Page 7 of 11

Re: New Dawn Ex-Cons

PostPosted: Thu Jun 23, 2011 10:04 pm
by MadBoat
oh. a giant squid. awesome.

Threw tosses one end of his manacles to one of the goblins on shore, trying to reel himself in.

Re: New Dawn Ex-Cons

PostPosted: Fri Jun 24, 2011 12:06 am
by WorstCase
Might climbs down from her lookout, as fast and careful as is manageable. And then helps reel in Threws.
"There is humans that direction, too, guys, we have to hurry! The dead human is floating in the lake, they may notice him any moment!"

Re: New Dawn Ex-Cons

PostPosted: Fri Jun 24, 2011 1:08 am
by kelten
Bad-Odds moves to the lake, trying to heal the wounded floater before he sinks
(I meant the yellow goblin*)

Re: New Dawn Ex-Cons

PostPosted: Fri Jun 24, 2011 1:52 am
by WorstCase
Kelten, I think that is the corpse you threw in there in the first place.

Re: New Dawn Ex-Cons

PostPosted: Fri Jun 24, 2011 2:03 am
by knucklekraken
Smells will save his friend from the Ratfish of the River of Deceit.

Re: New Dawn Ex-Cons

PostPosted: Fri Jun 24, 2011 10:02 am
by Ziprath
Happy will try to catch the manacle and pull threw to safety

Re: New Dawn Ex-Cons

PostPosted: Fri Jun 24, 2011 11:06 am
by Zakiel
Rains will continue to run after Threw, trying to catch up. If he does, he'll try to help pulling he out.

Re: New Dawn Ex-Cons

PostPosted: Fri Jun 24, 2011 11:52 am
by MakesMumCry
Hears will also continue to run after Threw, trying to catch up. If he does, he'll try to help pulling he out. If they reach the strange building and it looks dangerous he will hold an eye out for danger from that side too.

Re: New Dawn Ex-Cons

PostPosted: Fri Jun 24, 2011 3:16 pm
by PSychotic
Update 14

Image

As Threw continues to float downstream, he throws out his manacles. Smells catches them, stopping Threw. The current is very stong however, and he isn't sure that he could keep his grip without falling into the water.

Bad-Odds meanwhile heals Happy back to full health, since Threw is perfectly okay.

SPOILERS:bad scaling yet again. well, at least you guys stopped threw.

Re: New Dawn Ex-Cons

PostPosted: Fri Jun 24, 2011 3:44 pm
by Zakiel
Rains helps Smells with the manacles, pulling Threw.

Re: New Dawn Ex-Cons

PostPosted: Fri Jun 24, 2011 3:53 pm
by kelten
Bad odds grabs a hold of any goblin about to fall in, helping them regain there balance. He will, if there is time, heal any wounded goblin

Re: New Dawn Ex-Cons

PostPosted: Fri Jun 24, 2011 4:06 pm
by PSychotic
that'd work kelten. one action to help pull threw outta the river and another to heal.

Re: New Dawn Ex-Cons

PostPosted: Fri Jun 24, 2011 5:35 pm
by MadBoat
Threw hauls himself out of the water.

Re: New Dawn Ex-Cons

PostPosted: Fri Jun 24, 2011 9:43 pm
by knucklekraken
Smells assists with rescue.

Re: New Dawn Ex-Cons

PostPosted: Sat Jun 25, 2011 12:36 am
by WorstCase
Might will help with pulling Threw out of the water. She'll keep a nervous eye open in the direction of that human made building and the lake, though. Any movements on that side?

Action 1: Helping Threw
Action 2: Watching the area

Re: New Dawn Ex-Cons

PostPosted: Sat Jun 25, 2011 2:39 pm
by MakesMumCry
Hears also assists in pulling Threw out, now and then watching around if anybody sees their rescue or someone(thing) dangerous aproaches.

Re: New Dawn Ex-Cons

PostPosted: Sat Jun 25, 2011 3:40 pm
by Ziprath
Happy will also help threw and keep an eye open for trouble.

Re: New Dawn Ex-Cons

PostPosted: Mon Jun 27, 2011 3:20 pm
by PSychotic
Update 15

Image

Everyone pulls Threw to shore. Bad-Odds then heals Smells to 4/5 HP.

It seems no one noticed them drifting downstream.

Re: New Dawn Ex-Cons

PostPosted: Mon Jun 27, 2011 3:29 pm
by kelten
Bad-odds moves to check out the house by the lake (as the lakes inhabitants are occupied with the dead)

Re: New Dawn Ex-Cons

PostPosted: Mon Jun 27, 2011 7:17 pm
by MadBoat
threw follows bad. he also donates the manacles to whoever calls them.

Re: New Dawn Ex-Cons

PostPosted: Mon Jun 27, 2011 7:32 pm
by knucklekraken
Smells thinks those manacles might be useful and takes them. He also follows Bad.

Re: New Dawn Ex-Cons

PostPosted: Tue Jun 28, 2011 5:46 am
by Zakiel
Rains climbs the nearby trees searching for bugs.

Re: New Dawn Ex-Cons

PostPosted: Tue Jun 28, 2011 10:16 am
by WorstCase
Might is torn between the strange urge to climb up the next tree again and the even weirder urge to stumble directly into danger by sneaking up on the human-made building. She finally decides for both. She climbs up the next tree and tries to move closer to the building over the treetops since the pink leaves will serve well to camourflage her aproach.

Action 1: Climbing a tree again.
Action 2: Getting into a good place for spying.

I want to go to the dungeon :lol:

Re: New Dawn Ex-Cons

PostPosted: Tue Jun 28, 2011 2:02 pm
by MakesMumCry
Hears will scout the human made building with bad... that means scouting (not getting too close if there is any sign of danger)
If danger seems evident he prefers the way into the woods with Might and Rains.

Re: New Dawn Ex-Cons

PostPosted: Tue Jun 28, 2011 4:58 pm
by PSychotic
Update 16

Image

Bad-Odds, Threw, Voice, and Smells all go left, carefully scouting. Threw passes off the manacles to Smells, who inspects them.

Might and Rains climb up the trees. Might planned to scout out the human fortress and Rains had planned to find some delicious bugs, but neither of them were prepared for a bird attack. As a result, they both take 1 damage.

Image

And back at the edge of the lake, Happy stands alone. Yep. All alooone.