The Cave Of Doom

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The Cave Of Doom

Postby Arutha on Thu Aug 11, 2011 7:09 am

I hope you all like this game. :)

The story
The generic clan, an off-shoot of the forum clan is in some perticular danger. the prized artifact of the tribe was takin by renagade
Beatrays His Clan. The elders sent out you, to get it back. it has dangerous powers and if used by the wrong goblins could spell the end of the tribe. you have tracked him to the cave of doom a abandoned dungon.



The Rules
all creatures have hp, atk, and def. Def is subtracted from atk, remainder converts to damage and is subtracted from health.
There are 6 of you, who are the players. Each had 5 hp, 1 atk, and 1 def.
Players vote among themselves and choose a Captain and Loremaster. The Captain has +1 hp, +1 atk, and dibs on all items found in the dungeon, the loremaster can identify all items in the cave
you can make your case for why you should be the Captain or Loremaster, but you can’t vote for yourself!
Players can move up to one room on their turn AND make an attack or take another action of similar complexity
(throw a switch, talk to a monster, etc.). They can move into an additional room at the cost of their action, provided that they don’t visit two unexplored rooms in one turn, and provided their progress isn’t blocked by a hostile monster or trap or locked door.
Whoever posts first acts first. If two people want the same item, whoever posted first gets it. Unless one of them was in another room of course. Loot that drops from defeated encounters is doled out first-come-first-served also, but players who didn’t participate in the encounter have to wait for those who did before they can claim anything. And the Captain has dibs on one item per turn in the same room as him.
A player who dies can give one of his items to any other player, but thereafter his corpse cannot be moved or interacted with.
Remember what your elders have taught you; clever tactics and use of the environment can tip the scales in your favor. Logic applies! Don’t just kick that monster, gouge out his eyes! Hit him where the sun don’t shine! That’ll do more damage!
Some more fiddly bits. Players can attack other players though it is not recommended. If you don’t state an action, you don’t take one. If you need to take an extended absence, please let us know and designate another player (or non-player!) to temporarily take your actions.

If you want to join post your name and color. You will all be playing goblins.
thanks to everyone on this fourem
There will be things moving and out of your control

Edit: added more background
Last edited by Arutha on Thu Aug 11, 2011 7:51 am, edited 1 time in total.
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Re: The Cave Of Doom

Postby SharesLoot on Thu Aug 11, 2011 7:36 am

Hi!

First of all, welcome to the Forum. I hope you will have a lot of fun here, meet nice people and contribute to the community.

Second, I suggest you first play in some games and let us get to know you before you start a game yourself.
I'm not normally so suspicious, but there have been people who started up games and then abandoned their players during or shortly after signup.

Third, if you copy the rules from an existing forum game, do it carefully. You copied the above rules from LoneStarNorth's Last Ditch Dungeon, including his (few, but noticeable) spelling errors, and added your own changes and errors. The way you present them looks a bit sloppy, not very inviting.

Arutha wrote:The genarcka clan, an off-shoot of the forum clan is in some perticular danger. the prized artifact of the tribe was takin by renagade Beatrays His Clan. The elders sent out you, to get it back
Fourth, you have given us very little info about what this is going to be. If you only write such a ...questionable ...story, only newcomers to the forum will play, and probably be disappointed.

Fifth and last, please cancel the game and participate in other games, or completely rewrite your opening post to make it sensible and appealing. Of course, we expect you to keep the game going if you do start it.

And now, have fun and good luck! :D
Shares
╔═Clan Rampage══Goblin Gladiators II══Hats II══The Forsaken═══╗
╠═Hairy═════════Little Feet═════════Falls════Cockadoodle═══╣
╚═════════════════════════════════════════════════╝
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Re: The Cave Of Doom

Postby Arutha on Thu Aug 11, 2011 8:14 am

I am not going to stop the game in less no one signs up beafore 1:00 keenspot time
I am trying to get in ECR's game but that is a long shot (6 in 37 chanse last I looked) and i am trying to avoid the "start for a week then stop" games
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Re: The Cave Of Doom

Postby Warlock on Thu Aug 11, 2011 8:55 am

Will this be a graphic game or just text? If graphic (like LSN's or ECR's games), it would help to give a sample of the artwork. If just text based, then please state that. Players typically like to know what to expect before signing up for a game.

Also, welcome to the forum!
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Re: The Cave Of Doom

Postby ReadsVoraciously on Thu Aug 11, 2011 8:56 am

I'm sure Shares didn't mean any offense by questioning the quality of your game, but there have been numerous occasions when games have been started and abandoned within a week. I am invested in too many games at the moment to join, but I thought I would try to help. I just had a few questions that might alleviate worry and generate more interest.

1. Is this game going to be text only, or text & pictures?
2. Do you have the story/images planned in advance or will the game be improvised?

Welcome to the forums and hope things go well with your game! :D

Edit: Ninja'ed by a warlock! Talk about multi-classing!
Current Games:
Clan Rampage - GM - Come check it out!
Capture the Flag - Nose-In-A-Book
The Awesomesword Wanes - Thinks Twice - Teller/Heal-Bitch
The Clan of the Connected Mesh - Casts the First Stone
The Lost Chapter Clan - Follows Tracks - Lvl 4 Ranger
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Re: The Cave Of Doom

Postby ptlans on Thu Aug 11, 2011 10:55 am

Staresawkwardly

Red
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Re: The Cave Of Doom

Postby jrlans on Thu Aug 11, 2011 11:00 am

I'd like to play
Name: Sneaks-A-Bite
Colour: Blue
Clan Rampage
Gets Revenge
HP: 4/5
ATK: 1+2 (+1 Dagger, +1 Dagger)
DEF: 1+2 (+1 Leather Cap, +1 Leather Armour)
Inv: Empty Potion, Poisonous Mixture, Mug, Assortment of Useless Crap, Improvised Shield (+1 Def), Beer
Skill(s):[Backlash] - Gain +1 attack against any creature type that has previously damaged you.
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Re: The Cave Of Doom

Postby Arutha on Thu Aug 11, 2011 11:20 am

yes thear will be artwork much like LSN's art
and i have about 3/4 the rooms woorked out
Image
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Re: The Cave Of Doom

Postby Warlock on Thu Aug 11, 2011 11:45 am

I'll give it a go.

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Re: The Cave Of Doom

Postby Kide on Thu Aug 11, 2011 11:51 am

Hmmh.... Well I am in so few games at the moment, that it would be fun to get into a new one.... So, I'll join.

Name: LearnsALotOFThings (short with Learns)
Color: color=#008000
"I aint no fancy damn supernachral terrer. I got guts and blood, an its too damn easy to spill em both."
-A goblin, from the Dungeon Keeper's dungeon.

Betrays A Friend
HP:1/5 * ATK:5 * DEF:4 * APP: 10

Hides in leaves
HP:10/10 * ATK:11 * DEF:20 * CHR:+8
Equipment:
Leather boots: DEF +1, CHR +1
Thief's cloak
Magical scimitar: +8 ATT
Intricate chestplate: +6 DEF +3 CHR
Holy armguards: +3 DEF +1 CHR
Holy helmet: +6 DEF +3 CHR
Abilities: Tracking, Driving skills, Animal Handling, Jousting, Singing, Dodging, Weapon profiency, Stealth, Animal friend: +0.5x travel speed, and increased power with animal related skills.
Spells: Breathe life (Can cure any plant. Or heal an ally, restores 1 HP each turn for 3 turns), Plant control: Control any vegetation around you. (defensive and offensive maneuvres), Growth: Makes plants grow around you (Once every 4 turns), Empower: Allows you to strongly empower another spell freely (once an day)
Mighty horse: El Diablo +2 Att/Def, 2x travel speed.
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Re: The Cave Of Doom

Postby Arutha on Thu Aug 11, 2011 12:07 pm

You'r in
Image
Btw 2 slots open
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Re: The Cave Of Doom

Postby kelten on Thu Aug 11, 2011 1:19 pm

Ok, il join, if that is ok?
Makesnewfriends
color=#FF00FF
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: The Cave Of Doom

Postby Arutha on Thu Aug 11, 2011 1:41 pm

keltin is now in

Image
Last edited by Arutha on Thu Aug 11, 2011 2:18 pm, edited 1 time in total.
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Re: The Cave Of Doom

Postby kelten on Thu Aug 11, 2011 1:48 pm

Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: The Cave Of Doom

Postby Arutha on Thu Aug 11, 2011 2:05 pm

The link or the pic
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Re: The Cave Of Doom

Postby Kide on Thu Aug 11, 2011 2:09 pm

Well I donät see any links, not any pics. Did you have a pic in your first post too or? As I at least can't see anything, if there is.
"I aint no fancy damn supernachral terrer. I got guts and blood, an its too damn easy to spill em both."
-A goblin, from the Dungeon Keeper's dungeon.

Betrays A Friend
HP:1/5 * ATK:5 * DEF:4 * APP: 10

Hides in leaves
HP:10/10 * ATK:11 * DEF:20 * CHR:+8
Equipment:
Leather boots: DEF +1, CHR +1
Thief's cloak
Magical scimitar: +8 ATT
Intricate chestplate: +6 DEF +3 CHR
Holy armguards: +3 DEF +1 CHR
Holy helmet: +6 DEF +3 CHR
Abilities: Tracking, Driving skills, Animal Handling, Jousting, Singing, Dodging, Weapon profiency, Stealth, Animal friend: +0.5x travel speed, and increased power with animal related skills.
Spells: Breathe life (Can cure any plant. Or heal an ally, restores 1 HP each turn for 3 turns), Plant control: Control any vegetation around you. (defensive and offensive maneuvres), Growth: Makes plants grow around you (Once every 4 turns), Empower: Allows you to strongly empower another spell freely (once an day)
Mighty horse: El Diablo +2 Att/Def, 2x travel speed.
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Kide
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Re: The Cave Of Doom

Postby Arutha on Thu Aug 11, 2011 2:21 pm

none in the first post
i can see it just fine but it is on my comp
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Re: The Cave Of Doom

Postby Kide on Thu Aug 11, 2011 2:24 pm

Well, I can't see anything unfortunatly, donät know if anyone else can. =/
"I aint no fancy damn supernachral terrer. I got guts and blood, an its too damn easy to spill em both."
-A goblin, from the Dungeon Keeper's dungeon.

Betrays A Friend
HP:1/5 * ATK:5 * DEF:4 * APP: 10

Hides in leaves
HP:10/10 * ATK:11 * DEF:20 * CHR:+8
Equipment:
Leather boots: DEF +1, CHR +1
Thief's cloak
Magical scimitar: +8 ATT
Intricate chestplate: +6 DEF +3 CHR
Holy armguards: +3 DEF +1 CHR
Holy helmet: +6 DEF +3 CHR
Abilities: Tracking, Driving skills, Animal Handling, Jousting, Singing, Dodging, Weapon profiency, Stealth, Animal friend: +0.5x travel speed, and increased power with animal related skills.
Spells: Breathe life (Can cure any plant. Or heal an ally, restores 1 HP each turn for 3 turns), Plant control: Control any vegetation around you. (defensive and offensive maneuvres), Growth: Makes plants grow around you (Once every 4 turns), Empower: Allows you to strongly empower another spell freely (once an day)
Mighty horse: El Diablo +2 Att/Def, 2x travel speed.
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Kide
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Location: Land full of lakes and snow.... Also called Finland.

Re: The Cave Of Doom

Postby askstoomuch on Thu Aug 11, 2011 2:29 pm

i dont see a pic either kide

and for the game i would love to join but i am going away for 5 days on saterday so i have to pass :cry:
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Re: The Cave Of Doom

Postby MadBoat on Thu Aug 11, 2011 2:54 pm

I'll play as Mops Up, if there's still room

color=#FFFF00
Last Ditch Dungeon: Teller Hideous Mole SWEET GLORIOUS VICTORY!
Escape from Brassmoon: Sarus, Foe of the Floating Maw ESCAPED! WOOT!
Crappy Art Cave of Doom: Mops Up : DIED AT THE HEIGHT OF MY GLORY! HOW NOBLE!

Loot!:Herr Henry von HeffleHocken, Hobgoblin Hero
WND: 4
ATK 9: 1 (Hero) + 2 (mighty pen) + 6 (pipe of Badassery)
DEF 2: 0 (Hero) + 1 (Leprechaun Lamp) + 1 (Accounts Ledger)
FAB 14: 0 (Hero) + 4(Leprechaun Lamp) + 2 (mighty pen) + 6 (Accounts Ledger) + 2 (pipe of badassery)
Gear: s1: Leprechaun Lamp(Creates Rainbows! Creates light! 30% chance for Moar Lewt!)
s2: Pipe of Badassery (Makes you a badass! Also makes you talk like Helen Keller!)
s3 Accounts Ledger (Giant friggin' blank book! Very pretty! Contains Blank Paper Pages of Potential!"
s5: Mighty Pen( 5% chance to break swords! +1 Def against swords! Creates caligraphic characters on command!"
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Re: The Cave Of Doom

Postby Arutha on Thu Aug 11, 2011 2:59 pm

Mb you are in
Image

let the voting begin
Last edited by Arutha on Thu Aug 11, 2011 4:22 pm, edited 2 times in total.
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Re: The Cave Of Doom

Postby kelten on Thu Aug 11, 2011 3:04 pm



you need to copy image location. your linking to a forum where only you have access, therefore only you see the image
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
User avatar
kelten
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Posts: 2183
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Re: The Cave Of Doom

Postby Arutha on Thu Aug 11, 2011 3:10 pm

i think it is fixed. if not say so
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Re: The Cave Of Doom

Postby Kide on Thu Aug 11, 2011 3:23 pm

I peronally still can't see anything.
"I aint no fancy damn supernachral terrer. I got guts and blood, an its too damn easy to spill em both."
-A goblin, from the Dungeon Keeper's dungeon.

Betrays A Friend
HP:1/5 * ATK:5 * DEF:4 * APP: 10

Hides in leaves
HP:10/10 * ATK:11 * DEF:20 * CHR:+8
Equipment:
Leather boots: DEF +1, CHR +1
Thief's cloak
Magical scimitar: +8 ATT
Intricate chestplate: +6 DEF +3 CHR
Holy armguards: +3 DEF +1 CHR
Holy helmet: +6 DEF +3 CHR
Abilities: Tracking, Driving skills, Animal Handling, Jousting, Singing, Dodging, Weapon profiency, Stealth, Animal friend: +0.5x travel speed, and increased power with animal related skills.
Spells: Breathe life (Can cure any plant. Or heal an ally, restores 1 HP each turn for 3 turns), Plant control: Control any vegetation around you. (defensive and offensive maneuvres), Growth: Makes plants grow around you (Once every 4 turns), Empower: Allows you to strongly empower another spell freely (once an day)
Mighty horse: El Diablo +2 Att/Def, 2x travel speed.
User avatar
Kide
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Posts: 1595
Joined: Fri Dec 03, 2010 3:06 pm
Location: Land full of lakes and snow.... Also called Finland.

Re: The Cave Of Doom

Postby ptlans on Thu Aug 11, 2011 3:25 pm

I vote for

Captain: Breaks Wind

Lore Master: Learns
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