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Re: Goblin Gladiators Campaign 2

PostPosted: Thu Oct 27, 2011 9:35 am
by SlamsWithSticks
Smells like an Orc grins when the arrows from the elf hits her (presumably), drink her minor power potion using a fatigue, moves to L8 (no need to use fatigue there if I'm right) then pumps another fatigue into cleaving the elf with her +2 longsword. That has got to hurt! :D

Jumps move before me right?

Re: Goblin Gladiators Campaign 2

PostPosted: Thu Oct 27, 2011 11:18 am
by Wildman
Battle 2, Turn 5:
The elf acts first again. He pumps 2 arrows towards Smells. Each only hits on a lucky strike...one misses and the other connects. Smells drops from 3 to 2 HP.
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Jumps goes next, but he doesn't quite have LoS to the skeleton. So, instead of placing a rest order, he moves to H13 to be able to attack. The attack does 1 damage and the skeleton drops from 2 to 1 HP. It looks ready to shatter, and the crowd is ready for it.
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The skeleton goes next, and it takes 2 whacks at Smells. On the first attack, Smells's extra defense doesn't kick in and he takes 1 damage. On the second attack, his defense does kick in, and the skeleton fails it's lucky strike roll. Smells drops from 2 to 1 HP.
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Little Feet goes next. She moves to I10, puts the minor healing potion and hide armor in her pack, and then she drops her short sword in favor of the crossbow (note: only 2 spaces in your pack, so of the 3 things not equipped I chose the short sword to drop, let me know if you wanted something else dropped.)She then uses that crossbow to attack the skeleton, and it dies. The crowd is livid, with only one more enemy remaining to be killed.Fights goes next. He moves up to G1 and takes the red flag. Lastly, Smells moves to L8, spends a fatigue to down her minor power potion, and attacks the elf using another point of fatigue. The fatigue kicks in, and thats 1+2(wpn)+1(ptn)+1(ftg) = 5 attack, which deals 4 damage. The elf is cleaving cleanly in 2, and the crowd is ecstatic when the elf's torso comes loose from his lower body as it falls to the floor. "GOBLINS! GOBLINS! GOBLINS!" The crowd chants. Grant seems rather pleased.
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Victory!

Achievements
3. Enduring - Survive a battle - Awarded to Jumps, Little Feet, Fights, and Smells - Reward: Fatigue +1.
4. Finish Him! - Deal the killing blow to the final enemy - Awarded to Smells - Reward: Def +1 (50%).
5. Killer - Deal the killing blow to an enemy - awarded to Jumps, Little Feet, Fights, Smells, and False - Reward: HP +1.
7. Close Call - Be reduced to 1 HP but don't die - awarded to Fights and Smells - Reward: Def +1 (50%)
9. Efficient - Kill an enemy that is at full health at the start of your turn - awarded to Smells - Reward: Fatigue +1
10. Looter - Take an item - awarded to Little Feet - Reward: HP +1

[Note: I removed one of the achievements, there are now only 10.]
[Note: The achievement rewards will be in effect immediately.]

Re: Goblin Gladiators Campaign 2

PostPosted: Thu Oct 27, 2011 11:49 am
by Wildman
The next day, Grant addresses the Goblin Gladiators. "That was a well-fought battle yesterday. The crowd seems to love you, so make sure you don't disappoint them. Today, I will allow each of you to select one new skill to learn. Since this is your first skill, it will not come with any synergies. In the future when you learn skill you will also get synergy bonuses, which are really just more stat upticks. Tomorrow's battle will feature a set number of rounds and auto-rezzing for both sides until the battle is complete. I wish you all luck, now go start training! And remember, each skill can only be learned by one goblin, no doubling up!"

Skill List
1. Crack Shot - Ignore 1 obstacle when tracing LoS. Passive.
3. Leadership - If you battle (attack twice), you may place an order on an ally (including yourself) within 4 spaces. Passive.
6. Fast Reflexes - You get +1 defense against ranged attacks. Passive.
10. Taunt - Force an enemy within 5 spaces of you instead of their intended target to attack you if able. Passive.
13. Focused - You may make AoO's even when adjacent to multiple enemies. Passive.
15. Disengage - You do not take attacks of opportunity. Passive.
16. Warning - Give all allies within 3 spaces +1 defense until their next turn.
17. Tinker - You may equip 2 other items and 2 potions. Passive.
21. Aura - Enemies take 1 damage when the enter a space adjacent to you. Passive.
23. Deadly Shot - Excess range is converted to pierce when making a ranged attack. Passive.

Note: If an ability says "Passive" after its description, then you don't have to spend an action to use it. You can also choose to 'turn off' passive abilities if you wish.

Note: After even-numbered battles, I'll be rolling for 10 of the 28 listed abilities. Next time I do so, the 6 abilities chosen now won't be included in the possibles as they are already taken, but the 4 that aren't chosen from this list will be re-inserted and could come up again.

Re: Goblin Gladiators Campaign 2

PostPosted: Thu Oct 27, 2011 12:13 pm
by kurik
Fights will take fast reflexes.

Re: Goblin Gladiators Campaign 2

PostPosted: Thu Oct 27, 2011 12:54 pm
by SlamsWithSticks
Smells Like an Orc roused from the roaring crowd and her awesome kill screams out in part pride and part pain. It sounds strangely low pitched though.. No! It cannot be? Has she mistaken himself for a she? Smells is not sure what he is anymore. In fact, Smells is no more! She is now Cleaves an Elf! :)

SPOILERS:Totally missed that smells was a dude. :shifty: Is no more though. Gotta go with what's given here. Reaaally nice turn to start off with. Thanks Wildman!


Cleaves will take Leadership

EDIT: Might still be smells... Got a little carried away :( Smells has got leadership though.
EDIT II: And I guess she still thinks he's a girl for now. :lol:

Re: Goblin Gladiators Campaign 2

PostPosted: Thu Oct 27, 2011 1:36 pm
by SharesLoot
Little Feet chooses Disengage, because she can't be bothered with making conditionals every time she might be running past a worg, dwarf or skelly. She is more of the unconcerned type.

Yes, Wildman, I forgot about the item limit, but I would have dropped the short sword. It doesn't matter, does it? Or do we always have dibs on our equipment from last turn? I think not :shifty:

Re: Goblin Gladiators Campaign 2

PostPosted: Thu Oct 27, 2011 1:40 pm
by Haragorn
Thinks Ogres Are Not That Scary
Thinks trains Aura. If anybody else wants it, he might be willing to switch to something else.

Re: Goblin Gladiators Campaign 2

PostPosted: Thu Oct 27, 2011 3:13 pm
by PicksUpSticks
Jumps will take Deadly Shot.

This is going to get interesting

Re: Goblin Gladiators Campaign 2

PostPosted: Thu Oct 27, 2011 4:31 pm
by Wildman
SharesLoot wrote:Little Feet chooses Disengage, because she can't be bothered with making conditionals every time she might be running past a worg, dwarf or skelly. She is more of the unconcerned type.

Yes, Wildman, I forgot about the item limit, but I would have dropped the short sword. It doesn't matter, does it? Or do we always have dibs on our equipment from last turn? I think not :shifty:

It ended up not mattering, but at that point, I hadn't rolled for Smells and the battle wasn't over. Goblins don't have dibs on equipment from one battle to the next, but I don't currently have plans to take any items away, only add new ones (or upgrade existing ones).

~~~~~~~~
A pre-emptive word on Aura: airborne enemies aren't affected (unless they become groundborne to attack you). Similarly, since knockback weapons are coming eventually, if you use knockback on an enemy, only their final space counts with regards to aura (they are considered airborne until their last space.

~~~~~~~~
Slams, it is looking like the character will be yours. I haven't posted the next battle yet (I'll do so tomorrow) so that we don't get started and all that before it is official.

Re: Goblin Gladiators Campaign 2

PostPosted: Thu Oct 27, 2011 4:59 pm
by Haragorn
Will Aura hit enemies multiple times if they move past through multiple adjacent spaces?

Re: Goblin Gladiators Campaign 2

PostPosted: Thu Oct 27, 2011 6:16 pm
by Wildman
Haragorn wrote:Will Aura hit enemies multiple times if they move past through multiple adjacent spaces?

Yes, and there is no limit to how many times per turn it activates.

Re: Goblin Gladiators Campaign 2

PostPosted: Fri Oct 28, 2011 2:17 am
by Theonewhoisodd
False will take Focused

Re: Goblin Gladiators Campaign 2

PostPosted: Fri Oct 28, 2011 3:56 am
by Wildman
Looks like everyone has decided, so here is everyone's base stats, before any gear is equipped, with your recent upgrade(s) bolded:

Jumps
HP - 6
Fatigue - 5
Attack - 1
Defense - 0
Initiative - 6
Speed - 4
Deadly Shot - excess range converted to pierce

Little Feet
HP - 7
Fatigue - 5
Attack - 1
Defense - 0
Initiative - 6
Speed - 4
Disengage - never take an AoO

Fights
HP - 6
Fatigue - 4
Attack - 1.5 (melee), 1 (ranged)
Defense - 1.5 (ranged), 0.5 (melee)
Initiative - 6
Speed - 4

Smells
HP - 6
Fatigue - 5
Attack - 1
Defense - 1.5
Initiative - 6
Speed - 4
Leadership - place order when battling

Thinks
HP - 5
Fatigue - 3
Attack - 1
Defense - 0
Initiative - 6
Speed - 5
Aura - damage enemies that approach

False
HP - 6
Fatigue - 3
Attack - 1
Defense - 0
Initiative - 8
Speed - 4
Focused - always make AoO's

Re: Goblin Gladiators Campaign 2

PostPosted: Fri Oct 28, 2011 9:15 am
by Wildman
Battle #3 - The Hill

We now come to our first battle where simply killing your opponent will not suffice. This battle will be a king of the hill battle. Four spaces in the arena will be marked as the top of the hill. If you occupy a hill space at the beginning of your turn, your team gets 1 point. If you are killed, you will be resurrected during the battle and placed on a random space in your starting area after missing one turn. The battle will end after 10 turns, and the team with more points wins. The battle will end early if one team cannot make up enough ground to win. Sound easy? It gets more interesting. First, you will be outnumbered. Second, there will be treasure chests dotting the field of battle to distract you. Of course, they may distract the enemies too. There will be 2 chests in each area. I have been assured that they are not trapped for this battle. You won't have access to any new weapons for this battle, but the chests may contain gear that is better than what you start with. Here are the details of the battle:

Gear List:
Weapons - 2 Short Swords, 2 Long Sword, 1 Long Bow, 1 Crossbow
Armor - 2 sets of Leather, 2 sets of Hide, 2 sets of Cloth
Potions - 2 mHP, 2 mFP, 1 mPP, 1 mDP

Enemy Stats
8 enemies, details unknown

Image

Each character will be randomly assigned a spot in their starting area. Try to choose gear that will complement you stats and abilities. To open a chest, you must spend 2 movement points at the end of your turn. You will then be able to take what is in it on your next turn. If you are killed, you will drop all gear, and when you are rezzed, you will be able to pick one item on the ground in the arena to be teleported to you. You will make this choice during the one turn that you lose before being rezzed. When you make the choice, the item will be removed from the arena. Do you have any questions?

Gear Properties:
Weapons
Short Sword - Melee Weapon - Atk +1
Long Sword - Melee Weapon - Atk +2
Short Bow - Ranged Weapon - Pierce 1, Range 4 (listed as "p1r4")
Long Bow - Ranged Weapon - p1r6
Crossbow - Ranged Weapon - p2r4
Armor
Cloth - Def +1, Speed Cap 5
Leather - Def +2, Ini -2, Speed Cap 4
Hide - Def +2, Ini -4, Speed Cap 5
Potions
minor Healing Potion (mHP) - Restores 2 HP
minor Fatigue Potion (mFP) - Restores 2 Fatigue
minor Power Potion (mPP) - +1 Atk on next attack
minor Defense Potion (mDP) - +1 Def against next attack

Re: Goblin Gladiators Campaign 2

PostPosted: Fri Oct 28, 2011 9:25 am
by kurik
Fights takes a longsword, leather armor, and a mHP

Re: Goblin Gladiators Campaign 2

PostPosted: Fri Oct 28, 2011 9:31 am
by Theonewhoisodd
False will take the Longbow, leather and mHP

Re: Goblin Gladiators Campaign 2

PostPosted: Fri Oct 28, 2011 9:32 am
by PicksUpSticks
Jumps-To-Conclusions takes his normal gear

Long Bow - Ranged Weapon - p1r6
Cloth Armor -Def +1, Speed Cap 5
minor Fatigue Potion (mFP) - Restores 2 Fatigue


EDIT: Ok, guess ill take the crossbow, but I don't really need the extra pierce :D

Re: Goblin Gladiators Campaign 2

PostPosted: Fri Oct 28, 2011 10:08 am
by SharesLoot
Little Feet takes the second Longsword, second Cloth Armor and the mPP. She will focus on destroying any enemy that makes it onto the hill. Some other Goblins should be the tanks.

Little Feet
HP - 7
Fatigue - 5
Attack - 3
Defense - 1
Initiative - 6
Speed - 4
Disengage - never take an AoO

Re: Goblin Gladiators Campaign 2

PostPosted: Fri Oct 28, 2011 10:42 am
by Haragorn
Thinks Ogres Are Not That Scary
Shortsword, hide, and either of the remaining potions.

Re: Goblin Gladiators Campaign 2

PostPosted: Fri Oct 28, 2011 12:00 pm
by SlamsWithSticks
Smells will pick the remaining short sword, the hide, and a minor Fatigue Potion

I will tank and try to hold the hill. Got super high def. Want better sword, cause I will battle as much as I can. Battling with leadership you know! If I can get some sort of awesomesword or axe I will be smashing them all down the hill. So I would want some loot!

Smells is obviously a very demanding goblin atm. Ignore her at your peril and whatever... :D She will be a team player anyhow and still confused about her gender.


Smells
HP - 6
Fatigue - 5
Attack - 3 (1 +2 long sword)
Defense - 3.5 (1.5 +2 hide)
Initiative - 2 (6 -4 hide)
Speed - 4
Leadership - place order when battling

Re: Goblin Gladiators Campaign 2

PostPosted: Fri Oct 28, 2011 1:27 pm
by kurik
I suppose I can trade you swords.

Re: Goblin Gladiators Campaign 2

PostPosted: Fri Oct 28, 2011 2:29 pm
by SlamsWithSticks
Kurik I will gladly trade with you, but what is your plan? I think for the sake of the team though that it would be good if smells just went bananas on everything right from the start. A longsword will surely help with that! (sorry for not speaking clearly and talk of a thousand things at the same time. I blame my good mood :D )

Re: Goblin Gladiators Campaign 2

PostPosted: Fri Oct 28, 2011 2:38 pm
by kurik
Plans don't survive first contact with the enemy, I'm just gonna try to hold the hill or, if I deem it advantagious, hit up some loot chests.

Re: Goblin Gladiators Campaign 2

PostPosted: Fri Oct 28, 2011 2:41 pm
by SlamsWithSticks
Sooo... Short sword for a long sword? 8) :nervous:

Re: Goblin Gladiators Campaign 2

PostPosted: Fri Oct 28, 2011 3:13 pm
by kurik
Yeah, trade complete.