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Zombie Bait (Forum Game)

PostPosted: Sun May 15, 2011 8:07 pm
by LoneStarNorth
SPOILERS:Hey look a new game.


Clan Fourem relocated their village a few generations ago upon learning of a sleeping threat less than a mile away. The new location has proven a boon to the Clan; food is more plentiful, Adventurers are less common, and the surrounding mountains hide the village from nearby human settlements. In fact, the valley is virtually devoid of predators; humanoid, animal, or monster. It is a secret paradise.

But while the Clan Fourem Goblins prosper, the humans of Coppersun have gone through some hard times. Last summer, they were hit by a particularly devastating plague of undeath. It began when humans started dying of unknown causes; it ended with the city guard facing down an enormous swarm of zombies, nearly one fifth of the population. But the guards were well trained, and Coppersun was home to more than a few Adventurers. The existing Zombies were destroyed, but there were still hundreds of people (including many guards) in advanced stages of infection, not yet mindless undead but too far gone to save. The city decided that it would be too cruel to execute those who had already fought so hard to survive, both for the infected and for their families. In the end, it was decided that the best solution would be to exile the infected to a place where they could die on their own terms, and where they wouldn’t pose any further threat.

They were sent to a small valley, hidden from nearby human settlements. Formerly, a secret paradise…

Clan Fourem recalled all of their members from the warcamps and faced down the threat. If they could just send the villagers to a temporary haven, the warriors could lure and lead the zombies somewhere that they wouldn’t pose a threat; a small cave whose entrance was too steep for a zombie to escape. Ideally, this operation could be completed without casualties. Realistically, it would be much more likely to succeed if a small group of warriors entered the cave and kept the zombies from even trying to find a way out. The cave could then be sealed and the threat removed forever.

The Chief, the Teller, and seven of the Clan’s finest warriors volunteered for this task. The Awesomesword was handed over to the Chief’s son for safekeeping. The nine Goblins entered the cave, while their fellow warriors began to lure the zombies in.

Completely unsurprisingly, the cave turned out to be a dungeon crawl.

Also, they’re entering this dungeon naked and unarmed. So as not to dilute their scent. Or something.

Image

RULES OF THE GAME

All creatures have the following stats.

Hp: Hit Points. If it hits 0, you die.
Atk: Attack power. When you attack another creature, you remove this many Hp.
Def: Defense power. When are you attacked, you take this many fewer damage.
Inf: Infection. Being damaged by undead raises this by the amount of damage taken. It starts at 0, but if it reaches 10, you die, then reanimate as a zombie. Recovering Hp does not remove Infection, but there may be ways to heal it…

Goblins start with 5 Hp, 1 Atk, and 1 Def. These stats can be raised by weapons, armour, and shields, among other items. The Chief (who is elected democratically) starts with 6 Hp, 2 Atk, and 2 Def, and can take up to 12 Inf before dying. The Teller (also elected democratically) has the same stats as a normal Goblin, but has a few special powers. They can heal another Goblin by 1 Hp as an action. They can take 1 point of Inf from another Goblin and take it upon themselves as an action. And finally, they are constantly aware of how many undead are present in the dungeon, and knows which, if any, adjacent rooms have an undead presence.

Updates will happen most days, generally between 4 and 6 times a week. I frequently skip Saturdays and often skip either Friday or Sunday (sometimes both). Please do not sign up if you know you can’t commit to this schedule! If you need to miss a day or two occasionally that’s fine. It’s even better if you can provide warning and elect someone to take your actions for you. If you need to take an absence of a week or more you’d BETTER provide warning and a stand-in, or you’ll probably be replaced permanently. You can also allow your fellow clanmates to vote on your actions when you’re away. If we notice you’re away, we’ll vote on your actions regardless if you didn’t let us know and name someone specific to take the wheel for you.

Every update constitutes one turn. On your turn, you can move one room and take one action, or take one action and then move. Actions include attacking, opening chests, interacting with NPCs, moving a second time, and manipulating aspects of the dungeon, like levers or traps or what have you. If you attack, you may not move afterwards. You may not move a second time if you use your first move to enter an unexplored room. You may not move a second time OR a first time if you path is blocked by some obstacle. Talking to your fellow Goblins is a free action. Trading items with fellow Goblins is a free action WITHIN REASON if you are in the same room and not separated by some obstacle. Taking loot dropped after combat is not an action.

Due to Clan Fourem’s latent psychic powers, you can see whatever your clanmates see and can communicate with them no matter how far apart you are within the dungeon. You can’t, however, communicate with any of your Clanmates outside the dungeon.

If you die, you can magically send ONE of your items to another Goblin who’s still alive. Anything else you’re holding becomes taboo and cannot be used thereafter.

Finally, you will not be alone in the dungeon. Unlike dungeon monsters, undead who follow you into the dungeon will wander about the dungeon seeking prey (which includes both Goblins and NPC monsters!). Zombies usually wander randomly, but will pursue any living creature that they notice. Getting injured too many times by a zombie will raise your Inf to 10 and kill you, but anyone killed by a zombie will join their ranks regardless of their Inf.

There are nine waves of undead, and they will enter every tenth turn (turn 10, turn 20, etc). On turn 100, your clanmates outside have been instructed to seal the entrance, trapping the undead inside… and you with them. It is your sworn duty for at least one Goblin to remain in the dungeon until the ninth wave enters. It MAY be possible to escape between turn 90 and turn 100… but that’s up to you to figure out, Clan Fourem!

Anyone can sign up to play* so long as they can commit to the game. To do so, state your Goblin’s name and colour. After we have a full roster, please submit your votes for Chief and Teller. Feel free to do some campaigning if you want one of those jobs. When you post your actions, please put your Goblin’s name at the top of your post, OR include their colour. This will make actions easier to track down amongst strategy talks and chatter from spectators. Speaking of spectators, you are welcome to comment, but PLEASE don’t do so to the point that you drown out the players.

The Dead are on their way. Ready yourselves. And Long Live Clan Fourem!

Goblin Roster:
1. Eats Brains, browny dark reddish (BurnsBees)
2. Falls Down Stairs, pinky-purple (ThinkingOfNames)
3. Business Is Good, peachesque orange, apparently (The kool)
4. Reads Too Much, green (ChroniclerC)
5. Trips On His Feet, blue (SeeAMoose)
6. Wish You Were Here, purple (Kelvara)
7. Lurks In Shadows, grey (Wolfie21384)
8. Omen Of Ends, light blue (ArdentSilver)
9. Gets To The Chopper, brown (ArcticTornado)

*Anyone currently playing in one of my other games must wait until 1 hour after this post is made to sign up. If you’ve been in one of my games PREVIOUSLY but not CURRENTLY, you can sign up freely… but maybe it’s in poor taste? We want to give everyone a chance to play after all… but I’ll leave that up to you.

SPOILERS:But wait a minute, what's up with all those locked roster spaces?

It's my attempt to accomodate people in other time zones. They'll open up after a little while. BUT WHEN? Who knows!

Re: Zombie Bait

PostPosted: Sun May 15, 2011 8:08 pm
by BurnsBees
EatsBrains

EDIT: AHAH!

Anyways, character info. This is the third time bringing this character up, but mostly because none of the games she was in held for a very long time and I think her backstory fits with Zombie bait instead of a goblin I was going to make, Spaz.

Ahem.

Soon after her name was told, she was imprisoned in fear that she might eat others brains out of necessity. During that time she was force feed brains (for no reason except they thought that she could only survive on brains.) She was imprisoned for many years and teased a lot in the cells. One day, a horde of undead broke through and destroyed the village. A lich tried to kill her but missed and got her manacles instead and she fled. After that she ran for a cart where she knowingly stepped on and got trapped in a weird dungeon thing that had several traps and made her come back to life after going through them. She got out of that one some how. During her trips she has a small grasp of the language.

EDIT EDIT: Different colour.

Re: Zombie Bait

PostPosted: Sun May 15, 2011 8:09 pm
by ThinkingOfNames
Falls Down Stairs
#BF00FF

Re: Zombie Bait

PostPosted: Sun May 15, 2011 8:10 pm
by The kool
Totally in. Goblin momentarily.

Re: Zombie Bait

PostPosted: Sun May 15, 2011 8:12 pm
by LoneStarNorth
Holy fuck you guys.

Re: Zombie Bait

PostPosted: Sun May 15, 2011 8:15 pm
by Experiment
Wishes Too Much
#00BFFF

EDIT: I guess I ended up being a little too slow, although I'm the third person to have a name and color in.

Re: Zombie Bait

PostPosted: Sun May 15, 2011 8:15 pm
by SeeAMoose
I want in.
Trips on his Feet

Grrr.... :cry:

Re: Zombie Bait

PostPosted: Sun May 15, 2011 8:16 pm
by PicksUpSticks
An LSN game! Count me in!


EDIT: Wait, only 3 spots open... Great I want sleep, but I also want in this game :lol:

Re: Zombie Bait

PostPosted: Sun May 15, 2011 8:17 pm
by LoneStarNorth
No, no, too late. Check the initial post. You can try to wait for the next three spots to open up I guess...

Re: Zombie Bait

PostPosted: Sun May 15, 2011 8:19 pm
by The kool
o.o

And I only read the intro before posting, not the rules part. I guess some people said "LSN! IN!!!"

Re: Zombie Bait

PostPosted: Sun May 15, 2011 8:20 pm
by ThinkingOfNames
LoneStarNorth wrote:Holy fuck you guys.


Pure luck. I WAS camping, but i had just rebooted, refreshed the subforums' tab JUST IN CASE..... and speed thought a name and color...

Seriously 5 mins earlier and i was missing my chance. Like the other times. -_-;

Re: Zombie Bait

PostPosted: Sun May 15, 2011 8:27 pm
by The kool
I shall be Business-Is-Good (#FF4000), for now, unless I come up with a better name. If everyone likes it, though, I shall keep it.

Re: Zombie Bait

PostPosted: Sun May 15, 2011 8:46 pm
by ArdentSilver
Dibs! I would totally be a goblin called "For-the-Good-of-the-Many" (or perhaps, his brother "For-the-Glory-of-the-Few".)

Of course, you realize that now the characters in Arena-Slaves are honor-bound to catalyze an undead horror as much as possible, yes? :lol:

Re: Zombie Bait

PostPosted: Sun May 15, 2011 9:57 pm
by ThinkingOfNames
Who's to say it's not already done.

"Not Important" might have been named after the stunned Teller, in shock of the horror he would someday cause, answered "It's not important." to a goblin's concern toward him/her.

I'm sure he has already risen from the dead, infested the Owlbear and is slowly making it's way out of the arena gathering an ever bigger horde of zombies. Maybe i should have named myself "Dreams While Awake" or "Dreams of Conspiracies" after all.... Next time. ;P

Re: Zombie Bait

PostPosted: Sun May 15, 2011 10:14 pm
by ArcticTornado
I can't read the spoilers ATM, so I'm going to post a character now and get back to this in a couple of hours on a real computer.
Gets to the choppa

Re: Zombie Bait

PostPosted: Sun May 15, 2011 10:15 pm
by BrokenCastle
Gah, you could at least have told us if you are going to sleep or not.

Now I really need to make up my mind on if I will stay up all night in case you log on, or if I must sleep now and camp in the morning.

Re: Zombie Bait

PostPosted: Sun May 15, 2011 10:17 pm
by m0rtimer
Posting this so I'll only have to copy/paste later today. :shifty:

twitches

Re: Zombie Bait

PostPosted: Sun May 15, 2011 10:19 pm
by michael7050
ME JOIN ME JOIN!

EDIT:

DAMN!

Now I have to face off against a load of campers!

Man, I've wanted to get into every single LSN game since LDD, but NOOO, I always fail :(

Oh well, maybe this time I'll have a shot.

Kelvara wrote:Amazing how many people don't read the post, or even notice the LOCKED.

You think I was going to waste time READING the intro, when there was a chance I might get into an LSN game?

Re: Zombie Bait

PostPosted: Sun May 15, 2011 10:20 pm
by Kelvara
Amazing how many people don't read the post, or even notice the LOCKED.

Re: Zombie Bait

PostPosted: Sun May 15, 2011 10:25 pm
by knucklekraken
Kelvara wrote:Amazing how many people don't read the post, or even notice the LOCKED.


What, you mean you're not just foaming at the mouth for another LSN game? Regression to a mindless, animal state is common under these circumstances. Overexposure to awesomesauce of this magnitude is a powerful and dangerous thing.

Some of us are just better at controlling it than others.

That said, I have to stop typing like a civilized person so I can concentrate on not drooling with anticipation.

Re: Zombie Bait

PostPosted: Sun May 15, 2011 10:28 pm
by michael7050
knucklekraken wrote:
Kelvara wrote:Amazing how many people don't read the post, or even notice the LOCKED.


What, you mean you're not just foaming at the mouth for another LSN game? Regression to a mindless, animal state is common under these circumstances. Overexposure to awesomesauce of this magnitude is a powerful and dangerous thing.

Some of us are just better at controlling it than others.

That said, I have to stop typing like a civilized person so I can concentrate on not drooling with anticipation.


Hey, hey, wait your turn! No fair, you were in like ALL of LSN's games, and I have to compete with that!?

Regression to a wild beast mentality is PERFECTLY normal under these circumstances!

Re: Zombie Bait

PostPosted: Sun May 15, 2011 10:29 pm
by Kelvara
Sure, I'm excited, but I at least skimmed the post and read the part where the rules for joining are before attempting a sign-up (good thing I did too).

Re: Zombie Bait

PostPosted: Sun May 15, 2011 10:36 pm
by knucklekraken
Oh, don't worry. I'm not greedy enough to take a spot in a third game just yet. I need to wait just a bit longer. Maybe the next one. Heck, Shakes could still be alive during this one. What's a few generations when you're a legend?

Re: Zombie Bait

PostPosted: Sun May 15, 2011 10:37 pm
by ChroniclerC
Remember kids! Read, or the owl will eat you!

Re: Zombie Bait

PostPosted: Sun May 15, 2011 10:37 pm
by michael7050
:shifty: