Donnigan wrote:I don't think that's us. I think they get slaughtered as a way to show the adventurers power.
Well, "slaughtered" is the wrong verb, but, otherwise? That's about right.
- interlude -
So who's this guy?

This fine fellow was actually my first attempt at making a goblin sprite. I simply doubled LSN's sprites in size and corrected for the thicker, more pixelated lines. It soon became apparent to me, however, that this would not due, so I worked to completely redesign the head. Here were my results.

This the first time I have an alternate, female version of the sprite. Notice that the head is now not round, the fangs have been reduced to a minor underbite, and I've used a different shape for the ears. If you think these sprites look extra familiar, you'd be right! All the goblins sprites in Party Crashers were cut from these two.
After working with the party crasher sprites, I came to an important conclusion -- having bodies be an even number of pixels made it harder to design and detail clothes. There could never be anything set in the center without taking up a full two pixels. Given that, I continued to refine the sprites, eventually getting these guys:

While the biggest change is in the length of the goblin's bodies (now 3 pixels), you can also see changes I've made to the arms and legs, and the fact that the male goblins now have broader shoulders and chests.
When designing sprites for my latest game, I began to have trouble with the goblin's hands. Simply put, the fingers were hard to articulate when the goblin in question was grasping something. Secondly, I had finally created a human sprite, with a better hands model, and compare to that, the goblins' hands were awkward and stand offish. I eventually gave up on detailing individual fingers, differentiating between only the thumb and the rest of the hand's fingers. I had the hands a little bigger when I realized - Thunt's goblins only have four fingers! I shaved the hands one final time to better match Thunt's goblins. As this was both easier to draw with items, and it looked better, I was ultimately very happy with it.