Escape From Brassmoon: COMPLETE! [Epilogue on p. 132]

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Re: Escape From Brassmoon: COMPLETE! [Epilogue on p. 132]

Postby BurnsBees on Sat Oct 08, 2011 4:38 am

Squeee! That was awesome! Great game ECR!
Beware of the ducks with bombs. They know who you are and they are out to get you.
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Re: Escape From Brassmoon: COMPLETE! [Epilogue on p. 132]

Postby ArcticTornado on Sat Oct 08, 2011 4:56 am

Words cannot express how awesome this entire game has been.
Chief Gets to the Chopper
2/6 HP :: 0/12 Inf
4 Atk :: 5 Def

Inverted Luck
ATK: 4-6 (+2 Brakeblade, +1 Thief Blade, +0/+1 Thief Armor (25%), +0/+1 Short Blade Specialty (50%))
DEF: 6-7(+1 Goblin, +1 Thief Armor, +1 Thick Skin, +0/+1 Leather Helm (50%), +1 Iron Bracer, +1 Iron Bracer)
HP: 5/5
Pack: Very Pointy Pencil, 78 gold pieces, Leather Armor, Dagger, Challenge Note, Random Book, Short Rope
Abilities: Renew (+1 HP, Major Action, touch), Lady Luck (double % chance to most items/abilities, passive).
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Re: Escape From Brassmoon: COMPLETE! [Epilogue on p. 132]

Postby Aelthas on Sat Oct 08, 2011 1:10 pm

This was wonderful. Thank you.
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HP: 5/5
ATK: 5 (Short Blade +2, Short Blade [Offhand] +1, Short Blade Specialization +1)
DEF: 6/7 (Half-Plate Armor +3, Goblin +1, 50% chance of +1 from Leather Cap, +1 for being used to it.)
Abilities: Renew (heal 1 HP on touch as a Major Action, must wait one turn after using to use again), Dodge (15% chance to avoid melee damage)
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Re: Escape From Brassmoon: COMPLETE! [Epilogue on p. 132]

Postby Warlock on Sat Oct 08, 2011 5:16 pm

I really, really, really want to see "Descent". I even more want to play in it. This was awesome! Thanks again, ECR!!!
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Re: Escape From Brassmoon: COMPLETE! [Epilogue on p. 132]

Postby notimportant on Sat Oct 08, 2011 9:48 pm

Awesome game. As a lurker, I want to praise both ECR and the players for their combined effort to make this game fun to follow. One day, I will catch ECR's dice by surprise and get into one of his games... though I suppose the odds have gotten worse.

Was there a room under the bridge to Descent's entrance, or just a death pit?
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Arena slave:
Not Important HP 0/5 ~ Atk 1+1 ~ Def 1 ~ App 0 ~ Traits: None ~ Items: Dagger
Lived an unfulfilled live, but got redemption in the Hats afterlife.

Goblin hero:
States-the-obvious HP 6/8 ~ Atk 17(2+13+2) ~ Def 26(3+22+1) ~ Cha 44(0+44)
Executed by a deranged monarch

Echo HP: 9/10 ~ Status: Living happily ever after ~ Tomfoolery level: Sufficient
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Re: Escape From Brassmoon: COMPLETE! [Epilogue on p. 132]

Postby EvilCoatrack on Sat Oct 08, 2011 10:01 pm

notimportant wrote:Was there a room under the bridge to Descent's entrance, or just a death pit?

Initial plan was for a death pit, filled with grues, most likely. But now that you mention it, I probably would have had it link up with the Descent if someone had jumped down there with the cloak on.
So I run some forum games:
Read Into Brassmoon City, a 52-turn completed prologue to EFB done entirely within 2 days.
Check out the Escape from Brassmoon, Complete at 171 turns!
Discover the Destiny of the Stonetear Clan, currently in progress.
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Re: Escape From Brassmoon: COMPLETE! [Epilogue on p. 132]

Postby MadBoat on Mon Oct 10, 2011 10:28 am

I think that ties up most loose ends quite nicely, thanks ECR. I'm rather pleased the ninja got ganked by the same deus ex machina crap he'd been pulling on us all game. Nice work on the ship, btw.

Right, so, thanks for GMing, ECR, that was great fun :-j.
Last Ditch Dungeon: Teller Hideous Mole SWEET GLORIOUS VICTORY!
Escape from Brassmoon: Sarus, Foe of the Floating Maw ESCAPED! WOOT!
Crappy Art Cave of Doom: Mops Up : DIED AT THE HEIGHT OF MY GLORY! HOW NOBLE!

Loot!:Herr Henry von HeffleHocken, Hobgoblin Hero
WND: 4
ATK 9: 1 (Hero) + 2 (mighty pen) + 6 (pipe of Badassery)
DEF 2: 0 (Hero) + 1 (Leprechaun Lamp) + 1 (Accounts Ledger)
FAB 14: 0 (Hero) + 4(Leprechaun Lamp) + 2 (mighty pen) + 6 (Accounts Ledger) + 2 (pipe of badassery)
Gear: s1: Leprechaun Lamp(Creates Rainbows! Creates light! 30% chance for Moar Lewt!)
s2: Pipe of Badassery (Makes you a badass! Also makes you talk like Helen Keller!)
s3 Accounts Ledger (Giant friggin' blank book! Very pretty! Contains Blank Paper Pages of Potential!"
s5: Mighty Pen( 5% chance to break swords! +1 Def against swords! Creates caligraphic characters on command!"
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Re: Escape From Brassmoon: COMPLETE! [Epilogue on p. 132]

Postby CrystalOfRoses on Tue Oct 11, 2011 3:57 pm

I... I don't think I believe it's over, yet.

I mean, I keep coming back. Every day, looking for this thread. But... there's nothing new! And yet... compelled to come back and check, again, and again, and again, and again. :o

I... I think I might have a problem, guys. :gonk:
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Re: Escape From Brassmoon: COMPLETE! [Epilogue on p. 132]

Postby vid20 on Tue Oct 11, 2011 4:38 pm

Thank you so much for running this game ECR. I just read it from the start to the finish again and it made me smile, a lot. (it also took a lot of time, but totally worth every second of it!)

Thank you for letting me bring Krit to life, and thank you for being a great DM.

I'm still amazed that you managed to run this while also doing your BAR's and study etc. Seriously, so impressive.

Anyway, I don't really know what else to say but thanks, so I guess I'll say thanks again.

The Ratings War: Be Careful What You Wish For. A forum game that's a bit different.

Destiny of the Stonetear Clan
Wields-two-shields - Goblin maiden
HP 5/5
ATT: 3 (1 + 2 short blade)
DEF: 5 (2 + Frostward: +2 DEF Melee attacks made against the wearer have a 25% chance to freeze the attacker, making it inactive for the next turn. + 1 light wooden shield)
Back pack
skull - just be glade it's not you
Skeleton key
Leather Armor +1
Jar of Blue Energy

Escape from Brassmoon
Kritanta - kobold rogue. -died turn 135 RIP
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