Loot! (Forum Game)

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Loot! (Forum Game)

Postby LooksAndSmiles on Tue Aug 30, 2011 8:51 am

Hi! This game won't start until next week, because I have some IRL things to attend to. Still, I want to post the whole concept (including background, game rules) already, and would like to have some feedback!

The background story:
The Both Hands Full Clan is well known by their greed and talent of aquiring new equipment. The poorly locked chest is always full with better than better items, and the lucky adventurers who can open it are often killed while they rummage through the loot in their earnest bedazzlement.

A search party of 7 goblins has been sent out to recover new artifacts to raise the glory of the clan. There was a rumor of a cave called "The Cave of Wishes", which gave almost everything the intruders wanted. After a month long search they arrived to a cave, which fitted the descriptions. What is inside still remains to be seen...

Game Rules & Mechanics:

The aim of the game is (obviously) to collect loot. There won't be special characters like chief or healer, but there are different classes to play. This is supposed to be a somewhat light-hearted game and not a serious dungeon crawl.

Stats:
POWER (POW): The character's offensive power
DEFENSE (DEF): The character's defensive power
WOUNDS (WND): How many wounds have the character collected
FABOLOUSNESS (FAB): How fabolous is the character

The Battle system is a little different from the other games. The POW will be measured against the DEF value, and if it's higher, then the defending character gets 1 WND point. What will that affect and how many of that can be collected remains to be seen. If the POW is at least double of the DEF points, then there's an 50% chance to inflict yet another 1 WND. Monsters below 2 DEF (including players) are exceptions due to balancing reasons.

Fabolousness can be gained upon collecting items. (See Loot!)

Equipment:
As it has been told, the aim of the game is gathering equipment. The drawing below shows the slots each goblin has:
Image

There are 11 slots, and there is a slight difference between males and females.
1: Headgear. Helms (both), Hairdo & Hair jewels (females)
2: Facegear. Masks (both), War paints (males)
3: Armor. (both)
4: Belt. (both)
5,6: Left hand/Right hand (both). Weapons and shields
7: Trousers or skirts (both ?)
8: Footgear. (boots, ankle bracelets, shin guards) (both)
9: Shoulder plates (male), necklaces (female)
10: 1 Ring (both), Gloves (male), Bracelets (female)
11: Special slot. (See Classes).

There can be only 1 item in each slot. There is no general inventory. You cannot share your equipment. Rather said, the members of the Both Hands Full clan say that "Finders Keepers". You can throw away an item if you dislike it, but it cannot be picked up again, since it's demeaning to wear a second-hand item, right?

Classes:
The characters only have little to none difference among each other, it's just some flavour. There might be some hidden mechanics to them, though, but you won't know that until you arrive to the appropiate location.

Hero: Can wear a cape in the 11th slot.
Looter: Can wear any kind of item in the 11th slot. He gains the bonuses but it won't be shown. Rather, there will be a constant brown bag on his/her back.
Warrior: Can wear an additional (1 or 2 handed) weapon in the 11th slot. It will give the FAB bonus but modifies POW/DEF only when worn in the 5-6th slots.
Tamer: Can have a mount in the 11th slot. The mount might provide additional movement points.
Wizard: Can have a fancy familiar creature in the 11th slot. The familiar grants 1 simple spell for the owner. (like fireball)
Jewel addict: Can wear an additional jewel of her choice. Females only.
Tough Guy: No 11th slot. That's for pussies.

LOOT!
The looting mechanism is the following. You state that you wish to loot in the room, and where do you do it and what are you looking for. Each room has a secret word, which you have to guess and include in your search. The word will have different letters, and it will be from the english alphabet. The more letter you guess from the word, the more fabolous the item you'll recieve.

The letters you guess should be the capital letters of the words.
Please note that you can only guess as many letters as the word consists of, but the item you are looking for can be as long as you wish.

Let's see an example:

You arrive to a room, which has kittens and puppies playing. The GM says the secret word is 3 chars long. There is a column, a table, a chest, and a vase in the room.

Player A goes and looks into the chest, stating: I'm looking for a "blue fanCy hAT"! (assuming the word was CAT)
Player B goes and checks the vase, stating: I'm looking for the "purple sworD of Octopus killinG"! (he assumes the word was DOG)
Player C checks behind the column, stating: I'm looking for a "CAkesplitter Teaspoon"! (he also assumes CAT)
Player D opens the shelf of the table and states: I'm looking for a "Jewel of the Awesome catterpillaR) (she just throws random letters in, JAR in this case.)

Let's assume that the secret word was indeed CAT, and there was nothing behind the columns. In this case
A gets his blue hat, which is 3 FAB point worth. It will likely give 1 DEF.
B gets the octopus sword, which is 0 FAB worth, but since it's funny it will give 3 POW and likely will be 2 handed.
C gets nothing, because there was nothing behind the column. Bad luck, I guess.
D gets a random piece of jewel (she hasn't stated which one she wanted), which will be 1 FAB worth (she guessed the "A" right).

As you can see, only FAB is fixed, the POW or DEF recieved is given by me as I see fit.

Actions:
Actions are the standard actions you see in the other games too:

You have 2 actions each turn, and major actions end your turn. There are 3 kinds of actions:

move: 1 move / turn, or double move if the room you pass through has already been visited
minor action: manipulating environment
major action: attacking, looting.

---

I hope the game sounds interesting. If you have any comments, please post it. Also, you can sign up with a name/color/gender/class. I'll randomly select 7 people.

My original idea is to draw each unique equipment by myself, on the fly. However, if someone wishes to apply for this task, I'll gladly accept help. ;)

Please note that the game won't start until next week, but most likely until the 2nd week of september!
Last edited by LooksAndSmiles on Mon Sep 05, 2011 2:56 pm, edited 1 time in total.
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Re: Loot! (Game Concept)

Postby WorstCase on Tue Aug 30, 2011 9:04 am

Sounds like fun, Can we already say we want to play?
I'll be away on tuesday next week, so here is my character

Monty Haul, female tamer, #FF40BF
Last edited by WorstCase on Tue Aug 30, 2011 9:19 am, edited 1 time in total.
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Re: Loot! (Game Concept)

Postby Dusk9 on Tue Aug 30, 2011 9:08 am

Sounds interesting. Very unique ideas, compared to most games on here.

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Re: Loot! (Game Concept)

Postby Wildman on Tue Aug 30, 2011 9:16 am

Sounds fun. I'm in.

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Re: Loot! (Game Concept)

Postby alopex on Tue Aug 30, 2011 9:18 am

Sounds extremely fun.

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Re: Loot! (Game Concept)

Postby m0rtimer on Tue Aug 30, 2011 9:19 am

Heh. I'm in. I probally shouldn't, but it isn't like one more game would take that much time, right? :shifty:

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edit: Also, I might be willing to give a helping hand every now and then, when I know I have the time to spare :)
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Re: Loot! (Game Concept)

Postby BurnsBees on Tue Aug 30, 2011 9:21 am

*snerk* If I get a male character he's totally wearing a skirt. Just because.
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Re: Loot! (Game Concept)

Postby Warlock on Tue Aug 30, 2011 9:25 am

This game has "Pop-A-Lock" written all over it!

Pop-A-Lock
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Looter
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Re: Loot! (Game Concept)

Postby m0rtimer on Tue Aug 30, 2011 9:28 am

*Starts hitting Pop wwith his wwizardy staff for stealing his color*

Nah, seriously though, I'm fine wwith changing mine to full red. It's your signature color after all.

I am totally not imitating a homestuck character!

And I don't intend to kill all you guys.
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Re: Loot! (Game Concept)

Postby thatguy on Tue Aug 30, 2011 9:30 am

sounds cool

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Re: Loot! (Game Concept)

Postby PicksUpSticks on Tue Aug 30, 2011 9:31 am

I want in, will edit soon 8) now!

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Re: Loot! (Game Concept)

Postby vid20 on Tue Aug 30, 2011 12:30 pm

SPOILERS:I wont join, because I like having a variety of players in games. But I will watch with interest! This concept sounds both hilarious and amazing!
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Re: Loot! (Game Concept)

Postby LooksAndSmiles on Tue Aug 30, 2011 1:07 pm

Please note that the 7 players will be selected randomly, so apply if you wish to play!

Seeing that people like the concept, I quickly sketched up something:
Image

The first 2 chars are the generic goblins. The third one is "All That Glitters", a goblin who likes shiny stuff, preferably gold, and he is a warrior. The fourth one is "Maiden of the Freezing Spring", a female wizard who likes to put out cold her enemies.

Note that you don't neccessarily have to make a homogenous set of equipment, you can wear anything you wish, it will be fabolous anyway! (In case you guess the right letters... :D)

And of course, I'm blatantly ripping off ECR's style. :shifty: :nervous:

---

Edit: and of course, the limit says only 7 players, but I have no restrictions on the proportion of genders/classes.
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Re: Loot! (Game Concept)

Postby Silentobserver on Tue Aug 30, 2011 1:43 pm

Cleaves-For-Fun (#004000)
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Gonna be so very fab.
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Re: Loot! (Game Concept)

Postby LicentiousDey on Tue Aug 30, 2011 1:46 pm

WorstCase wrote:Monty Haul, female tamer, #FF40BF

There is no way you cannot get in! XD
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Re: Loot! (Game Concept)

Postby BurnsBees on Tue Aug 30, 2011 2:40 pm

Disrupts Status Quo
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Re: Loot! (Game Concept)

Postby michael7050 on Tue Aug 30, 2011 3:06 pm

Sounds amazing! Count me in.

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Re: Loot! (Game Concept)

Postby knucklekraken on Tue Aug 30, 2011 5:00 pm

I want in. I will make a character if I win.
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Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
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Re: Loot! (Game Concept)

Postby MadBoat on Tue Aug 30, 2011 5:04 pm

Hehe this sounds epic.

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Loot!:Herr Henry von HeffleHocken, Hobgoblin Hero
WND: 4
ATK 9: 1 (Hero) + 2 (mighty pen) + 6 (pipe of Badassery)
DEF 2: 0 (Hero) + 1 (Leprechaun Lamp) + 1 (Accounts Ledger)
FAB 14: 0 (Hero) + 4(Leprechaun Lamp) + 2 (mighty pen) + 6 (Accounts Ledger) + 2 (pipe of badassery)
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s2: Pipe of Badassery (Makes you a badass! Also makes you talk like Helen Keller!)
s3 Accounts Ledger (Giant friggin' blank book! Very pretty! Contains Blank Paper Pages of Potential!"
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Re: Loot! (Game Concept)

Postby RandomMerc on Tue Aug 30, 2011 8:06 pm

Aw man, want to make a wizard SO bad...

But I already promised to make this character the next game I get into.

Lawful Stupid(Otherwise known as Lawful to his face and Stupid behind his back)
Male Hero
color #FF8000

EDIT: Couple Questions

1. Friendly Fire encouraged or banned?
2. Can we PM actions to keep our guesses secret and the like?
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Re: Loot! (Game Concept)

Postby knucklekraken on Tue Aug 30, 2011 8:26 pm

If I get in, I will make Cracks-His-Knuckles, a Tough Guy.
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
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Re: Loot! (Game Concept)

Postby kurik on Tue Aug 30, 2011 8:52 pm

Hmm... I have to wonder if it's wise to sign up for a 5th game (6 if you count TWSK), especially when... huh, went and lost my train of thought again.

Tamer or wizard, wizard or tamer... and the magic class ring says...

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Re: Loot! (Game Concept)

Postby kelten on Wed Aug 31, 2011 3:36 am

Seeing seven slots, and a LOT of posts, im guessing (and hoping) the picking will be random?

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Hero
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Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

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Re: Loot! (Game Concept)

Postby Dlover on Wed Aug 31, 2011 4:41 am

Warlock wrote:This game has "Pop-A-Lock" written all over it!


Now I'm not sure whether you brought an unoriginal character into my games... Ah, doesn't matter anyway.

I'm in enough games right now, so I won't sign up, but the concept for this is certainly... Interesting.
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Re: Loot! (Game Concept)

Postby LooksAndSmiles on Wed Aug 31, 2011 9:05 am

RandomMerc wrote:EDIT: Couple Questions

1. Friendly Fire encouraged or banned?
2. Can we PM actions to keep our guesses secret and the like?


1. There is no friendly fire in the true meaning. (Ie. you cannot attack other players.) This game is supposed to be a co-op dungeon run with a flavour of "who gets better loot" in a non-violent way. I always followed with raised eyebrows the item hoarding in other games, and decided, "well, why not?" :D.

2. I'd strongly discourage pming me. The main reason is that the gain is not that much. The second reason is I'm too lazy to check your pm time to the post times, it's much easier to check the order of the posts in the topic. "First comes, first served".

kelten wrote:Seeing seven slots, and a LOT of posts, im guessing (and hoping) the picking will be random?

LooksAndSmiles wrote:Also, you can sign up with a name/color/gender/class. I'll randomly select 7 people.
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