Fugitives (Forum Game)

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Fugitives (Forum Game)

Postby arles on Thu Aug 11, 2011 10:15 pm

SPOILERS:Yup, it's my turn to start a game ^^


Image

Image
"A long time ago, a nameless group of prisoners was being transported from the city of Bloodlane to unknown destination. Slaves of different races, goblins, humans, orcs and kobolds were often sold for a high price in the savage lands. But this group in particular, in appearance meaningless, would start a chain of events that, with the right amount of time, was going the change the destiny of Bloodlane and it's habitants..."

"While they were on the road, the prisoners suddenly woke up in the middle of night, hearing sounds of metal against metal and screams of battle. Their cell got loose and started gaining more and more momentum, until it crashed against something hard, exploding in a cloud of broken wood. Many died in the crash, but a few found themselves falling down a pit in the darkness.


Image
Then... only silence..."


-------------------------------------------------------------------------

INTRODUCTION
Well hello, I'm Arles and I'll be in charge of this new forum game. I would like to thank in advance to every GM of this sub-forum, and I can't say I haven't been inspired in their narrations and dungeon making for this game. Specially LoneStarNorth and EvilCoatrack.
The game will be for six players, although one or two more might be added. Time will tell.


CHARACTER CREATION
Every character in the game will have:
HP: Hit points. Get to 0 and you die.
Attack: How much damage you deal.
Defense: How many points of Attack you prevent from reaching your HP.

Gender: You may be male or female.

Race: You can choose from 4 races. There can't be more than 2 players of the same race.

Image

**Goblin:
Hp:4
At:1
Df:2

**Human:
Hp:5
At:1
Df:1

**Orc:
Hp:5
At:2
Df:0

**Kobold:
Hp:4
At:2
Df:1

Hair: Please choose your hair stile and color. You can always choose "bald".
Image

Name: Please choose a name. You are free to go with wathever you want.

Color: This will help me find your posts when you are declaring your actions. No white, black, grey, yellow or light green (those are hard to read).

ACTIONS:
Every turn you can perform an "action", "move" and/or perform a "free action".

Action: Attack, interact with the environment in any way, talk to NPCs. You can also "Move" as an action. Attacking ends your turn.
Move: Move from one room to another or in the same room if you don't have a clear road to where you want to go. If you move into an unexplored room, you can't move anymore.
Free Action: Talking to another player, picking ONE item from a chest or a fallen enemy, Giving ONE item to another player.


OBJECTIVES
*You were a slave, and now you are a fugitive. You don't know why you were freed or who did it, but it doesn't really matter... for now. Find a way out of this place asap, because otherwise you won't be actually free.
*Role Playing is encouraged. I will try to add your conversations to the updates. Also, good descriptions of actions might, in some cases, give bonuses (or penalties).

HOW TO JOIN
I will take requests until Monday 20:00 PM GTM -3. Then I will do a random roll to decide who will play ^^

OTHER STUFF
*Please post in spoiler tags if you are not actually playing.
*I will update 4-6 times per week. Keep that in mind please. If a character is missing an action, he might just stall for a turn doing nothing.
*I might add new rules if I find it necessary. But what we have now should cover almost everything.
*If you have any questions, just ask away.
*Wednesdays and Fridays might be either skip days or very late update days because I have to go to kendo practice. It will depend on how tired I am after practice, really.
Last edited by arles on Mon Aug 15, 2011 3:09 pm, edited 6 times in total.
///I'm a Graphic Designer and I like forum games///
///DeviantART///

Image Image
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ImageDungeon Keeper - Chief | The Awesomesword Wanes | Map
-----------------------------------------------------------------------------------------------
ImageCrimson Fire | Destiny of the Stonetear Clan | Map
HP: 5/5 | ATK: 4 (+3 Longsword) | DEF: 4 (+1 Leather Armor, +1 Ironclad stompers) | Inventory: Leather Bag. Skull. Goblin Journal.
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Re: Fugitives (Forum Game)

Postby ThroughTheWell on Thu Aug 11, 2011 10:30 pm

Balence issues between the races:

SPOILERS:Goblin is almost always superior to human, unless you have a hidden benefit to humans. The goblin has 1 more def than the human, but the human only has 1 more hp than the goblin. The human is much more likely to die sooner. As a result the human should have more hp to balance it, but not too much more.

A Kobold is almost always supeior to an orc for the same reason.

There are 2 ways to stay alive: keep your hp above 0 by either having enough hp or reducing the dam via def, or the second way to stay alive is to kill what is killing you faster than it kills you. In the first case, a change from 1 hp to 1 def is easily comparable, with the def winning most of the time because it acts on every hit (or at least once a turn).

Orcs are betting on the second method. The orc will likely die fast.

Edit: To balence the races, I'd say each ought to be equal when it comes to hp + def + def. That counts a second swing effect to te def. Def and Atk can still be traded 1 for 1 (since it is 2 different ways to say alive, playstyle wise). So keeping goblins at 4, 1, 2 (hp, atk, def) would make humans 7, 1, 1. The balence number is 8. An Orc would then be 8, 2, 0, and a kobold 6, 2, 1.

Edit: The problem now is you would always choose a kobold over a human, since you trade 1 hp for 1 atk. If we change the balence formula for hp and def ONLY to hp + def + def +atk, based on the goblin we get 9. That would make humans 8,1,1. Orc 9,2,0. Kobolds 7,2,1. This still has the same problem of always choosing a kobold over a human.

Lets try another formula: hp + (3xdef). Based on the goblin we get 10. goblins 4,1,2. humans 9,1,1. Orcs 10,2,0. Kobolds 7,2,1. It is late... and I'm not sure if there is an obvious race choice (a flaw) in these last group of numbers.

Edit: On the other hand, if the GM expects equipment to normalize atk and def in some mid-range anyway, then the original system probably works best, otherwise hp becomes king.
Last edited by ThroughTheWell on Fri Aug 12, 2011 12:06 am, edited 5 times in total.
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Re: Fugitives (Forum Game)

Postby EvilCoatrack on Thu Aug 11, 2011 10:37 pm

Got too much on my plate to sign up, but it looks awesome. Good luck, man.
So I run some forum games:
Read Into Brassmoon City, a 52-turn completed prologue to EFB done entirely within 2 days.
Check out the Escape from Brassmoon, Complete at 171 turns!
Discover the Destiny of the Stonetear Clan, currently in progress.
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Re: Fugitives (Forum Game)

Postby SuperVaderMan on Thu Aug 11, 2011 10:44 pm

I'd like to play, this looks kinda cool.

Do we wait until/if we're picked to decide what our name and race and stuff are?
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Re: Fugitives (Forum Game)

Postby Taberah on Thu Aug 11, 2011 10:54 pm

I would like to play.
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Re: Fugitives (Forum Game)

Postby Serne on Thu Aug 11, 2011 11:00 pm

I would like to play.
The entire world needs exactly 3 things. Food. Clothes. Medicine. Why? Because: Hungry. Naked. Sick. SUCKS!

Now I've lost it. I Know I can kill. The truth exists beyond the gate.

Goblins: Civilization! - Finished
Clan of the Connected Mesh! Cmon' check it out!
Grieves - I Ate your Soul.
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Re: Fugitives (Forum Game)

Postby SharesLoot on Thu Aug 11, 2011 11:07 pm

Looks really cool.
I would like to play!
:D

Current list of prospective players:
  1. SuperVaderMan
  2. Taberah
  3. Serne
  4. SharesLoot
This list will be huge by Monday. To heighten the chances of those who really want in and would invest some effort in the game, you could give the prospective players an assignment (write a character background, a poem, a story etc., draw fanart based on what you have shown us so far...) and only make a random roll for those who submitted something acceptable (not completely stolen or terrible). Just an idea.
╔═Clan Rampage══Goblin Gladiators II══Hats II══The Forsaken═══╗
╠═Hairy═════════Little Feet═════════Falls════Cockadoodle═══╣
╚═════════════════════════════════════════════════╝
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Re: Fugitives (Forum Game)

Postby Haragorn on Thu Aug 11, 2011 11:47 pm

I'm in.
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Re: Fugitives (Forum Game)

Postby Dlover on Thu Aug 11, 2011 11:52 pm

I'd like to sign up too.

Current list of prospective players:

1) SuperVaderMan
2) Taberah
3) Serne
4) SharesLoot
5) Dlover
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Re: Fugitives (Forum Game)

Postby ChroniclerC on Fri Aug 12, 2011 12:12 am

And ChroniclerC makes six. ^_^ Dibs on a Kobold!

Current list of prospective players:

1) SuperVaderMan
2) Taberah
3) Serne
4) SharesLoot
5) Dlover
6) ChroniclerC
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Re: Fugitives (Forum Game)

Postby SharesLoot on Fri Aug 12, 2011 12:28 am

Current list of prospective players (fixed):
  1. SuperVaderMan
  2. Taberah
  3. Serne
  4. SharesLoot
  5. Haragorn
  6. Dlover
  7. ChroniclerC
Dibs on a YuanTi :lol: Just kidding.
I'll wait until I know I've been randomly chosen before I call dibs.
╔═Clan Rampage══Goblin Gladiators II══Hats II══The Forsaken═══╗
╠═Hairy═════════Little Feet═════════Falls════Cockadoodle═══╣
╚═════════════════════════════════════════════════╝
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Re: Fugitives (Forum Game)

Postby Kide on Fri Aug 12, 2011 12:54 am

I would like to play. ^^

Current list of prospective players (fixed):

1. SuperVaderMan
2. Taberah
3. Serne
4. SharesLoot
5. Haragorn
6. Dlover
7. ChroniclerC
8.Kide
"I aint no fancy damn supernachral terrer. I got guts and blood, an its too damn easy to spill em both."
-A goblin, from the Dungeon Keeper's dungeon.

Betrays A Friend
HP:1/5 * ATK:5 * DEF:4 * APP: 10

Hides in leaves
HP:10/10 * ATK:11 * DEF:20 * CHR:+8
Equipment:
Leather boots: DEF +1, CHR +1
Thief's cloak
Magical scimitar: +8 ATT
Intricate chestplate: +6 DEF +3 CHR
Holy armguards: +3 DEF +1 CHR
Holy helmet: +6 DEF +3 CHR
Abilities: Tracking, Driving skills, Animal Handling, Jousting, Singing, Dodging, Weapon profiency, Stealth, Animal friend: +0.5x travel speed, and increased power with animal related skills.
Spells: Breathe life (Can cure any plant. Or heal an ally, restores 1 HP each turn for 3 turns), Plant control: Control any vegetation around you. (defensive and offensive maneuvres), Growth: Makes plants grow around you (Once every 4 turns), Empower: Allows you to strongly empower another spell freely (once an day)
Mighty horse: El Diablo +2 Att/Def, 2x travel speed.
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Re: Fugitives (Forum Game)

Postby alopex on Fri Aug 12, 2011 1:15 am

This looks great. I would like to join.

1. SuperVaderMan
2. Taberah
3. Serne
4. SharesLoot
5. Haragorn
6. Dlover
7. ChroniclerC
8. Kide
9. alopex
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Re: Fugitives (Forum Game)

Postby LooksAndSmiles on Fri Aug 12, 2011 1:32 am

This looks awesome!

I will skip this due to the cumulating amount of stuff to be done, but wanted to tell you anyway. This looks awesome!
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Re: Fugitives (Forum Game)

Postby vid20 on Fri Aug 12, 2011 1:37 am

SPOILERS:I would love to play.. but as I just got into ECR's second game I'm going to leave this one for other players. Sharing is caring.

As for the balance issue that Through the Well was bringing up.. I can see what he's saying.. but maybe Orcs and Humans are better at using more weapons, like for example can use two handed weapons better then the smaller classes. That could balance it out? Anyway, really it doesn't matter because most of us play these games for story, not to minmax.
The Ratings War: Be Careful What You Wish For. A forum game that's a bit different.

Destiny of the Stonetear Clan
Wields-two-shields - Goblin maiden
HP 5/5
ATT: 3 (1 + 2 short blade)
DEF: 5 (2 + Frostward: +2 DEF Melee attacks made against the wearer have a 25% chance to freeze the attacker, making it inactive for the next turn. + 1 light wooden shield)
Back pack
skull - just be glade it's not you
Skeleton key
Leather Armor +1
Jar of Blue Energy

Escape from Brassmoon
Kritanta - kobold rogue. -died turn 135 RIP
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Re: Fugitives (Forum Game)

Postby Dlover on Fri Aug 12, 2011 1:38 am

^It's true. Some of us may choose a more difficult race simply for the challenge.
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Re: Fugitives (Forum Game)

Postby ArcticTornado on Fri Aug 12, 2011 2:58 am

I would like to play!
Chief Gets to the Chopper
2/6 HP :: 0/12 Inf
4 Atk :: 5 Def


Inverted Luck
ATK: 4-6 (+2 Brakeblade, +1 Thief Blade, +0/+1 Thief Armor (25%), +0/+1 Short Blade Specialty (50%))
DEF: 6-7(+1 Goblin, +1 Thief Armor, +1 Thick Skin, +0/+1 Leather Helm (50%), +1 Iron Bracer, +1 Iron Bracer)
HP: 5/5
Pack: Very Pointy Pencil, 78 gold pieces, Leather Armor, Dagger, Challenge Note, Random Book, Short Rope
Abilities: Renew (+1 HP, Major Action, touch), Lady Luck (double % chance to most items/abilities, passive).
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Re: Fugitives (Forum Game)

Postby Warlock on Fri Aug 12, 2011 3:25 am

OK, I've got to give this a try!

If selected, I'm thinking human, hair style #2, color: Blood Red (#BF0000; RGB 191, 0, 0)
His name will be my namesake, "Warlock".
Image
SPOILERS:For this mock-up figure, I used 3 reds RGB 255,0,0; RGB 191,0,0; and RGB 128,0,0.

(I don't know if there is magic in this game, but if there is and I'm choosen, Warlock will definitely be pursuing that path.)

Warlock's hair isn't naturally red. He just like using blood as a conditioner. Yeah, he's kinda crazy like that. :evilgrin:


1. SuperVaderMan
2. Taberah
3. Serne
4. SharesLoot
5. Haragorn
6. Dlover
7. ChroniclerC
8. Kide
9. alopex
10. Warlock
Last edited by Warlock on Fri Aug 12, 2011 3:45 am, edited 1 time in total.
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Re: Fugitives (Forum Game)

Postby Jacon on Fri Aug 12, 2011 3:30 am

I'd like to play as well.
Name:"Wears-A-Coat ( Delve Version)
Hp: 3/5
Attack: 4 ( 3 plus warhammer. Two handed.
def: 2 +1 to slashing weapons( Helmet +1)

Wears-a-long-coat
HP: 5/5 HP
MP: 3/3 MP
ATK: 3 ( +2 two handed bone sword)
DEF: 1
INT: 1


I'm very interested in playing a goblin game. If you create a new one let me know
Come join my game The New Goblin Warriors. viewtopic.php?f=136&t=113403
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Re: Fugitives (Forum Game)

Postby Silentobserver on Fri Aug 12, 2011 4:40 am

Sure, why not. I'll throw myself into this one as well. Not that I can ever win with random numbers. :lol:
Clan Rampage
Splatters Gnomes – Walking Armory
HP: 3/5, Att: 4, Def: 4-6
Skills: Battle Tactics (Passive) - +1 Attack
Inventory: Pitchfork, Holey Cloak w/ Bell Clasp, Leather Armor, Leather Cap x2, Pear, Leather Helmet x2, Short Sword x2, Invisibility Potion, Wooden Shield, Broadsword
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Re: Fugitives (Forum Game)

Postby ReadsVoraciously on Fri Aug 12, 2011 4:52 am

Sure, I will try my luck.
Current Games:
Clan Rampage - GM - Come check it out!
Capture the Flag - Nose-In-A-Book
The Awesomesword Wanes - Thinks Twice - Teller/Heal-Bitch
The Clan of the Connected Mesh - Casts the First Stone
The Lost Chapter Clan - Follows Tracks - Lvl 4 Ranger
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Re: Fugitives (Forum Game)

Postby notimportant on Fri Aug 12, 2011 5:16 am

I'll join the list of hopefuls, mostly to prove the law of averages wrong by not being selected. Also, hair styles!

1. SuperVaderMan
2. Taberah
3. Serne
4. SharesLoot
5. Haragorn
6. Dlover
7. ChroniclerC
8. Kide
9. alopex
10. Warlock
11. Jacon
12. Silentobserver
13. ReadsVoraciously
14. notimportant
"Will you give all you can give, so that our Banner may advance?" (Join Capture The Flag!)
Arena slave:
Not Important HP 0/5 ~ Atk 1+1 ~ Def 1 ~ App 0 ~ Traits: None ~ Items: Dagger
Lived an unfulfilled live, but got redemption in the Hats afterlife.

Goblin hero:
States-the-obvious HP 6/8 ~ Atk 17(2+13+2) ~ Def 26(3+22+1) ~ Cha 44(0+44)
Executed by a deranged monarch

Hats:
Echo HP: 9/10 ~ Status: Living happily ever after ~ Tomfoolery level: Sufficient
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Re: Fugitives (Forum Game)

Postby askstoomuch on Fri Aug 12, 2011 5:18 am

cant play going away for a couple of days
:(

good luck arles this game looks awsome and i love the spirites :D
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Re: Fugitives (Forum Game)

Postby Kide on Fri Aug 12, 2011 5:48 am

I think Arctictornado is missing from the list, he posted before Warlock.

1. SuperVaderMan
2. Taberah
3. Serne
4. SharesLoot
5. Haragorn
6. Dlover
7. ChroniclerC
8. Kide
9. alopex
10. Arctictornado
11. Warlock
12. Jacon
13. Silentobserver
14. ReadsVoraciously
15. notimportant
"I aint no fancy damn supernachral terrer. I got guts and blood, an its too damn easy to spill em both."
-A goblin, from the Dungeon Keeper's dungeon.

Betrays A Friend
HP:1/5 * ATK:5 * DEF:4 * APP: 10

Hides in leaves
HP:10/10 * ATK:11 * DEF:20 * CHR:+8
Equipment:
Leather boots: DEF +1, CHR +1
Thief's cloak
Magical scimitar: +8 ATT
Intricate chestplate: +6 DEF +3 CHR
Holy armguards: +3 DEF +1 CHR
Holy helmet: +6 DEF +3 CHR
Abilities: Tracking, Driving skills, Animal Handling, Jousting, Singing, Dodging, Weapon profiency, Stealth, Animal friend: +0.5x travel speed, and increased power with animal related skills.
Spells: Breathe life (Can cure any plant. Or heal an ally, restores 1 HP each turn for 3 turns), Plant control: Control any vegetation around you. (defensive and offensive maneuvres), Growth: Makes plants grow around you (Once every 4 turns), Empower: Allows you to strongly empower another spell freely (once an day)
Mighty horse: El Diablo +2 Att/Def, 2x travel speed.
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Re: Fugitives (Forum Game)

Postby knucklekraken on Fri Aug 12, 2011 6:28 am

Oh, hell yes!

1. SuperVaderMan
2. Taberah
3. Serne
4. SharesLoot
5. Haragorn
6. Dlover
7. ChroniclerC
8. Kide
9. alopex
10. Arctictornado
11. Warlock
12. Jacon
13. Silentobserver
14. ReadsVoraciously
15. notimportant
16. knucklekraken
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
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