Goblin Gladiators Campaign 2

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Re: Goblin Gladiators Campaign 2

Postby Theonewhoisodd on Mon Oct 10, 2011 4:20 pm

False attacks the elf at A3 twice if he can.
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Round 17 killer as Seth Bainwraith, fought off a lynch mob for 4 rounds until I purposely killed myself with a Trowel to complete the storyline of my kills.
Round 19 killer as Lesser Finger Horror, died in the first round but took the Ex-God SeeAMoose with me thanks to the Kaboomerang. (Thanks Warlock)
Round 31 killer as Forgath, died first round thanks to Vigilante justice...
Round 32 detective, found both killers fairly quickly.
Round 36 killer as FRGU, got hit with a computer error and thoroughly lynched.
Round 37 killer as Overlord, killed everyone and they didn't come back to life.
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Re: Goblin Gladiators Campaign 2

Postby PicksUpSticks on Mon Oct 10, 2011 4:24 pm

Jumps to Conclusions moves to i-5 and rests
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Cantrips/Inflict - 1 | Debuff/Buff - 2 | Suggestion - 3
Clan Rampage
Breaks A Leg - Goblin Knee Basher
Alive and stupid.
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Re: Goblin Gladiators Campaign 2 - Sign-ups Open

Postby SharesLoot on Tue Oct 11, 2011 12:05 am

Little Feet doesn't like elves who team up with dwarves.
She advances:
Drink the Minor Fatigue Potion (wasting one move point but gaining 2 Fatigue), Move next to the nearest remaining Elf (using Fatigue as needed) and Attack the Elf, pumping the attack with any remaining Fatigue points.
╔═Clan Rampage══Goblin Gladiators II══Hats II══The Forsaken═══╗
╠═Hairy═════════Little Feet═════════Falls════Cockadoodle═══╣
╚═════════════════════════════════════════════════╝
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Re: Goblin Gladiators Campaign 2

Postby Wildman on Tue Oct 11, 2011 4:43 am

[Since the battle is nearly over and I've already got enough actions to finish it off, early update!]
Turn 5:
The elves are scared. They both battle the goblins that are in their face. the elf on A3 manages to do 1 damage (through a lucky strike) to Smells, who drops from 4 to 3 HP. The other elf isn't so lucky, as his lucky strike doesn't kick in for either attack.
Image

Jumps moves over to I5 and places a rest order. Little Feet downs her minor fatigue potion, moves to A4 (spending 1 fatigue point to get there) and attacks the elf on A3 with the aid of her other fatigue point. Her sword plunges into the elf's chest. The elf coughs up some blood and slouches. Little Feet puts her boot on the corpse and pulls her red sword out of the body and holds it above her head for the crowd to see. They are pleased, and the cheering becomes louder still. Thinks moves up to A5 and places a dodge order. Fights goes next, he slashes the remaining elf across the middle and watches him fall.
Image

Victory!

With the elves and dwarves all dead, the goblins have achieved their objective! They make their way to the center of the arena to bask in their victory as the crowd roars. They then take their leave and meet with Grant. As the goblins begin returning their gear to his cart, he congratulates the goblins. "Well fought, Goblin Gladiators! I'm glad that most of you quickly learned the value of fatigue and placing orders. Now that you have a victory, even a minor one, under your belt, I will allow you to have a voice in your future training. When we get back to the barracks, we will have a good meal for you and then you will each decide what you would like to train in. But be warned, each of you will not be able to train in the same thing as we have limited facilities. I will lay out your options once we reach the barracks. Because this was only an introduction to combat, I will not be awarding achievements. But rest assured that actions in all future battles will come with rewards. You fought well today, but be warned that the battles will get a lot tougher from here on." The goblins load into the back of a wagon and begin the trek back to the barracks, reasonably excited to begin training.
Goblin Gladiators Campaign 2

Goblin Gladiators Campaign 1 is Complete.
Little Hands is currently in the Pit of Danger, and will be for quite some time.
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Re: Goblin Gladiators Campaign 2

Postby Wildman on Tue Oct 11, 2011 4:53 am

The next day, Grant gathers all of you together after breaksast. "Ok Goblins, listen up! We have limited training facilities here, but you are free to train in what you wish. I've put together a list of things you can work to improve. If I've listed something twice, it is because we have the facilities for more than one goblin to train in that field. Each of you need to select one thing to work on."

Stat Upticks
Def +1 (50%)
Def +1 (50%)
HP +1
HP +1
Fatigue +1
Fatigue +1
Initiative +2
Speed +1
Melee Damage +1 (50%)
Ranged Damage +1 (50%)

Grant continues, "These training options will be available every other battle. After the upcoming battle, you will be able to train in a special ability instead. Choose your training path carefully, and try to form a well-rounded team. I will be posting the details of the upcoming battle shortly."

Game Mechanics Notes
~After odd-numbered battles, you will pick a stat uptick.
~After even-numbered battles, you will pick an ability.
~Every pair of abilities will lead to an additional pre-determined stat uptick (so after battle 4 when you pick your 2nd ability, you'll also get a stat uptick and then after battle 6 when you pick your 3rd ability, you will get 2 additional stat upticks, and so forth).
~Every achievement you unlock will grant a stat uptick. Every goblin can get every achievement, but individual goblins can only get each achievement once.
Goblin Gladiators Campaign 2

Goblin Gladiators Campaign 1 is Complete.
Little Hands is currently in the Pit of Danger, and will be for quite some time.
Successful killer in TSK Round 24. Partner: KittiHello.
Co-winner of the TSK Lightning Round, along with SharesLoot.
Successful killer in TSK Round 33, with some help from SeeAMoose at the end.
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Re: Goblin Gladiators Campaign 2

Postby Theonewhoisodd on Tue Oct 11, 2011 5:20 am

False opts for the initiative training. And if we can pick equipment now he will pick the crossbow, mHP potion, and the hide armor
Last edited by Theonewhoisodd on Tue Oct 11, 2011 5:28 am, edited 1 time in total.
Extra-Dimensional shape-shifter with an affinity for confusion and mischief. Also I am a maniac...

Come lurk my game called The Forsaken.

Very first Bloodhound in Thuntworld Serial Killers.
Round 17 killer as Seth Bainwraith, fought off a lynch mob for 4 rounds until I purposely killed myself with a Trowel to complete the storyline of my kills.
Round 19 killer as Lesser Finger Horror, died in the first round but took the Ex-God SeeAMoose with me thanks to the Kaboomerang. (Thanks Warlock)
Round 31 killer as Forgath, died first round thanks to Vigilante justice...
Round 32 detective, found both killers fairly quickly.
Round 36 killer as FRGU, got hit with a computer error and thoroughly lynched.
Round 37 killer as Overlord, killed everyone and they didn't come back to life.
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Re: Goblin Gladiators Campaign 2

Postby Wildman on Tue Oct 11, 2011 5:24 am

Battle #2 - The Flags

"Your first true battle. I have a map detailing how the arena will be laid out. While I can tell you that this will be a 6-on-6 contest, I do not know exactly what kind of enemies you will face. Just know there are 6 of them. There will be two ways to win this battle. First, you can simply kill all 6 enemies. Alternatively, if either team can take their enemy's flag and return it to the space immediately left of where their's starts, they will win. The flag can be picked up for 1 movement point, but the character that is holding it can not wield a weapon without putting it down, and they are unable to run with it (they can not move twice, only once). Either team may win by capturing their enemy's flag, so make sure yours is protected. You will have a similar gear listing to the previous battle, but with a couple of upgrades."

Gear List:
Weapons - 2 Short Swords, 2 Long Sword, 1 Long Bow, 1 Crossbow
Armor - 2 sets of Leather, 2 sets of Hide, 1 set of Cloth
Potions - 2 mHP, 2 mFP, 1 mPP, 1 mDP

Enemy Stats
6 enemies, details unknown

Image

"Each character will be randomly assigned a spot in their starting area. Try to choose gear that will complement the stat upticks you have just selected. Win this battle, and you will be able to select your first set of abilities. It is legal to pick up and move your own flag if you wish. Bear in mind enemies can't move through your units, so it is possible to block them off. Good luck Goblins!"

Gear Properties:
Weapons
Short Sword - Melee Weapon - Atk +1
Long Sword - Melee Weapon - Atk +2
Short Bow - Ranged Weapon - Pierce 1, Range 4 (listed as "p1r4")
Long Bow - Ranged Weapon - p1r6
Crossbow - Ranged Weapon - p2r4
Armor
Cloth - Def +1, Speed Cap 5
Leather - Def +2, Ini -2, Speed Cap 4
Hide - Def +2, Ini -4, Speed Cap 5
Potions
minor Healing Potion (mHP) - Restores 2 HP
minor Fatigue Potion (mFP) - Restores 2 Fatigue
minor Power Potion (mPP) - +1 Atk on next attack
minor Defense Potion (mDP) - +1 Def against next attack
Goblin Gladiators Campaign 2

Goblin Gladiators Campaign 1 is Complete.
Little Hands is currently in the Pit of Danger, and will be for quite some time.
Successful killer in TSK Round 24. Partner: KittiHello.
Co-winner of the TSK Lightning Round, along with SharesLoot.
Successful killer in TSK Round 33, with some help from SeeAMoose at the end.
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Re: Goblin Gladiators Campaign 2

Postby PicksUpSticks on Tue Oct 11, 2011 7:46 am

Jumps-To-Conclusions takes the time to learn fatigue training.

Upon spawning he grabs the following items:

Weapon: Long Bow - Ranged Weapon - p1r6
Armor: None
Item: mFP
Threads of Reality
Picks The Plan - Goblin Warrior
Level 1
Tower Game
Zombie Picks Up Sticks - Zombie Shaman
Cantrips/Inflict - 1 | Debuff/Buff - 2 | Suggestion - 3
Clan Rampage
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Re: Goblin Gladiators Campaign 2

Postby Haragorn on Tue Oct 11, 2011 9:30 am

Thinks Ogres Are Not That Scary
Speed +1, Cloth, Longsword, mHP.
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Re: Goblin Gladiators Campaign 2

Postby Zyb on Tue Oct 11, 2011 9:35 am

Smells opts for Defense Training, since while he seems sturdy in his Hide armor there's no telling whats waiting for the goblins next.

"Aww yeah, that was a sweet victory!" Smells says during training. "Victory for Clan... uh, what clan were we again?"


Smells decides to remain in his Hide armor with Longsword, along with 1 mHP. He really wishes they would let him use a shield, but ain't complainin'.
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Re: Goblin Gladiators Campaign 2

Postby kurik on Tue Oct 11, 2011 3:46 pm

Fights will take the melee damage +1, leather armor, shortsword, and a mFP.
If it's true that our species is alone in the universe, then I'd have to say the universe aimed rather low and settled for very little.
-George Carlin


Whenever you find that you are on the side of the majority, it is time to reform.
-Mark Twain


I thought this must be obvious to everyone else, as it seemed obvious to me; and that, if once it became apparent that we were on the edge, all the Great Powers would call a halt and recoil from the abyss.
-Edward Grey
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Re: Goblin Gladiators Campaign 2 - Sign-ups Open

Postby SharesLoot on Wed Oct 12, 2011 3:03 am

Little Feet decides to train her Fatigue. She then picks up the mDP as well as the remaining leather armor and short sword.

SPOILERS:Wildman, does the Speed Cap affect Fatigue? Leather has a cap of 4, so I can't run. If I want to move 5 spaces, do I need to spend 3 Fatigue? Take off armor (1F), move 5 (1F), re-equip armor (1F)? Or does the Speed cap only affect the movement given by the speed stat, i.e. I could move 5 by spending only 1F, with no need to unequip/equip the armor?
╔═Clan Rampage══Goblin Gladiators II══Hats II══The Forsaken═══╗
╠═Hairy═════════Little Feet═════════Falls════Cockadoodle═══╣
╚═════════════════════════════════════════════════╝
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Re: Goblin Gladiators Campaign 2 - Sign-ups Open

Postby Wildman on Wed Oct 12, 2011 6:29 am

SharesLoot wrote:Wildman, does the Speed Cap affect Fatigue? Leather has a cap of 4, so I can't run. If I want to move 5 spaces, do I need to spend 3 Fatigue? Take off armor (1F), move 5 (1F), re-equip armor (1F)? Or does the Speed cap only affect the movement given by the speed stat, i.e. I could move 5 by spending only 1F, with no need to unequip/equip the armor?

A speed cap only reduces the speed stat. You can still run, but you would get double your capped speed instead of your base speed. Fatigue is completely separate from armor and your speed cap. Regardless of your speed cap, you can always spend fatigue to get extra movement. Make sense?
Goblin Gladiators Campaign 2

Goblin Gladiators Campaign 1 is Complete.
Little Hands is currently in the Pit of Danger, and will be for quite some time.
Successful killer in TSK Round 24. Partner: KittiHello.
Co-winner of the TSK Lightning Round, along with SharesLoot.
Successful killer in TSK Round 33, with some help from SeeAMoose at the end.
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Re: Goblin Gladiators Campaign 2 - Sign-ups Open

Postby SharesLoot on Wed Oct 12, 2011 1:45 pm

Wildman wrote:A speed cap only reduces the speed stat. You can still run, but you would get double your capped speed instead of your base speed. Fatigue is completely separate from armor and your speed cap. Regardless of your speed cap, you can always spend fatigue to get extra movement. Make sense?
Sure, and it's not as bad as I thought. Thanks for the info!
╔═Clan Rampage══Goblin Gladiators II══Hats II══The Forsaken═══╗
╠═Hairy═════════Little Feet═════════Falls════Cockadoodle═══╣
╚═════════════════════════════════════════════════╝
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Re: Goblin Gladiators Campaign 2

Postby Wildman on Wed Oct 12, 2011 2:24 pm

Ok, everyone has picked an upgrade, and the gear loadout is done. Only change to what you guys have put is Smells has a mPP instead of a mHP as both of the mHP's were taken. With that, here are you initial positions:
Image

And just so there's a record:
Jumps - Fatigue +1 - Long Bow, mFP
Little Feet - Fatigue +1 - Short Sword, Leather, mDP
Fights - Melee Damage +1 (50%) - Short Sword, Leather, mFP
Smells - Defense +1 (50%) - Long Sword, Hide, mPP
Thinks - Speed +1 - Long Sword, Cloth, mHP
False - Initiative +2 - Cross Bow, Hide, mHP

Do you guys want me to post updated stats for the group too? If so, before or after reflecting equipment?
Goblin Gladiators Campaign 2

Goblin Gladiators Campaign 1 is Complete.
Little Hands is currently in the Pit of Danger, and will be for quite some time.
Successful killer in TSK Round 24. Partner: KittiHello.
Co-winner of the TSK Lightning Round, along with SharesLoot.
Successful killer in TSK Round 33, with some help from SeeAMoose at the end.
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Re: Goblin Gladiators Campaign 2

Postby kurik on Wed Oct 12, 2011 4:19 pm

Fights moves to A-7

Wildman wrote:Do you guys want me to post updated stats for the group too? If so, before or after reflecting equipment?

sure, and pre-equipment.
If it's true that our species is alone in the universe, then I'd have to say the universe aimed rather low and settled for very little.
-George Carlin


Whenever you find that you are on the side of the majority, it is time to reform.
-Mark Twain


I thought this must be obvious to everyone else, as it seemed obvious to me; and that, if once it became apparent that we were on the edge, all the Great Powers would call a halt and recoil from the abyss.
-Edward Grey
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Re: Goblin Gladiators Campaign 2

Postby PicksUpSticks on Wed Oct 12, 2011 4:28 pm

Jumps To conclusions runs to A-9, making sure there is someone with armor in front this time.
Threads of Reality
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Clan Rampage
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Re: Goblin Gladiators Campaign 2

Postby Haragorn on Wed Oct 12, 2011 4:45 pm

Thinks Ogres Are Not That Scary
Move to L8 (7), then M7 (8) to get a peek, and back to L8 (10).
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Re: Goblin Gladiators Campaign 2 - Sign-ups Open

Postby SharesLoot on Wed Oct 12, 2011 9:24 pm

Little Feet advances to I8 and orders Dodge.
╔═Clan Rampage══Goblin Gladiators II══Hats II══The Forsaken═══╗
╠═Hairy═════════Little Feet═════════Falls════Cockadoodle═══╣
╚═════════════════════════════════════════════════╝
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Re: Goblin Gladiators Campaign 2

Postby Theonewhoisodd on Thu Oct 13, 2011 2:57 am

False moves to F7 if on his way there he encounters any enemies in range of his crossbow he will attack.
Extra-Dimensional shape-shifter with an affinity for confusion and mischief. Also I am a maniac...

Come lurk my game called The Forsaken.

Very first Bloodhound in Thuntworld Serial Killers.
Round 17 killer as Seth Bainwraith, fought off a lynch mob for 4 rounds until I purposely killed myself with a Trowel to complete the storyline of my kills.
Round 19 killer as Lesser Finger Horror, died in the first round but took the Ex-God SeeAMoose with me thanks to the Kaboomerang. (Thanks Warlock)
Round 31 killer as Forgath, died first round thanks to Vigilante justice...
Round 32 detective, found both killers fairly quickly.
Round 36 killer as FRGU, got hit with a computer error and thoroughly lynched.
Round 37 killer as Overlord, killed everyone and they didn't come back to life.
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Re: Goblin Gladiators Campaign 2

Postby Wildman on Thu Oct 13, 2011 3:32 am

Here is everyone's base stats, before any gear is equipped, with your most recent upgrade bolded:

Jumps
HP - 5
Fatigue - 4
Attack - 1
Defense - 0
Initiative - 6
Speed - 4

Little Feet
HP - 5
Fatigue - 4
Attack - 1
Defense - 0
Initiative - 6
Speed - 4

Fights
HP - 5
Fatigue - 3
Attack - 1.5 (melee), 1 (ranged)
Defense - 0
Initiative - 6
Speed - 4

Smells
HP - 5
Fatigue - 3
Attack - 1
Defense - 0.5
Initiative - 6
Speed - 4

Thinks
HP - 5
Fatigue - 3
Attack - 1
Defense - 0
Initiative - 6
Speed - 5

False
HP - 5
Fatigue - 3
Attack - 1
Defense - 0
Initiative - 8
Speed - 4

Note: a value of .5 means the stat kicks in 50% of the time. For example, attack of 1.5 means either 1 or 2, with a 50% probability either way.

note: I just realized something: I think in an original post before the game started I indicated all goblins start with an initiative of 4. I upped that to 6 when I reworked the armor sets to include an imitative penalty, but I don't know if I ever communicated that to you guys or not.
Goblin Gladiators Campaign 2

Goblin Gladiators Campaign 1 is Complete.
Little Hands is currently in the Pit of Danger, and will be for quite some time.
Successful killer in TSK Round 24. Partner: KittiHello.
Co-winner of the TSK Lightning Round, along with SharesLoot.
Successful killer in TSK Round 33, with some help from SeeAMoose at the end.
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Re: Goblin Gladiators Campaign 2

Postby Wildman on Thu Oct 13, 2011 1:14 pm

Battle 2, Turn 1:
An enemy acts at initiative 9, moves, and places a guard order. The goblins do not see the enemy. Then, another enemy acts at initative 9 and moves twice. Again, the goblins do not see the enemy. Then, an enemy acts at initiative 7 and moves twice. The goblins catch a glimpse of this enemy, and it also gets a good look at the goblin force. It is a worg, and it appears at H7 and circles the barrier, disappearing to L6.
Image
Worg
HP - 5
Fatigue - 5
Attack - 2
Defense - 1 (melee), 1.5 (ranged)
Initiative - 7
Speed - 7
Gear - None

Jumps goes next. He runs to A9, and suddenly he can see some enemies. Thinks goes next, and he moves up to M7 to scout, then pulls back to L8. He spots the worg, and sees some others too.
Image
Elf
HP - 4
Fatigue - 4
Attack - 1p1r6
Defense - 1
Initiative - 9
Speed - 5
Gear - Long Bow, Cloth, mHP

Dwarf
HP - 6
Fatigue - 2
Attack - 3
Defense - 2
Initiative - 3
Speed - 3
Gear - Long Sword, Leather Armor, mFP

Skeleton
HP - 10
Fatigue - 0
Attack - 3
Defense - 1
Initiative - 5
Speed - 4
Gear - Short Sword, Cloth, mPP

The skeleton acts next. It moves twice, moving downward first. It ends up at H9.
Image

False goes next, moving towards F7. Along the way, he arrives at I10 and decides to attack the skeleton. The attack pierces away all of the skeletons armor (excess is wasted) and deals 1 damage. The skeleton drops from 10 to 9 HP. The crowd cheers the first strike loudly. Next, Fights runs up to A7. He can see a little more of the arena. Little Feet goes next, moving up to I8 and placing a dodge order. She's lucky that False went first, else she would have taken 3 AoO's from the skeleton!
Image

The dwarves act next. The one in F3 runs to B7. The other runs to G7.
Image

[No post from Zyb] Smells decides to stay put and camp the flag in case that super-fast worg decides to come and try to get it.
Goblin Gladiators Campaign 2

Goblin Gladiators Campaign 1 is Complete.
Little Hands is currently in the Pit of Danger, and will be for quite some time.
Successful killer in TSK Round 24. Partner: KittiHello.
Co-winner of the TSK Lightning Round, along with SharesLoot.
Successful killer in TSK Round 33, with some help from SeeAMoose at the end.
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Wildman
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Re: Goblin Gladiators Campaign 2

Postby kurik on Thu Oct 13, 2011 1:33 pm

Fights battles the dwarf, pumping 1Ftg into the second attack.
If it's true that our species is alone in the universe, then I'd have to say the universe aimed rather low and settled for very little.
-George Carlin


Whenever you find that you are on the side of the majority, it is time to reform.
-Mark Twain


I thought this must be obvious to everyone else, as it seemed obvious to me; and that, if once it became apparent that we were on the edge, all the Great Powers would call a halt and recoil from the abyss.
-Edward Grey
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Re: Goblin Gladiators Campaign 2

Postby Haragorn on Thu Oct 13, 2011 1:38 pm

Thinks Ogres Are Not That Scary
Attack the warg if it move into range/view, else attack the elf.
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Re: Goblin Gladiators Campaign 2

Postby Theonewhoisodd on Thu Oct 13, 2011 3:05 pm

False will focus on attacking the skeleton.
Extra-Dimensional shape-shifter with an affinity for confusion and mischief. Also I am a maniac...

Come lurk my game called The Forsaken.

Very first Bloodhound in Thuntworld Serial Killers.
Round 17 killer as Seth Bainwraith, fought off a lynch mob for 4 rounds until I purposely killed myself with a Trowel to complete the storyline of my kills.
Round 19 killer as Lesser Finger Horror, died in the first round but took the Ex-God SeeAMoose with me thanks to the Kaboomerang. (Thanks Warlock)
Round 31 killer as Forgath, died first round thanks to Vigilante justice...
Round 32 detective, found both killers fairly quickly.
Round 36 killer as FRGU, got hit with a computer error and thoroughly lynched.
Round 37 killer as Overlord, killed everyone and they didn't come back to life.
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