Tower game: (Old Betting station)

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Tower game: (Old Betting station)

Postby kelten on Fri Mar 25, 2011 3:22 am

Feeling lucky in a specific game?
Decided who will capture the flag?
Which goblin will die?
Do you think Falahris will abandon another game?
Know what Star's forth game is about?

Well then, this is your chance to make cash from that!

MUD'S BETTING STATION and KELTEN'S CASH LENDING

Place your betts in any game!
High risk = good Odds
Low risk = Bad Odds

Gold is confiscated and bet is invalid if you bet on a game you have created. What you didn't read the fine print?

Dlover, undead fighter
//STR 4 (3 base, +1 fighter)
//DEX 4 (3 base, +1 fighter)
//CON 0 (undead)
//HP ?/?
//Dark armor, (DR 2, Hp 6/6)
//sword +2


Beamstalk
goblin Rogue
//STR 2 (3 base, -1 size)
//DEX 4 (3 base, +1 size)
//CON 4 (3 base, +1 goblin)
//hp 8/8
//Crossbow +1, 10 bolts
// Studded Leather Armor. (DR 2 4/4hp)

Wohoo, Rabit
//STR 2 (3 base, -1 size)
//DEX 5 (3 base, +1 size, +1hair)
//CON 4 (3 base, +1 hair)
//HP 8/8
//magic hat (stores a lot of things)
gold ??? -15

Burnes bees
//goblin mage
//STR 2 (3 base, -1 size)
//DEX 4 (3 base, +1 size)
//CON 4 (3 base, +1 goblin)
//HP 8/8

Worstcase
//goblin roghe
//STR 2 (3 base, -1 size)
//DEX 5 (3 base, +1 size, +1rough)
//CON 4 (3 base, +1 goblin)
//HP 8/8
//club +1 attack
//round shield +1 defence
Inventory normal clothing small sized, leather boots and a bag of trap building tools
Cash 4 gold

//Warlock
//STR 3 (3 base)
//DEX 3 (3 base)
//CON 0 (0 undead)
//HP ?/?


//Knuckelkraken (spear)
//STR 2 (3 base, -1 size)
//DEX 4 (3 base, +1 size)
//CON 4 (3 base, +1 goblin)
//HP 8/8
//Poisoned Reforged Magic Spear +5
//Reforged Chain Shirt (DR 3, Hp 15/15)
//Hydrahide Shield +3 def, fire immunity
Inventory: Imbued Skull,
gold: 480 gold

//PicksUpSticks
//STR 2 (3 base, -1 size)
//DEX 4 (3 base, +1 size)
//CON 4 (3 base, +1 goblin)
//HP 8/8

//m0rtimer the rough
//STR 0.1 (3 base, -2.9 size)
//DEX 9 (3 base, +3 size, +2 mouse, +1rough)
//CON 1 (3 base, -2 size)
//HP 2/2
//cash 861 gold!
//and a cheese!

//Aelthas (pick a class)
//STR 2 (3 base, -1 size)
//DEX 4 (3 base, +1 size)
//CON 4 (3 base, +1 goblin)
//HP 8/8

//IsADrunkMage
//STR 2 (3 base, -1 size)
//DEX 4 (3 base, +1 size)
//CON 4 (3 base, +1 goblin)
//HP 8/8
//Quarterstaff (+1, poisoned)
//6x Potion of Healing (3HP)
//*Battleaxe (+3, poisoned)
//Blade Venom

//Darken
//STR 3 (3 base, -1 size, +1 fighter)
//DEX 6 (3 base, +1 size, +1 kobold, +1 fighter)
//CON 3 (3 base)
//HP 12/12
//Shortsword (+2)
//*Serrated Short Sword (+2/+3 damage)
//*Chainmail (DR 3, 9/9HP)
//7x Manticore Spikes

//Mud
//STR 3 (3 base)
//DEX 4 (3 base, +1 human)
//CON 3 (3 base)
//HP 6/6
//Quarterstaff (+1)
//*Greataxe (+4)
//Chainmail (DR 3, 9/9HP)
//*Drow chainmail (DR 3, 6/6HP)
//*new things

//Mackenzie the plum
//STR 5 (3 base, +1 fighter, +1 human)
//DEX 4 (3 base, +1 fighter)
//CON 3 (3 base)
//HP 12/12
//*Shortsword (+2)
//Shortsword (+2)
//*Dagger (+1)
//Dagger (+1)

//Ispeth
//STR 4 (3 base, +1 lizardfolk)
//DEX 3 (3 base)
//CON 3 (3 base)
//HP 9/9
//Quarterstaff (+1)
//Leather Armour (DR 2, 6/6HP)
//*Greatsword (+4)
//*Chainmail (DR 3, 7/9HP)
//+75gp

//Mages
//Mages can cast a number of spells. This can take more than one action, depending on the complexity of the spell.

//Cantrips : free action, light, pretty visuals, other minor effects with little to nothing to do with the mechanics, same hex.
//Shield : 1 action, magical shield (+2 to parry), lasts 3 turns, 1 touched target.
//Blast : 1 action, magical attack, may be dodged but not parried, uses your DEX, effective STR 2, 1 target in same or adjacent hex.
//Mage Armour : 2 actions, magical armour (DR 2, 6HP), lasts three turns, 1 touched target.
//Magic Missile : 2 actions, magical attack, can be neither dodged nor parried, effective STR 4, line of sight.
//Fireball : 3 actions, magical attack, 2 points of damage to all in the hex, regardless of armour, same or adjacent hex.

//Clerics
//Like mages, clerics have a spell list:

//Cantrips : free action, light, pretty visuals, other minor effects with little to nothing to do with the mechanics.
//Holy weapon : 1 action, adds +1 to touched weapon, lasts 3 turns.
//Holy shield : 1 action, adds +1 to touched shield, lasts 3 turns.
//Holy armour : 1 action, +1 to touched armour, lasts 3 turns, 1 touched piece of armour.
//Heal : 1 action, cures the cleric's CON score in HP to a touched creature.
//Mend : 2 actions, fixes damaged items (armour, etc), any damaged items touched for duration of spell

//Necromancers
//2 actions: poison a weapon for 5 turns
//4 actions: Raise undead, same stats as the one you raise divided in half
//1 action: control undead: all undad around you fallow one simple comand
Last edited by kelten on Sat Jun 04, 2011 5:42 pm, edited 13 times in total.
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: Mud's Betting station

Postby vid20 on Fri Mar 25, 2011 3:29 am

1g on Falharis abandoning another game!

also, 1g on all the goblins dieing in Warlocks game.
The Ratings War: Be Careful What You Wish For. A forum game that's a bit different.

Destiny of the Stonetear Clan
Wields-two-shields - Goblin maiden
HP 5/5
ATT: 3 (1 + 2 short blade)
DEF: 5 (2 + Frostward: +2 DEF Melee attacks made against the wearer have a 25% chance to freeze the attacker, making it inactive for the next turn. + 1 light wooden shield)
Back pack
skull - just be glade it's not you
Skeleton key
Leather Armor +1
Jar of Blue Energy

Escape from Brassmoon
Kritanta - kobold rogue. -died turn 135 RIP
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Re: Mud's Betting station

Postby m0rtimer on Fri Mar 25, 2011 3:30 am

5 gold on all goblins dieing in Warlock's game... Multiple times.
ME JAM STICK IN STONE. ME CREATE LEVER.

goblin heroes - Completed
threads of reality - in progress
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Re: Mud's Betting station

Postby knucklekraken on Fri Mar 25, 2011 3:31 am

1g on one or more goblins surviving Warlock's game.

5g on Falahris not getting enough players because nobody trusts him to go through with it.
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
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Re: Mud's Betting station

Postby kelten on Fri Mar 25, 2011 4:38 am

Image
worstcase
bet note (price 3p) 3 people stuck in the first area until they die in unlucky 13. 4 gold if true.

BurnsBees
4 gp that Random Merc will not update Tale of a Clan for at least a day. 6gp if true.

pointsthingsout
I wish to bet 1/4 of my soul that the first room of traps I am in in Unlucky 38, will not kill me.
Mud wont take the bett, but kelten takes it smiling...
uhoh...

Donnigan
5gp that the Red team will win the Capture the Flag Game #3, 10gold if true

5gp that BleedProfusely will come back to life in the Hats Game. 7gold if true

Aelthas
Bet note (price 3 gold, 5 silver, and 2 copper) Blue flag team wins the game! If true 5gp 8sp 3cp

Kraken:

Bette note (price 1gp): A Immortal in warlocks game!Two gold value if true!


Bette note (price 5gp): No one trusts Falahris! Game wont even start!Ten gold and two silver if true!

VId20:
Bett note (price 1gp): Falharis abandones the game again... one gold one silver if true.

Bett note (price 1gp): Slaughter house warlock stile! (everyone dies) Worth two gold if true!


M0rtimer:
Bett note (price 5gp): Mass Slaughter house warlock stile! (everyone dies and dies and...) Worth twelve gold if true!

13 killcount will stand at atleast 7 deaths, within 2 updates from time of writing. 5gp, if true 7gp, 2 sp, 5cp


Picks up sticks:
Image
collected!

Dlover: cash collected
Image

SPOILERS:it will be updated once per day.
Oh, and there will be pictures!
:wink:
Last edited by kelten on Sun Mar 27, 2011 3:16 am, edited 5 times in total.
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: Mud's Betting station

Postby Dlover on Fri Mar 25, 2011 5:10 am

Well, everyone deserves a uhh... how many games have been abandoned? Anyway, everyone gets the benefit of the doubt with me.

I feel like betting that at least one person (other than me) will join the new game, but I'm broke :gonk: Oh well, I know where to go!

*transition to money lending*

... Well, damn. Can't even get money here since I don't have a soul to trade.... If I could get some good weapons though, I may be able to rob the place...

lessee, I'll need a weapon, which I could get in most shops, but first I'll have to get some... Oh. Huh.
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Re: Mud's Betting station

Postby kelten on Fri Mar 25, 2011 5:12 am

Dlover wrote:Well, everyone deserves a uhh... how many games have been abandoned? Anyway, everyone gets the benefit of the doubt with me.

I feel like betting that at least one person (other than me) will join the new game, but I'm broke :gonk: Oh well, I know where to go!

*transition to money lending*

... Well, damn. Can't even get money here since I don't have a soul to trade.... If I could get some good weapons though, I may be able to rob the place...

lessee, I'll need a weapon, which I could get in most shops, but first I'll have to get some... Oh. Huh.


you can take a lone...
Worry about paying back later
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: Mud's Betting station

Postby BeamStalk on Fri Mar 25, 2011 5:31 am

Never trust a man with an eye patch...
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Eatssocks - Level 21 Goblin Rogue - Steamwheedle Cartel Server
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Re: Mud's Betting station

Postby Warlock on Fri Mar 25, 2011 5:33 am

Warlock wanders up to the betting station.

"50 gold that "First-To-Die" fails to live up to his name", Warlock says with a grin.
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Re: Mud's Betting station

Postby Dlover on Fri Mar 25, 2011 5:38 am

hmm... I'll loan out 5 gold, and bet it on someone other than me joining the Exiles game.

Edit: Damn. I posted this before I even checked to see if anyone else had joined yet. Well, I'll still bet on it starting.
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Re: Mud's Betting station

Postby PicksUpSticks on Fri Mar 25, 2011 6:33 am

I would like a 5g loan.

1g on Falahris new game not reaching 4 pages.
Threads of Reality
Picks The Plan - Goblin Warrior
Level 1
Tower Game
Zombie Picks Up Sticks - Zombie Shaman
Cantrips/Inflict - 1 | Debuff/Buff - 2 | Suggestion - 3
Clan Rampage
Breaks A Leg - Goblin Knee Basher
Alive and stupid.
Goblin Heroes- PicksUpSticks - Completed
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Re: Mud's Betting station

Postby knucklekraken on Fri Mar 25, 2011 6:38 am

Warlock shouldn't be allowed to make that bet, but if he is, I want to make it too. Fifty PLATINUM.
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
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Re: Mud's Betting station

Postby kelten on Fri Mar 25, 2011 6:54 am

To warlock and knuckle

You will need to take a lone... :evilgrin:
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: Mud's Betting station

Postby knucklekraken on Fri Mar 25, 2011 7:01 am

I don't need anything of the sort. I have the money.
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
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Re: Mud's Betting station

Postby PicksUpSticks on Fri Mar 25, 2011 7:16 am

No you dont

*Takes out KnuckleKraken's 50 platinum*

50 platinum on warlocks bet.
Threads of Reality
Picks The Plan - Goblin Warrior
Level 1
Tower Game
Zombie Picks Up Sticks - Zombie Shaman
Cantrips/Inflict - 1 | Debuff/Buff - 2 | Suggestion - 3
Clan Rampage
Breaks A Leg - Goblin Knee Basher
Alive and stupid.
Goblin Heroes- PicksUpSticks - Completed
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Re: Mud's Betting station

Postby knucklekraken on Fri Mar 25, 2011 7:24 am

What, did you think I bet ALL my money? I've been adventuring for years!

Also, give me that. *puts five spears to Sticks's throat*
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
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Re: Mud's Betting station

Postby Warlock on Fri Mar 25, 2011 10:03 am

Warlock laughs, "I also have much money. I've been killing adventurers for years. It's amazing how much they carry on them all the time."
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Re: Mud's Betting station

Postby kelten on Fri Mar 25, 2011 10:48 am

Image
Sticks, that gold is mine. Take a lone!
To bad Mud wouldn't except the 50pp bet...


Sticks gets a lone of five gold. 40% rent...same for you Dover

Image

oh, there was a fineprint. Warlock lost 50 gold
Gold is confiscated and bet is invalid if you bet on a game you have created. What you didn't read the fine print?
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: Mud's Betting station

Postby knucklekraken on Fri Mar 25, 2011 10:53 am

I went back and looked for that fine print. It's not there. Plus, you only didn't take my bet because you knew I'd win. This place is rigged.
Avatar by arles.

Member of the Irregulators. Reticulating splines since 2011.

Here are stats for a player race I created, compatible with 3.5 D&D. Please steal.

SPOILERS:Tasty People
+2 Charisma: Tasty People have strong natural pheromones.
-2 Wisdom: Tasty People have a racial predisposition for making bad decisions.
When faced with an encounter involving a predatory creature, a Tasty Person must make a Charisma Check. If the DC (15) is met, the creature will attack the Tasty Person to the exclusion of other targets who are not also Tasty People who have met this DC. The DC should be modified for monsters with a strong sense of smell, I leave this to your discretion as a DM. The monster is not forced to attack the Tasty Person if doing so would cause it to take an attack of opportunity.
A Tasty Person's starting class should be treated as his favored class.

Tasty People speak Common.
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Re: Mud's Betting station

Postby kelten on Fri Mar 25, 2011 10:57 am

SPOILERS:
kelten wrote:Place your betts in any game!
High risk = good Odds
Low risk = Bad Odds

[size]Gold is confiscated and bet is invalid if you bet on a game you have created. What you didn't read the fine print? [/size]

Actually Im not accepting your gold because the bet was ether won or lost by the time i had time to update.
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: Mud's Betting station

Postby PicksUpSticks on Fri Mar 25, 2011 11:03 am

I take out another 45g loan, bringing me to 50g total.

50g on Whooh being Caine.
Threads of Reality
Picks The Plan - Goblin Warrior
Level 1
Tower Game
Zombie Picks Up Sticks - Zombie Shaman
Cantrips/Inflict - 1 | Debuff/Buff - 2 | Suggestion - 3
Clan Rampage
Breaks A Leg - Goblin Knee Basher
Alive and stupid.
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Re: Mud's Betting station

Postby BeamStalk on Fri Mar 25, 2011 11:10 am

BeamStalk wrote:Never trust a man with an eye patch...


No one ever listens to me...
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Re: Mud's Betting station

Postby BurnsBees on Fri Mar 25, 2011 11:12 am

Hmmm...I give Exiled a week to run, at most.

Oh and I was wondering about the soul thing, what can I get out of it?
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Re: Mud's Betting station

Postby kelten on Fri Mar 25, 2011 11:32 am

Bet note (price 50g): Whooh is Caine. If true you get 150gp

50 gold maybe Burns?
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Joined: Thu Sep 23, 2010 3:14 am

Re: Mud's Betting station

Postby BurnsBees on Fri Mar 25, 2011 11:43 am

Bah, I want power. Not money. Anyways, 50 isn't that much.
Beware of the ducks with bombs. They know who you are and they are out to get you.
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BurnsBees
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