The Cave Of Doom

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Re: The Cave Of Doom

Postby Arutha on Thu Aug 25, 2011 3:46 pm

Makes calls out to the active bone heap but it is distracted by bloody combat.
What combat you say.
Image
Oh that bloody combat.
You kill the skellie, Breaks takes 3 Damage
drops the sword and armor
Learns finds a new room. The human says “who are you.” he is not fazed by the fact you are a goblin.
Image

full stats for the
vangard mace (+1 ATK. +2 vs undead(Vangard quest item :evilgrin: ))
SPOILERS:no I wont elabrate
Last edited by Arutha on Thu Aug 25, 2011 5:23 pm, edited 2 times in total.
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Re: The Cave Of Doom

Postby MadBoat on Thu Aug 25, 2011 3:49 pm

Regluar art Mops up heads right.

Crappy Art Mops up loots the sword, then rubs it all over his awesome pecs, thereby absorbing the sword'ss essense. He then tosses the sword away, as it is useless without essense, and climbs up the ladder.
Last Ditch Dungeon: Teller Hideous Mole SWEET GLORIOUS VICTORY!
Escape from Brassmoon: Sarus, Foe of the Floating Maw ESCAPED! WOOT!
Crappy Art Cave of Doom: Mops Up : DIED AT THE HEIGHT OF MY GLORY! HOW NOBLE!

Loot!:Herr Henry von HeffleHocken, Hobgoblin Hero
WND: 4
ATK 9: 1 (Hero) + 2 (mighty pen) + 6 (pipe of Badassery)
DEF 2: 0 (Hero) + 1 (Leprechaun Lamp) + 1 (Accounts Ledger)
FAB 14: 0 (Hero) + 4(Leprechaun Lamp) + 2 (mighty pen) + 6 (Accounts Ledger) + 2 (pipe of badassery)
Gear: s1: Leprechaun Lamp(Creates Rainbows! Creates light! 30% chance for Moar Lewt!)
s2: Pipe of Badassery (Makes you a badass! Also makes you talk like Helen Keller!)
s3 Accounts Ledger (Giant friggin' blank book! Very pretty! Contains Blank Paper Pages of Potential!"
s5: Mighty Pen( 5% chance to break swords! +1 Def against swords! Creates caligraphic characters on command!"
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Re: The Cave Of Doom

Postby jrlans on Thu Aug 25, 2011 5:09 pm

Wow, that's impressive. Both Arutha and PSychotic got my actions wrong. Arutha moved me down instead of to the right, and PSychotic moved me right instead of left.
Clan Rampage
Gets Revenge
HP: 4/5
ATK: 1+2 (+1 Dagger, +1 Dagger)
DEF: 1+2 (+1 Leather Cap, +1 Leather Armour)
Inv: Empty Potion, Poisonous Mixture, Mug, Assortment of Useless Crap, Improvised Shield (+1 Def), Beer
Skill(s):[Backlash] - Gain +1 attack against any creature type that has previously damaged you.
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Re: The Cave Of Doom

Postby Arutha on Thu Aug 25, 2011 5:17 pm

my bad. i will fix it sunday. yes, sunday. going camping fryday
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Re: The Cave Of Doom

Postby Warlock on Thu Aug 25, 2011 5:50 pm

@Psychotic: Breaks Wind picks up the essenseless sword dropped by Mops. No need to litter.
@Arutha: Breaks Wind picks up the armor and if possible, the sword and follows Mops to the right.
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Re: The Cave Of Doom

Postby knucklekraken on Thu Aug 25, 2011 6:31 pm

Ooh, open spot in crappyart? I wants in! Can I change name and color?
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
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Re: The Cave Of Doom

Postby BurnsBees on Thu Aug 25, 2011 6:36 pm

Psycotic, Arutha, current players, would you mind if I make this a bit more confusing?
Beware of the ducks with bombs. They know who you are and they are out to get you.
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Re: The Cave Of Doom

Postby Warlock on Fri Aug 26, 2011 4:08 am

BurnsBees wrote:Psycotic, Arutha, current players, would you mind if I make this a bit more confusing?

Three simultaneous games of "The Cave Of Doom" in the same thread? Sure, why not!
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Re: The Cave Of Doom

Postby kelten on Fri Aug 26, 2011 6:04 am

Awsome!

@Psychotic: Makes new friends moves up the ladder! The sword pointed up! Kind-of... Maybe there are more friends there!
@Arutha: Makes new friends moves over to the humans: I am the divine leader of the goblins! Live long and prosper!
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: The Cave Of Doom

Postby BurnsBees on Fri Aug 26, 2011 7:48 am

Since I did not plan at all, I will make rooms as I go, and won't update Sat. Just saying.

Cave of Doooooom.

In a parallel universe where every thing is a bit behind, our group of goblins head out for adventure and exploration. There are rumours of treasure in the cave, but nobody wanted to go into it, so they sent a group of idiots warriors to claim the cave as their own. Questions fill their minds, are there undead, will they perish, why are they sent out in the dark, all of these and more to be answered. ...Probably.

Image

SPOILERS:Hah! You looked!
Beware of the ducks with bombs. They know who you are and they are out to get you.
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Re: The Cave Of Doom

Postby LicentiousDey on Fri Aug 26, 2011 7:57 am

SPOILERS:I'm now going to lurk the hell out of this thread.
“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”

CunningStrategist, Lv6 Trainee Strategist

Feats: Cheer Range 3, Cheer Effect 3

Morze Thok
Hp:1/5
At:6 (+4 MAGIC Two-Handed Sword | 50% +2)
Df:4 (+3 Helm, +1 Jeans Outfit)
Inventory:
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Re: The Cave Of Doom

Postby kelten on Fri Aug 26, 2011 8:48 am

:o
BurnsBees: Makes new friends moves into the cave!
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: The Cave Of Doom

Postby Kide on Fri Aug 26, 2011 8:53 am

^^

Bursbees: Lears examines her surroundings carefully and moves to the unexplored cave after makesnewfriends.

Arutha: Lears will identify another item, and causiosly move forward to the area where there are humans, and aks them: "So... How come are you here? What place is this?"

PSychotic: Lears will try to look if she can go through the door and will knock on it very hard and yell:"Is anybody out there!", if the door does not open.


I donät actually remember what color code I used actually.... Hmmh, green nevertheless is Learns.
Last edited by Kide on Fri Aug 26, 2011 9:21 am, edited 1 time in total.
"I aint no fancy damn supernachral terrer. I got guts and blood, an its too damn easy to spill em both."
-A goblin, from the Dungeon Keeper's dungeon.

Betrays A Friend
HP:1/5 * ATK:5 * DEF:4 * APP: 10

Hides in leaves
HP:10/10 * ATK:11 * DEF:20 * CHR:+8
Equipment:
Leather boots: DEF +1, CHR +1
Thief's cloak
Magical scimitar: +8 ATT
Intricate chestplate: +6 DEF +3 CHR
Holy armguards: +3 DEF +1 CHR
Holy helmet: +6 DEF +3 CHR
Abilities: Tracking, Driving skills, Animal Handling, Jousting, Singing, Dodging, Weapon profiency, Stealth, Animal friend: +0.5x travel speed, and increased power with animal related skills.
Spells: Breathe life (Can cure any plant. Or heal an ally, restores 1 HP each turn for 3 turns), Plant control: Control any vegetation around you. (defensive and offensive maneuvres), Growth: Makes plants grow around you (Once every 4 turns), Empower: Allows you to strongly empower another spell freely (once an day)
Mighty horse: El Diablo +2 Att/Def, 2x travel speed.
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Re: The Cave Of Doom

Postby BurnsBees on Fri Aug 26, 2011 9:13 am

Please post in colour, I do not know which goblin is which yet.
Beware of the ducks with bombs. They know who you are and they are out to get you.
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Re: The Cave Of Doom

Postby Warlock on Fri Aug 26, 2011 10:40 am

Warlock wrote:@Psychotic: Breaks Wind picks up the essenseless sword dropped by Mops. No need to litter.
@Arutha: Breaks Wind picks up the armor and if possible, the sword and follows Mops to the right.

@BurnsBees: Breaks Wind lives up to his name before entering the cave.
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Re: The Cave Of Doom

Postby MadBoat on Fri Aug 26, 2011 10:59 am

Claymation Mops up attemps to eat the moon!
Last Ditch Dungeon: Teller Hideous Mole SWEET GLORIOUS VICTORY!
Escape from Brassmoon: Sarus, Foe of the Floating Maw ESCAPED! WOOT!
Crappy Art Cave of Doom: Mops Up : DIED AT THE HEIGHT OF MY GLORY! HOW NOBLE!

Loot!:Herr Henry von HeffleHocken, Hobgoblin Hero
WND: 4
ATK 9: 1 (Hero) + 2 (mighty pen) + 6 (pipe of Badassery)
DEF 2: 0 (Hero) + 1 (Leprechaun Lamp) + 1 (Accounts Ledger)
FAB 14: 0 (Hero) + 4(Leprechaun Lamp) + 2 (mighty pen) + 6 (Accounts Ledger) + 2 (pipe of badassery)
Gear: s1: Leprechaun Lamp(Creates Rainbows! Creates light! 30% chance for Moar Lewt!)
s2: Pipe of Badassery (Makes you a badass! Also makes you talk like Helen Keller!)
s3 Accounts Ledger (Giant friggin' blank book! Very pretty! Contains Blank Paper Pages of Potential!"
s5: Mighty Pen( 5% chance to break swords! +1 Def against swords! Creates caligraphic characters on command!"
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Re: The Cave Of Doom

Postby ReadsVoraciously on Fri Aug 26, 2011 11:08 am

SPOILERS:THIS...IS...AWESOME!
Current Games:
Clan Rampage - GM - Come check it out!
Capture the Flag - Nose-In-A-Book
The Awesomesword Wanes - Thinks Twice - Teller/Heal-Bitch
The Clan of the Connected Mesh - Casts the First Stone
The Lost Chapter Clan - Follows Tracks - Lvl 4 Ranger
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Re: The Cave Of Doom

Postby PSychotic on Fri Aug 26, 2011 12:23 pm

jrlans wrote:Wow, that's impressive. Both Arutha and PSychotic got my actions wrong. Arutha moved me down instead of to the right, and PSychotic moved me right instead of left.


Image

Breaks farts extremely hard, and the deadly gaseous winds he pushes out hit Sneaks head-on, knocking him back two whole rooms.

Image

Where Sneaks promptly adds to his pile of bile. Ewwwww,

SPOILERS:it's not my fault that i don't know my lefts and rights! it's scarrrgh's! also knucklekraken, yes you can take over for stares, but you can't change his name color or gender until monday. if ptlans doesn't post by then, you can change anything and everything.

this is not today's update. i'm still missing actions from jrlans and knucklekraken.

also, i think it's obvious that warlock cannot make another "pit" game. he must make a cave of doom game. all of the gms here must make a cave of doom game. but not at the same time. we can't be too confusing. maybe three should be the maximum. give me your thoughts lurkers, players, and other gms.
Shi' Arri, Decroi, Canton, Sicoh, Tig, Jack, and Mack.

The Dread Pirate Scarrrgh, Kobold Pirate ..... dead just like half his crew
Lisps, Goblin Defender ..... Feats: Improved Tackle 2, Tackle Stamina 2, Improved Dodging 1
That Nameless Guy, Undead Warrior ..... STR 5 DEX 3 CON 3 ..... HP ?/? ..... 4 Throwing Knives, Axe (+3), Heavy Leather Armor (5/5)
Shiny, Not So Dead Goblin ..... ATK 1 DEF 1 ..... HP 5/5
Jack-Of-All-Trades, Lucky Goblin ..... ATK 0 DEF 1 ..... HP 5/5 MP 5/5 ..... Spells: Buff/Debuff, Thief!, Acrobatic F@#king Pirouette!
Bringer-Of-New-Times, Goblin Teller ..... ATK 1 DEF 1 ..... HP 5/5 ..... Spells: Heal

Hosting a Cave of Doom
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Re: The Cave Of Doom

Postby BurnsBees on Fri Aug 26, 2011 12:31 pm

I think everyone should have their own version of CoD ...at the same time.
Beware of the ducks with bombs. They know who you are and they are out to get you.
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Re: The Cave Of Doom

Postby LicentiousDey on Fri Aug 26, 2011 8:34 pm

I think we should go three at a time.
“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn.”

CunningStrategist, Lv6 Trainee Strategist

Feats: Cheer Range 3, Cheer Effect 3

Morze Thok
Hp:1/5
At:6 (+4 MAGIC Two-Handed Sword | 50% +2)
Df:4 (+3 Helm, +1 Jeans Outfit)
Inventory:
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Re: The Cave Of Doom

Postby knucklekraken on Fri Aug 26, 2011 9:07 pm

Oh, Stares will grow a boot and kick the door in!
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
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Re: The Cave Of Doom

Postby BurnsBees on Sat Aug 27, 2011 5:54 am

Cave of Doooooooom!


Claymation Mops Up the yellow attempts to eat the moon. He somehow wounded up on the moon for some apparent reason. It has a goblin sized chunk bit out of it. It tastes like a nasty cheese and smells worse than the worst fart breaks can lash out. In response your body propels you off the moon by your own vomit and land back where you were. You would have taken damage but apparently there is at least one rule. And that is of funny.
Image

Lears the green examines the landscape, it appears to be night, with a full moon out side. The pathway has been rocky for quite a while and appears to be on some sort of mountain. There's also a cave in front of you, which is apparently called Doom. Also, there is soon to be an awful smell.

Breaks wind the orange gases the party before entering the cave. The goblins behind him cough and appear to look like they are about to puke if they weren't used to it by now.
Image

The pink goblin known as MakesNewFriends along with BreaksWind move into the cave. It has a fuzzy thing on the floor blocking your path.
Image
The ground starts to shake as the others wait by the cave. It seems less dangerous to go into the cave instead of staying outside all of the sudden.
Beware of the ducks with bombs. They know who you are and they are out to get you.
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Re: The Cave Of Doom

Postby Warlock on Sat Aug 27, 2011 10:33 am

@BurnsBees: Breaks Wind tries to sneak up to the furry thing as quietly as possible. Unfortunately, his butt has something different in mind.

BBBRRRAAAPPPTTT!!!
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Re: The Cave Of Doom

Postby vid20 on Sat Aug 27, 2011 10:39 am

SPOILERS:"we're going on a bear hunt!"
The Ratings War: Be Careful What You Wish For. A forum game that's a bit different.

Destiny of the Stonetear Clan
Wields-two-shields - Goblin maiden
HP 5/5
ATT: 3 (1 + 2 short blade)
DEF: 5 (2 + Frostward: +2 DEF Melee attacks made against the wearer have a 25% chance to freeze the attacker, making it inactive for the next turn. + 1 light wooden shield)
Back pack
skull - just be glade it's not you
Skeleton key
Leather Armor +1
Jar of Blue Energy

Escape from Brassmoon
Kritanta - kobold rogue. -died turn 135 RIP
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Re: The Cave Of Doom

Postby jrlans on Sat Aug 27, 2011 6:21 pm

@Burnsbees: Sneaks will rush into the cave, and try to snuggle with the big fuzzy thing.
@Arutha: Whenever Sneaks gets to the right room, he will try to breakdance in order to entertain the humans.
@PSychotic: Sneaks will use his (secret) psychic powers to pick up his pile of bile and go right one room, then up the ladder.
Clan Rampage
Gets Revenge
HP: 4/5
ATK: 1+2 (+1 Dagger, +1 Dagger)
DEF: 1+2 (+1 Leather Cap, +1 Leather Armour)
Inv: Empty Potion, Poisonous Mixture, Mug, Assortment of Useless Crap, Improvised Shield (+1 Def), Beer
Skill(s):[Backlash] - Gain +1 attack against any creature type that has previously damaged you.
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