New Dawn Ex-Cons

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New Dawn Ex-Cons

Postby PSychotic on Mon Jun 06, 2011 1:27 pm


In the human city of New Dawn, there is a dungeon. This dungeon is meant for the study of magic on humanoids, and goblins are it's primary test subjects. You are seven goblins who got sick and tired of being poked, prodded and tortured. Rallying all the other prisoners, you broke out of New Dawn, with many dying along the way. But you still succeeded and escaped into the world, free. Right now, you have one goal on your mind: find a clan to join or a suitable haven to begin your own clan.

The rules are LSN-standard, with a simple twist. All goblins have at least 5 HP, 1 ATK, and 1 DEF. All goblins also come with at least one bonus stat, which may be used to increase your HP, ATK, or DEF by 1.

HP determines your health. At 0 HP your character is dead. Most likely forever.

ATK determines the damage you deal. It can be increase with weapons.

DEF determines how much damage you take. It can be increased with armor or shields.

There are also two unique goblins: the teller and the veteran. The teller gets to pick the fruit of New Dawn's magical research and comes with heal, which heals a goblin by 1 HP. The teller can also learn spells. The veteran has spent a long time in New Dawn's dungeon and comes with two bonus stats. The veteran is also more skilled in general, getting +1 whenever I roll the dice in non-combat scenarios.

Each turn, you can take two actions. Inspecting the environment is an action, as is searching containers, which has your character automatically loot whatever they find inside. Dropping items is an action. Passing off one or more of your items to another character is an action. Interacting with NPCs is an action. Attacking and moving to unknown areas are actions, and both end your turn.

Most actions can be conditioned. The only actions that can't be conditioned are combat and moving into an unknown area. Healing does not count as combat, and thus can be conditioned. Healing however takes place before combat. Support magic (i.e. spells that help fellow goblins or reduce enemy stats) does not count as combat, though offensive magic (i.e. spells that damage enemies health) does.

Every goblin can carry around infinite items and stow them away in their inventory. Every goblin also has a separate inventory.

These are not all of the rules. I shall reveal the rest of the rules over time as it becomes appropriate.

Oh and here's where you'll be starting.


Goblin/Player Slots
1)Bad-Odds/ kelten
2)Hears-Voices/ MakesMumCry
3)Behind-The-Rains/ Zakiel
4)Who-Threw-tha--Oh-Gods-Adventurers-To-Arms-Goblins/ MadBoat
5)Smells-A-Rat/ knucklekraken
6)It-Might-Be-Useful-Later/ WorstCase
7)Happy-To-Help/ Ziprath
Last edited by PSychotic on Thu Jun 23, 2011 6:19 pm, edited 2 times in total.
Shi' Arri, Decroi, Canton, Sicoh, Tig, Jack, and Mack.

The Dread Pirate Scarrrgh, Kobold Pirate ..... dead just like half his crew
Lisps, Goblin Defender ..... Feats: Improved Tackle 2, Tackle Stamina 2, Improved Dodging 1
That Nameless Guy, Undead Warrior ..... STR 5 DEX 3 CON 3 ..... HP ?/? ..... 4 Throwing Knives, Axe (+3), Heavy Leather Armor (5/5)
Shiny, Not So Dead Goblin ..... ATK 1 DEF 1 ..... HP 5/5
Jack-Of-All-Trades, Lucky Goblin ..... ATK 0 DEF 1 ..... HP 5/5 MP 5/5 ..... Spells: Buff/Debuff, Thief!, Acrobatic F@#king Pirouette!
Bringer-Of-New-Times, Goblin Teller ..... ATK 1 DEF 1 ..... HP 5/5 ..... Spells: Heal

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Re: New Dawn Ex-Cons

Postby Donnigan on Mon Jun 06, 2011 1:32 pm

I'll Bite. Sign me up.
Also, first!

Also, are those two suns?
Last edited by Donnigan on Mon Jun 06, 2011 1:33 pm, edited 1 time in total.
Madre de Dios! Es El Pollo Diablo!

Hit Points: 6/6(+5 goblin, +1 tough)
Attack: 6???(+1 Goblin, +1 Training, +4 Battleaxe, +??? Cold???) (9??? if Raging)
Defence: 8(+1 Goblin, +1 Tough, +3 Kite Shield, +3 Studded Leather)(7 if Raging)(9 or 8 if Wearing Iron Mask, unlikely)
Goblin Rage 2: if 2hp or below 4+ attack. - 1def. Can multi strike, first strike.
Shield Bash 1: 25% chance to stun small creatures.

Inventory: Iron Mask
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Re: New Dawn Ex-Cons

Postby Zakiel on Mon Jun 06, 2011 1:33 pm

Hey there! I'd like to sign up :D
Behind the Rains in New Dawn Ex-Cons
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Re: New Dawn Ex-Cons

Postby Jacon on Mon Jun 06, 2011 1:33 pm

I'll bite as well.

sign me up for the lottery
Name:"Wears-A-Coat ( Delve Version)
Hp: 3/5
Attack: 4 ( 3 plus warhammer. Two handed.
def: 2 +1 to slashing weapons( Helmet +1)

HP: 5/5 HP
MP: 3/3 MP
ATK: 3 ( +2 two handed bone sword)
DEF: 1
INT: 1

I'm very interested in playing a goblin game. If you create a new one let me know
Come join my game The New Goblin Warriors. viewtopic.php?f=136&t=113403
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Re: New Dawn Ex-Cons

Postby ArcticTornado on Mon Jun 06, 2011 1:34 pm

Sign me up psy! I've always enjoyed playing with you in EFB, and when you DMed for adventuring goblins.
Chief Gets to the Chopper
2/6 HP :: 0/12 Inf
4 Atk :: 5 Def

Inverted Luck
ATK: 4-6 (+2 Brakeblade, +1 Thief Blade, +0/+1 Thief Armor (25%), +0/+1 Short Blade Specialty (50%))
DEF: 6-7(+1 Goblin, +1 Thief Armor, +1 Thick Skin, +0/+1 Leather Helm (50%), +1 Iron Bracer, +1 Iron Bracer)
HP: 5/5
Pack: Very Pointy Pencil, 78 gold pieces, Leather Armor, Dagger, Challenge Note, Random Book, Short Rope
Abilities: Renew (+1 HP, Major Action, touch), Lady Luck (double % chance to most items/abilities, passive).
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Re: New Dawn Ex-Cons

Postby Ziprath on Mon Jun 06, 2011 1:35 pm

I'd like to put my name forward aswell.
The New Goblin Warriors
Scouts Ahead
6/6 Hp +5(Goblin) +1 (Tough)
ATK 7 +1(Goblin) +3(Duel Spears) +1(When using a spear-like weapon) + 1(Helmet) +1(Training)
DEF 6 +1(Goblin) +1(Helmet) +1 (Black wolf cloak) +1 (Tough) +2(Leather Armour)
Traits: Hunter, Spear mastery, First aid, Tough
Items: Backpack, flint and steel, 30ft rope. bedroll and a bottle. Holy symbol. Symbol of Kord, 79 gold, Potion of forest scent, purple vial
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Re: New Dawn Ex-Cons

Postby MakesMumCry on Mon Jun 06, 2011 1:35 pm

yes, sounds well enough, looks good enough, seems fun enough... i would join (if i get choosen)
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Re: New Dawn Ex-Cons

Postby thatguy on Mon Jun 06, 2011 1:41 pm

sounds fun i'll sign up
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Re: New Dawn Ex-Cons

Postby askstoomuch on Mon Jun 06, 2011 1:45 pm

sign me up , the game and art look very promissing this could be very fun :D
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Re: New Dawn Ex-Cons

Postby RandomMerc on Mon Jun 06, 2011 1:49 pm

I'll sign up
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Re: New Dawn Ex-Cons

Postby thinkslogically on Mon Jun 06, 2011 2:04 pm

This looks really cool, but I think I'll stick to the games in already in for now. I'll be following along though - I want to know what's in that cave :)
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Re: New Dawn Ex-Cons

Postby kelten on Mon Jun 06, 2011 2:15 pm

I want to play a bad guy!

Sign me up for the lottery!
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health

In debt:
Dead, but in heaven in the game Hats

Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: New Dawn Ex-Cons

Postby Aelthas on Mon Jun 06, 2011 2:25 pm

Ehh, why not!
Aelthas is in!
Giggles Incessantly
HP: 5/5
ATK: 5 (Short Blade +2, Short Blade [Offhand] +1, Short Blade Specialization +1)
DEF: 6/7 (Half-Plate Armor +3, Goblin +1, 50% chance of +1 from Leather Cap, +1 for being used to it.)
Abilities: Renew (heal 1 HP on touch as a Major Action, must wait one turn after using to use again), Dodge (15% chance to avoid melee damage)
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Re: New Dawn Ex-Cons

Postby LicentiousDey on Mon Jun 06, 2011 2:45 pm

thinkslogically wrote:This looks really cool, but I think I'll stick to the games in already in for now. I'll be following along though - I want to know what's in that cave :)

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Re: New Dawn Ex-Cons

Postby WanderingFelyne on Mon Jun 06, 2011 2:54 pm

I'll join in on the fun.
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Re: New Dawn Ex-Cons

Postby Experiment on Mon Jun 06, 2011 3:16 pm

Up has been signed.
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A Fiesty One
HP: 5/5
Att: 3 (4 vs wildlife)
Def: 3 (4 vs undead)
A bunch of text that I will spare you from.
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Re: New Dawn Ex-Cons

Postby Ralton on Mon Jun 06, 2011 4:34 pm

Signing up is to mainstream for a rad hipster like me. I cooly sign down.
When life gives you lemons, make grape juice, and sit back and watch the world ponder how you did it.
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Re: New Dawn Ex-Cons

Postby Silentobserver on Mon Jun 06, 2011 4:36 pm

I sign left.
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Splatters Gnomes – Walking Armory
HP: 3/5, Att: 4, Def: 4-6
Skills: Battle Tactics (Passive) - +1 Attack
Inventory: Pitchfork, Holey Cloak w/ Bell Clasp, Leather Armor, Leather Cap x2, Pear, Leather Helmet x2, Short Sword x2, Invisibility Potion, Wooden Shield, Broadsword
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Re: New Dawn Ex-Cons

Postby knucklekraken on Mon Jun 06, 2011 6:13 pm

Signing up, down, left, right, hubward, rimward, turnwise and widdershins.
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Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
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Re: New Dawn Ex-Cons

Postby Ralton on Mon Jun 06, 2011 6:49 pm

I love windershins!
When life gives you lemons, make grape juice, and sit back and watch the world ponder how you did it.
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Re: New Dawn Ex-Cons

Postby vid20 on Mon Jun 06, 2011 10:38 pm

singing up up down down left right left right B A start..

except not because I can't give a game enough time right now.

I will however lurk this one whenever I get a moment!
The Ratings War: Be Careful What You Wish For. A forum game that's a bit different.

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Wields-two-shields - Goblin maiden
HP 5/5
ATT: 3 (1 + 2 short blade)
DEF: 5 (2 + Frostward: +2 DEF Melee attacks made against the wearer have a 25% chance to freeze the attacker, making it inactive for the next turn. + 1 light wooden shield)
Back pack
skull - just be glade it's not you
Skeleton key
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Re: New Dawn Ex-Cons

Postby alopex on Mon Jun 06, 2011 11:33 pm

I'm not going to join any fashionable nonsense; I'll keep traditions and sign up!
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Re: New Dawn Ex-Cons

Postby WorstCase on Tue Jun 07, 2011 4:21 am

Sign me up :D
My first Goblins Fancomic 'Risks &Sideeffects':
The second fancomic 'Heimspiel' can be found here (as well as some other Goblins related fan-art): ... se_Comics/
!!!Heimspiel is back!!! At least for now.

And here you'll find the players progress map for the 'Let There Be Hats'-Forumgame: ... g_02-3.png
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Re: New Dawn Ex-Cons

Postby m0rtimer on Tue Jun 07, 2011 4:25 am

Must... Resist... Urge to join. Not enough time. :(

goblin heroes - Completed
threads of reality - in progress
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Re: New Dawn Ex-Cons

Postby Dusk9 on Tue Jun 07, 2011 4:36 am

meh, why not?
Sign me up please.
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Traits: Automatic Combat Rage; Jekyll and Hyde
Tower Game
Dusk ~ Lvl 2 Wraith Rogue ~ Exp: 2/3 ~ Atk: 2 ~ DEX: 1/4 ~ CON 6 ~ HP: 2/8
Skills: Stealth (1DEX/turn); Sneak Attack; Detect Trap (1DEX, R2)
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