Re: RW I. Be Careful What You Wish For. MOVING TO NEW FORUM!

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Re: RW I. Be Careful What You Wish For. SEMI Finals!

Postby m0rtimer on Tue Jan 17, 2012 12:24 pm

So, a question, since I'm presuming it will come up in the next fight... About the wishing stone. Is it like, an item of unlimited power? I got that impression from Arctic's last entry, but myself I was under the impression that you could make any single wish. Or is it "Pick whatever would fit your story best?"

I also had another question, but I can't remember what it was. :-?
ME JAM STICK IN STONE. ME CREATE LEVER.

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Re: RW I. Be Careful What You Wish For. SEMI Finals!

Postby Dusk9 on Tue Jan 17, 2012 1:08 pm

m0rtimer wrote:So, a question, since I'm presuming it will come up in the next fight... About the wishing stone. Is it like, an item of unlimited power? I got that impression from Arctic's last entry, but myself I was under the impression that you could make any single wish. Or is it "Pick whatever would fit your story best?"

I also had another question, but I can't remember what it was. :-?


I was thinking about it the same way Arctic seems to be - a magical artifact that grants the weilder any wish they can imagine, for an unlimited number of times. If it was only one wish then it wouldn't be much of a divine, 'as-powerful-as-the-gods' artifact, since powerful magic is evidentally not uncommon in the world we've made together.
In the end though, I suppose it's up to you, as the writer, to decide what it can do.
Threads of Reality
Hears-Disembodied-Voices
Lvl 1 Berserker ~ Exp: 9/10 ~ HP: 6/6 ~ Atk: 4 (+1~Rage) ~ Def: 4 (+1~50%) (+1~Rage)
Traits: Automatic Combat Rage; Jekyll and Hyde
Tower Game
Dusk ~ Lvl 2 Wraith Rogue ~ Exp: 2/3 ~ Atk: 2 ~ DEX: 1/4 ~ CON 6 ~ HP: 2/8
Skills: Stealth (1DEX/turn); Sneak Attack; Detect Trap (1DEX, R2)
Lair of the Mountain King
Eaten-By-Rabbits ~ HP: 3/5 ~ Atk: 1 ~ Def: 1
Capture the Flag (CTF) ~ on hiatus
Runs-into-Hard-Surfaces ~ Lvl 8 Trainee Attacker ~ Exp: 46/52
Feats: Sprint Awareness 3; Improved Dodge 2; Nimble 1; Sprint Endurance 1
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Re: RW I. Be Careful What You Wish For. SEMI Finals!

Postby knucklekraken on Tue Jan 17, 2012 3:43 pm

Would have been nice to fight Bruce, for me. Fo Sho.
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
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Re: RW I. Be Careful What You Wish For. SEMI Finals!

Postby LicentiousDey on Tue Jan 17, 2012 3:56 pm

From what I understand, it's a tournament to get access to the stone for one wish. The trickster God grants you the time to make one wish, but the stone can make an indefinite number.
“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”

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At:6 (+4 MAGIC Two-Handed Sword | 50% +2)
Df:4 (+3 Helm, +1 Jeans Outfit)
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Re: RW I. Be Careful What You Wish For. SEMI Finals!

Postby ReadsVoraciously on Wed Jan 18, 2012 3:11 pm

On an unrelated note, when might we expect feedback from the previous round? I'm just curious to know what was my downfall against Jimmy. :D
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Re: RW I. Be Careful What You Wish For. SEMI Finals!

Postby m0rtimer on Fri Jan 20, 2012 6:55 am

Just in between the lines, I have totally absorbed the fact and can now cope with being in the finals. :shifty:
ME JAM STICK IN STONE. ME CREATE LEVER.

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Re: RW I. Be Careful What You Wish For. GRAND FINAL!

Postby vid20 on Fri Jan 20, 2012 10:18 pm

it has come to this...

Ratings War 1. Be Careful what you wish for. Grand Final

Heart of Fire
This is it, the final resting place of the Wishing Stone. Somewhere in this deep dark chasm lies the Stone. All you need to do is find it, claim it, and get out alive. Piece of cake right? That is save for the river of lava, the treacherous ground, and the other champion here who will be damned if you get the stone before them. Good luck, you’ll need it.

M0rtimers SerV3 vs ArcticTornados Inti

SPOILERS:good luck. You have 10 days on this one. Entries to be submitted by 31st of January at 00:00 GMT time.
The Ratings War: Be Careful What You Wish For. A forum game that's a bit different.

Destiny of the Stonetear Clan
Wields-two-shields - Goblin maiden
HP 5/5
ATT: 3 (1 + 2 short blade)
DEF: 5 (2 + Frostward: +2 DEF Melee attacks made against the wearer have a 25% chance to freeze the attacker, making it inactive for the next turn. + 1 light wooden shield)
Back pack
skull - just be glade it's not you
Skeleton key
Leather Armor +1
Jar of Blue Energy

Escape from Brassmoon
Kritanta - kobold rogue. -died turn 135 RIP
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Re: RW I. Be Careful What You Wish For. GRAND FINAL!

Postby m0rtimer on Sat Jan 21, 2012 7:35 am

*Whistle*

Anyways, I'm going to go on the assumption of "pick whatever fits your story best".
ME JAM STICK IN STONE. ME CREATE LEVER.

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Re: RW I. Be Careful What You Wish For. GRAND FINAL!

Postby vid20 on Sat Jan 21, 2012 10:46 pm

Hanansi wanted to see what would happen if the creatures of the world were given limitless opportunity, would they do good or bad?


When I first created the game it was as a single wish with unlimited potential, but I do so hate to stifle creativity..
The Ratings War: Be Careful What You Wish For. A forum game that's a bit different.

Destiny of the Stonetear Clan
Wields-two-shields - Goblin maiden
HP 5/5
ATT: 3 (1 + 2 short blade)
DEF: 5 (2 + Frostward: +2 DEF Melee attacks made against the wearer have a 25% chance to freeze the attacker, making it inactive for the next turn. + 1 light wooden shield)
Back pack
skull - just be glade it's not you
Skeleton key
Leather Armor +1
Jar of Blue Energy

Escape from Brassmoon
Kritanta - kobold rogue. -died turn 135 RIP
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Re: RW I. Be Careful What You Wish For. GRAND FINAL!

Postby Dusk9 on Tue Jan 24, 2012 3:35 am

So.........I assume this is all going to be moved over to the new forum? :shifty:
Threads of Reality
Hears-Disembodied-Voices
Lvl 1 Berserker ~ Exp: 9/10 ~ HP: 6/6 ~ Atk: 4 (+1~Rage) ~ Def: 4 (+1~50%) (+1~Rage)
Traits: Automatic Combat Rage; Jekyll and Hyde
Tower Game
Dusk ~ Lvl 2 Wraith Rogue ~ Exp: 2/3 ~ Atk: 2 ~ DEX: 1/4 ~ CON 6 ~ HP: 2/8
Skills: Stealth (1DEX/turn); Sneak Attack; Detect Trap (1DEX, R2)
Lair of the Mountain King
Eaten-By-Rabbits ~ HP: 3/5 ~ Atk: 1 ~ Def: 1
Capture the Flag (CTF) ~ on hiatus
Runs-into-Hard-Surfaces ~ Lvl 8 Trainee Attacker ~ Exp: 46/52
Feats: Sprint Awareness 3; Improved Dodge 2; Nimble 1; Sprint Endurance 1
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Re: RW I. Be Careful What You Wish For. GRAND FINAL!

Postby YoungAndBeautiful on Tue Jan 24, 2012 3:48 am

SPOILERS:Yes, please. I haven't found the time to read all the entries yet, but I was planing on doing so at some point...
ATTENTION:
(Goblins and) Goblins Games is moving to a new Forum!


My nickname there will be GathersIngredients, btw.
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Re: RW I. Be Careful What You Wish For. GRAND FINAL!

Postby knucklekraken on Tue Jan 24, 2012 3:53 am

SPOILERS:But you read mine, right?
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
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