mastery, First aid, Tough
Items: Backpack, flint and steel, 30ft rope. bedroll and a bottle. Holy symbol. Symbol of Kord, 79 gold, Potion of forest scent, purple vial
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby Jacon on Sat Oct 22, 2011 7:32 am

Name: Stands-His-Ground.
Color#400000
Background: A descendent of a once great goblin general who was one of the goblins that stood by Lost-In-The-Mountains and never left the great mountain, Stands wishes to fellow in his ancester's footprints and avenge him so Stands agreed to join in the quest and reclaim their lost home. Known to the tribe as a tough eager fighter who has never backed down from a fight but he tends to view combat as a means to a end more than a enjoyment. He is very loyal to the chief and is often found by his side taking orders and protecting him/her. His believe that the chief represents the tribe and without him the tribe is lost makes him willing to lay down his life to help him.
Many believe that his name came from a hunting trip in which a wild boar jumped out and charged the hunters. While the others jumped and ran out of the way Stands stood his ground and braced his spear and skewered the boar in the heart just before it could rip him to shreds. No one has doubted his bravery since.
He is also enjoys a good pipe smoke though he does it rarely and only to celebrate something. The pipe however can often be found in his mouth. He claims it relaxes him.
Name:"Wears-A-Coat ( Delve Version)
Hp: 3/5
Attack: 4 ( 3 plus warhammer. Two handed.
def: 2 +1 to slashing weapons( Helmet +1)

Wears-a-long-coat
HP: 5/5 HP
MP: 3/3 MP
ATK: 3 ( +2 two handed bone sword)
DEF: 1
INT: 1


I'm very interested in playing a goblin game. If you create a new one let me know
Come join my game The New Goblin Warriors. viewtopic.php?f=136&t=113403
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby Theonewhoisodd on Sat Oct 22, 2011 7:54 am

Falsifies Evidence
#FFBF00
Falsifies Evidence had never been true to his name but because that was what the teller decided to name him he was always looked down on as a thief or a trickster. One day when he caught a fellow goblin stealing food and told the chief it was blamed on him and he was reprimanded for both stealing food and faking the evidence to make it seem like someone else did it. Seeing this mission to the mountain as a way of getting others to trust he isn't a bad guy False volunteered right away.
Extra-Dimensional shape-shifter with an affinity for confusion and mischief. Also I am a maniac...

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Round 31 killer as Forgath, died first round thanks to Vigilante justice...
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby arles on Sat Oct 22, 2011 8:45 am

This will be a great game! I really enjoyed the Apprentices, so I'm sure you guys will have a great time :D
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Image Image
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ImageDungeon Keeper - Chief | The Awesomesword Wanes | Map
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ImageCrimson Fire | Destiny of the Stonetear Clan | Map
HP: 5/5 | ATK: 4 (+3 Longsword) | DEF: 4 (+1 Leather Armor, +1 Ironclad stompers) | Inventory: Leather Bag. Skull. Goblin Journal.
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby YoungAndBeautiful on Sat Oct 22, 2011 8:51 am

I am in quite a few other games, so if you would like to give the spot to someone who has not that much on their plate/has yet to experience the joy of their first forum game, please go ahead.
Your scedule of 3 updates per week does make me confident that I can keep up with this as well as all my other, previously engaged games, though.
I will be having limited internet access for the next week, so if that disqualifies me from entering, please say so.

Voice Of The Mountain
#00BF00

Background:
Voice is a very social goblin, always willing to lend an open ear or a helping hand to others. She also likes to sing very much and has the voice and the talent for it, too. She is quite skilled in the use of words, as well as several musical instruments. She rathers uses her brains than her brawns to deal with any problems she encounters, but she can call half-decent at least fighting skills her own. She was always fascinated with the history of the clan, and now that there is a chance to become part of it, there is no way she is gonna miss out on it.
ATTENTION:
(Goblins and) Goblins Games is moving to a new Forum!


My nickname there will be GathersIngredients, btw.
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby LicentiousDey on Sat Oct 22, 2011 9:11 am

Follows in Footsteps (Foot)
#FF4000 Ears can be #804000.

Foot is the descendent of Dies by Water. He found his name just as cryptic. Would foot also die as his idol had? Or would he grow to become a great assassin, one with the shadows? Both? Only time can tell and Foot is determined only to fulfill the latter. He can be found sneaking around camp, stealing a morsel of food or following someone quietly. He's grown a reputation for grabbing people from behind shouting "RAGGLE FRAGGLE," which hasn't won him many friends. He doesn't mind though, a master of shadows can't get too attached, loyal as he may be.
“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”

CunningStrategist, Lv6 Trainee Strategist

Feats: Cheer Range 3, Cheer Effect 3

Morze Thok
Hp:1/5
At:6 (+4 MAGIC Two-Handed Sword | 50% +2)
Df:4 (+3 Helm, +1 Jeans Outfit)
Inventory:
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby thinkslogically on Sat Oct 22, 2011 9:26 am

YoungAndBeautiful wrote: Your scedule of 3 updates per week does make me confident that I can keep up with this as well as all my other, previously engaged games, though. I will be having limited internet access for the next week, so if that disqualifies me from entering, please say so.


Not at all; actually the reason I am having sign-ups now till Wed is because I am going to be really busy myself over the next week. We will hold the player vote from Wed-next Saturday, so as long as you're able to vote sometime during that window it's not a problem.

Arles, are you not joining us? :)
Turning points of data into beautiful lines since 2006

Running:
Lair of the Mountain King: Chapter One
Obsidian Portal Link (character info, inventories, monsters): http://www.obsidianportal.com/campaigns/lair-of-the-mountain-king

Escape!: Open to All.

The Goblin Apprentices! - COMPLETE at Turn 50
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby Taberah on Sat Oct 22, 2011 9:29 am

Good luck with the game! :rootbeer:
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby thinkslogically on Sat Oct 22, 2011 9:33 am

Taberah wrote:Good luck with the game! :rootbeer:


Hey! You're not dead! Welcome back to the forums :)
Turning points of data into beautiful lines since 2006

Running:
Lair of the Mountain King: Chapter One
Obsidian Portal Link (character info, inventories, monsters): http://www.obsidianportal.com/campaigns/lair-of-the-mountain-king

Escape!: Open to All.

The Goblin Apprentices! - COMPLETE at Turn 50
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby SlamsWithSticks on Sat Oct 22, 2011 10:47 am

Talk is Cheap
color #004000

Talk is Cheap
is mute since birth. He has yet to utter a word. Though not much of a social goblin, he is good at reading people. Knowing what people feel without them saying it. He usually devotes himself to study animals in this way though, as speaking with them is no good. He is a good hunter as well as having animal empathy.

He has embraced his name as it reminds him that action is far more worth than words. After all, words are of no use.

SPOILERS:I'd very much like to join. Have read through many games so far, and to be frank, you guys are awesome! :D So trying to get my piece of the cake.


Edit: Yuck, that color was really ugly. Talk is Cheap is better.
Last edited by SlamsWithSticks on Sat Oct 22, 2011 4:05 pm, edited 4 times in total.
Dares Devils, goblin berserker. Threads of reality
Lvl1 berserker. M. 8/10 EXP
HP: 5/5 ATT:3+used weapon DEF:3


Grace of Maglubiyet. Curse of Gold
Last in Lina. Clan Rampage
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby knucklekraken on Sat Oct 22, 2011 10:49 am

Baits-A-Bear

804000

Bear is always ribbing his comrades, insulting his enemies and generally making a nuisance of himself.
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby arles on Sat Oct 22, 2011 11:00 am

thinkslogically wrote:Arles, are you not joining us? :)


I would like to, but I'm already in two other games and DMing my own. I'm trying to advance in my thesis so I can't make any more commitments, at least for the time being.
I will be watching, though :D
///I'm a Graphic Designer and I like forum games///
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Image Image
-----------------------------------------------------------------------------------------------
ImageDungeon Keeper - Chief | The Awesomesword Wanes | Map
-----------------------------------------------------------------------------------------------
ImageCrimson Fire | Destiny of the Stonetear Clan | Map
HP: 5/5 | ATK: 4 (+3 Longsword) | DEF: 4 (+1 Leather Armor, +1 Ironclad stompers) | Inventory: Leather Bag. Skull. Goblin Journal.
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby kurik on Sat Oct 22, 2011 11:13 am

SplitsHisFocus
Black (#000000) with purple (#8000BF) ears
Splits is interested in tinkering with weapons, and magic. Making them, useing them, playing with them, it's all good. It's close to being all he thinks about. (Magic and weapons, weapons and magic, magic weapons, weapons that shoot magic. Ooh! Magic that shoots weapons! Genious!) And he's eager to help reclaim the clans lost glory. And the stuff. Stuff is always good. You can use stuff to kill stuff and trade for other stuff... and junk, which isn't as good as stuff, but sometimes you can hook a bunch of junk together and turn it into stuff.

SPOILERS:I am in a bunch of games already, and I'm not entirely sure I can play this guy as 'space core-like' as he deserves to be (I should ask Burns for tips), so I'd also be okay with the spot going to a newbie or 'unlucky with random selection' person if needed.

That being said, who wants a sword that summons a dragon that spits flameing shuriken at people?
If it's true that our species is alone in the universe, then I'd have to say the universe aimed rather low and settled for very little.
-George Carlin


Whenever you find that you are on the side of the majority, it is time to reform.
-Mark Twain


I thought this must be obvious to everyone else, as it seemed obvious to me; and that, if once it became apparent that we were on the edge, all the Great Powers would call a halt and recoil from the abyss.
-Edward Grey
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby Aelthas on Sat Oct 22, 2011 1:48 pm

Questions-The-Nature-Of-The-Multiverse
Color: Hmm. how about #4080BF?
Questions has always been weird. He was always curious as a child, and seems to think understand something that most goblins can't, something about mysterious qualities creatures have called and how these qualities define how good those creatures are at things. He's always been seen as moderately crazy, but perhaps that's just the way he examines tools closely to determine their "bonuses" before using them, and he says he functions on a different timescale, where simple actions that take seconds fill two days, sometimes more.
In other words, Questions has a limited understanding of the fact that he is in a game. He is loosely based on a 4.0 warforged I play who was aware of the real time going by and of dice that landed on the grid. It was interesting.
Giggles Incessantly
HP: 5/5
ATK: 5 (Short Blade +2, Short Blade [Offhand] +1, Short Blade Specialization +1)
DEF: 6/7 (Half-Plate Armor +3, Goblin +1, 50% chance of +1 from Leather Cap, +1 for being used to it.)
Abilities: Renew (heal 1 HP on touch as a Major Action, must wait one turn after using to use again), Dodge (15% chance to avoid melee damage)
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby madmartin26 on Sat Oct 22, 2011 7:06 pm

LivesOnTheEdge(#008000)

When goblins first meet Lives they're sometimes a little perplexed by his name, due to the fact that he isn't much of a risk taker. This is because his name means that he literally lives on the edge(or at least he thinks it does). He lives in one of the trees on the border of the warcamp, and is often the first to warn of incoming danger for the clan. He often goes for days long patrols of the edges of clan territory, and rarely involves himself in clan politics. when he is in a war party, he is always scouting out the trail. Personality-wise, he's pretty reclusive, and he has few friendships with individual goblins, but he's fiercely loyal to his Chief and the clan as a whole.
Studies Everything He Can Get His Hands On, Threads of Reality
Lives in the Forest, Capture the Flag
Thinks Too Much, Destiny Of The Stonetear Clan
Climbs Trees, The Awesomesword Wanes
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby Dlover on Sat Oct 22, 2011 8:16 pm

arles wrote:I would like to, but I'm already in two other games and DMing my own.

o_0 You're too busy with that? I must have far too much time on my hands, involved in seven games (8 if you count Warlock's pit of Death, though I'm about to die there), and running a game with time to spare, though the game I'm running isn't using pictures.

Game looks interesting, but I've got to let other people play in some games.
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby Nioca on Sat Oct 22, 2011 10:47 pm

Catches Lightning (w/o color: Catches Lightning)
Color: Yellow #FFFF00 with Cyan #00FFFF ears
Background: Fast and excitable are the two word that best describe Catches Lightning. While it's not exactly clear whether his name meant he would actually catch lightning or just get hit by it, his boundless energy served him well as a proficient runner and messenger (even if he did sometimes get overexcited enough to just start talking rapidlywithouttakinganypauses). He also holds a fondness for storms and stormy weather. He's intelligent and a decent fighter, but tends to jump into things without thinking consequences all the way through. Also, he has trouble sitting still for longer than 5 seconds.

(I'm aware those are very bright colors, but since the goblins here have outlines, it shouldn't be an in-game issue)

Wow, getting a lot of entries here too.
ImageFights a Losing Battle (#FFAA11) | The Awesomesword Wanes | TAW Roster
HP: 2/5 | ATK: 3 (Base 1 + Longsword 2 + NYPME 2) | DEF: 4 (Base 1 + Owlbear Hide Armor 2 + Buckler 1)
INVENTORY: Longsword (+2ATK), Owlbear Hide Armor (+2DEF), Buckler (+1DEF), CLW Potion (Heal 2), Iron Ring
SPECIAL: Tactic NYPME (+2ATK @ 1HP)


Cowers in Shadow (#1C0041) | Curse of the Gold
HP: 5/5 | ATK: 1 (Base 0 + Knife 1) | RTK: 3 (Base 2 + Javelin 1) | DEF: 3 (Base 2 + Clothing 1)
SKILLS & TRAITS: Agile (+1DEF, Evasion & Parry Focus), Wary Mind (-1ATK, +1RTK, Hiding/Cover Bonus)
EQUIPMENT: Leather Clothing (+1DEF), Knife (+1ATK), Dark Gray Beret, 3x Javelins (+1RTK, MinDmg 1), Backpack
INVENTORY: 3x Bandages (Stabilize), 10 Arrows, Handheld Grindstone, Short Bow (+1RTK, 75% MissChance), 20 Arrows, Small Healing Potion
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby thinkslogically on Sat Oct 22, 2011 11:16 pm

Bright colours r no problem for sprites (u can be white if u want), just write ur posts in a darker colour so we can read them :-)
Turning points of data into beautiful lines since 2006

Running:
Lair of the Mountain King: Chapter One
Obsidian Portal Link (character info, inventories, monsters): http://www.obsidianportal.com/campaigns/lair-of-the-mountain-king

Escape!: Open to All.

The Goblin Apprentices! - COMPLETE at Turn 50
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Re: Lair of the Mountain King: NEW GAME (Sign-ups Open)

Postby Nioca on Sat Oct 22, 2011 11:31 pm

Yeah. I actually had a darker color in mind for the yellow, but found it was even harder to read than the bright yellow. I'd probably use a yellow like this to write posts IC, assuming no one claims a dark yellow.

Oh, I also compiled a list of entrants thus far!
01. Swings Two Swords (Cyberion)
02. Finds Truth (Donnigan)
03. Burned By Flames (Mortimer)
04. Lawful Stupid (RandomMerc)
05. Takes a Hit (Ziprath)
06. Stands His Ground (Jacon)
07. Falsifies Evidence (Theonewhoisodd)
08. Voice of the Mountain (YoungAndBeautiful)
09. Follows in Footsteps (LicentiousDay)
10. Talk is Cheap (SlamsWithSticks)
11. Baits A Bear (KnuckleKraken)
12. Splits His Focus (Kurik)
13. Questions The Nature of the Multiverse (Aelthas)
14. Lives On The Edge (MadMartin26)
15. Catches Lightning (Nioca)
16. Loves His Toast (AsksTooMuch) [correct color?]
17. Pushes Up Daisies (SuperVaderMan)
18. Takes Offense (Alopex)
19. Has a Poisonous Bite (BlackTalons)
20. Envies Turtles (Saithed)
21. Just a Frycook (ArcticTornado)
22. Travels to the Mountain, AKA "The Quack" (Quarg)
23. Thinks Too Much (WaitsForTheEnd)
24. Kills a Dwarven Druid Only To Be Killed By His Bear Animal Companion (Kriss1989)
25. Eaten By Rabbits (Dusk9)
26. Silver Tongue (SilverMK2)

EDIT: Added Toast to the list. I'm not sure if that's the color he wants, but I took my best guess.
EDIT 2: Also added Daisies. ---EDIT 3: And Bite, Turtles, and Frycook
EDIT 4: Missed Offense on the first pass through, fixed. Added Quack and Thinks.
EDIT 5: Added Kills. Reduced edit size. ---EDIT 6: Added Rabbits and Silver.
EDIT 7: Re-added Daisies, who disappeared mysteriously at some point. :shifty:
Last edited by Nioca on Thu Oct 27, 2011 1:32 pm, edited 7 times in total.
ImageFights a Losing Battle (#FFAA11) | The Awesomesword Wanes | TAW Roster
HP: 2/5 | ATK: 3 (Base 1 + Longsword 2 + NYPME 2) | DEF: 4 (Base 1 + Owlbear Hide Armor 2 + Buckler 1)
INVENTORY: Longsword (+2ATK), Owlbear Hide Armor (+2DEF), Buckler (+1DEF), CLW Potion (Heal 2), Iron Ring
SPECIAL: Tactic NYPME (+2ATK @ 1HP)


Cowers in Shadow (#1C0041) | Curse of the Gold
HP: 5/5 | ATK: 1 (Base 0 + Knife 1) | RTK: 3 (Base 2 + Javelin 1) | DEF: 3 (Base 2 + Clothing 1)
SKILLS & TRAITS: Agile (+1DEF, Evasion & Parry Focus), Wary Mind (-1ATK, +1RTK, Hiding/Cover Bonus)
EQUIPMENT: Leather Clothing (+1DEF), Knife (+1ATK), Dark Gray Beret, 3x Javelins (+1RTK, MinDmg 1), Backpack
INVENTORY: 3x Bandages (Stabilize), 10 Arrows, Handheld Grindstone, Short Bow (+1RTK, 75% MissChance), 20 Arrows, Small Healing Potion
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