Goblin Defence (Forum Game)

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Re: Goblin Defence (Forum Game)

Postby kelten on Wed Jan 26, 2011 5:57 pm

Hits-to-hard: Fire, you light a fire right holder, then right left below?
Good. Rub stick together work.
Defiant do a much. Hits opens chest, not care to run around.

SPOILERS:fox, change color, you look like fire
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

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Re: Goblin Defence (Forum Game)

Postby ThinkingOfNames on Wed Jan 26, 2011 5:58 pm

Play with Fire will examine the note on the wall while making sure he ain't under that thing in the ceiling.

"Guys be careful, there ought to be traps around."

Once done reading the note, play will inspect the Braziers.


(I'm gonna bet the statues and maybe the dungeon will need Defiant, Hides, Rides and myself to solve. I think if we each touched the tile matching our color on the statue (whose shape is reproduced in the first room.) it would do something, the question is what, let's try not to break anything or die before we get a chance to check that out.)

(I will also take a wild guess and bet the chest contain something related to the puzzle in this room, which seems obvious to me: We need to light up the braziers in the patter matching the symbols above the breach doors. I'm just checking the note first to be sure someone does. If nothing in the chest allow us to light up the braziers then i probably need to touch them, possibly using some kind of charge i gained from the statues?)

If i'm right with my wild guess and the note expose we are supposed to light up the brazier i will try to touch the right most of the first row and see what that does.

I really don't trust that button and the thing above it so i will stay away from under it and let someone else mess with that.

(When we head out to meet the adventurer want to try out my guess with the statues, guys?)
Goblin Defence Lt. Play With Fire Unknown Duration Hiatus
Zombie Bait Zombie Falls Down Stairs Game Ended
Awesomesword Wanes Drill Sergeant
HP: 5/5, ATK:2, DEF: 5
Gargoyle Horn (+1, Ablate 1 def), Chainshirt(+3) & Buckler (+1)

Destiny of the Stonetear Clan Saves The Realm
HP: 4/5, ATK: 4 (Orcish Hand Axe: +2 ATK 1h. Parry 2., Light Axe: +1 ATK. off-hand. 3 Damage when Thrown, Recoverable if target dies.), DEF: 2 (+1 Goblin)
Pack: [Gem of Defense: Can be permanently applied to a piece of non-magical equipment to make the item magical and grant it +1 Defense in addition to its other stats.], [Firestick: Causes 2-5 Fire damage at range. 1h. Major Action. 3 charges.] , [Empty Jar]
Abilities: Soul Siphon (Minor Action: Heal 1 HP of target ally at touch range. Costs Saves 1 HP. No cooldown.) (Swings/Rounds: 1/1)
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Re: Goblin Defence (Forum Game)

Postby LoneStarNorth on Wed Jan 26, 2011 6:57 pm

Eats A Weird Bug

I casually stroll in a wide circle around the deer, then suddenly turn and charge. I jump onto its back and try to crush its neck in my jaws like what mountain lions do.

Goblins are distantly related to mountain lions.

Seriously.
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Re: Goblin Defence (Forum Game)

Postby Kelvara on Wed Jan 26, 2011 7:55 pm

I assumed the same thing about the braziers and the six pip symbols, that we light the ones corresponding to the red dots to get them to open. I'm not so sure about the statue puzzle, also note that the door colors and the colored symbol in this room are in different orders, so I'm not sure which order to even use.

To Be Decided

To Be Decided puzzles over the puzzling puzzles in puzzlement. "Hmmmmmm..."

This indecision was very not in character, so she decides to hit the button while not standing directly under the thing in the roof. "I sure hope this dispenses a torch."
If a torch does indeed come out, she'll catch it and light the last torch on the top row, and the first and last torch on the bottom row.

OOC: I really hope this is what it does, and it doesn't kill me, but I feel like we're so short on time, waiting another turn to find out what the button does will be too much.
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Re: Goblin Defence (Forum Game)

Postby Falahris on Wed Jan 26, 2011 9:26 pm

Rides goes down and opens the chest, hoping for some sweet loot. :)
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Re: Goblin Defence (Forum Game)

Postby dungeonmasterchris on Wed Jan 26, 2011 10:38 pm

Hides shakes his head at Eats' antics. Perhaps, in the deer's struggles, it will trip and break a leg. Perhaps Eats will do the same. Either way, Hides should probably have medical support ready for his friend. He waits for the inevitable...
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Re: Goblin Defence (Forum Game)

Postby Ratha on Thu Jan 27, 2011 2:54 pm

Turn 5:

Three goblins head for the chest. Defiant takes his time, but Hits and Rides go straight there. Rides was closer though, and manages to get there first.

Opening the chest, what will he find? A weapon? Armour? Mystical Wands? Vast Treasure?

He pulls out... A Two-Goblin Saw!

...

A Two-Goblin Saw? What's he going to do with that? This thing is much too big to wield as a weapon. I guess if you wanted to chance missing with something that would swing so slowly...

Rides puts the saw in inventory though. You never know...

Foxes, meanwhile, reads out the contents of the note. "Free lit torch dispensor. Warning: Do not stand under while using."

This is lost on To Be Decided, who already knows what the button does just by looking at it. She pushes the button and neatly catches the torch that comes out.

Meanwhile, Play inspects the braziers.

"Guys be careful, there ought to be traps around."

Image

Meanwhile, outside, Eats a Weird Bug hunts deer. He leaps onto the deer, grabbing on and trying to bite it. But he finds himself unable to do anything substantial to it when unaided and unarmed. It quickly runs off, with Eats hanging on. Hides, who had been preparing to help with first aid when Eats failed, finds himself left behind.

Image

While Eats finds himself carried to a new location.

Image

Meanwhile, Nightgaunt just seems to have spaced out in front of the door.

Image

Rides checks on the location west of the tree. Still nothing.

Image

Image

Two Goblin Saw:
att: +2
Only a 10% chance to hit while wielded.
When used by two goblins, it cuts stuff.

Torch:
Att: +1, lights stuff on fire, makes light.

Reminder: Adventurers arrive on turn 10.

SPOILERS:To Be Decided figured it out right away. No note needed. Nice work.

Also, you opened a chest! Hooray!

Edit: Oh Yeah, and the statues are facing West. I remember that was asked.
God School signups are closed, but visit anyways!
Goblin Defence in progress!
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If so, please contact us. He was last seen falling out of the universe, near Hats.

Arena Slaves:
Keeper of Doors
HP: DEAD --Att: 2 --Def: 4 --App: 8

Adventuring Goblins (Victory!)
One Hand
HP: 5/5 --Att: 4 --Def: 2 --Int: 1
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Re: Goblin Defence (Forum Game)

Postby LoneStarNorth on Thu Jan 27, 2011 3:36 pm

Eats A Weird Bug

I see if I can cause the deer to run into the tree and kill itself by twisting its head in that direction. If that fails I'll leap off its back and head north. I think I can only move one space if I take an action? But if that's not the case I'll also move east to the dungeon door.
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Re: Goblin Defence (Forum Game)

Postby dungeonmasterchris on Thu Jan 27, 2011 3:54 pm

Hides follows Eats, hoping against hope that he doesn't get himself killed by a Magulibeyut damned deer. If he does kill the deer at the tree, then Hides will attempt to gather some of those apples. If Eats doesn't kill the deer, Hides will proceed to the dungeon door.
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Re: Goblin Defence (Forum Game)

Postby kelten on Thu Jan 27, 2011 3:59 pm

Hits-to-hard cool, a saw! lets cut down the ladder so only we can use it, and move it around.
wait... uhm...

Saw good. We cut useful ladder from ladder? Me help with that!
Last edited by kelten on Thu Jan 27, 2011 4:06 pm, edited 1 time in total.
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: Goblin Defence (Forum Game)

Postby Kelvara on Thu Jan 27, 2011 4:04 pm

Well, I figured there was like a 30% chance of it just shooting a blast of flame and killing me. :P
I was really hoping I could light the torches too, but I guess not. =/

To Be Decided

TBD looked at her glowy new torch; not a glorious weapon, but it was a start.
"Ok, someone else should try to get another torch, but it may only work once. In the mean time, I'm going to let someone in to grab that other chest. Please hurry because we don't know if the door will stay open."
She then lights the three torches corresponding to the door for the other chest, waits for someone to quickly loot it, then (if possible) lights all the remaining torches to open the door at the bottom.
"Someone should scout out what's below us, but be careful."

OOC:Can you tell me what counts as in action in regard to lighting torches. Can I only do one at a time, or light any amount? If only one we'll need all the goblins working on this.
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Re: Goblin Defence (Forum Game)

Postby kelten on Thu Jan 27, 2011 4:08 pm

hits to hard go below, loot chest, if no one likes ladder idea.
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: Goblin Defence (Forum Game)

Postby ThinkingOfNames on Thu Jan 27, 2011 5:02 pm

Play with fire will try and get a torch from the distributor too, hopefully there is more than one.

"Roger that boss."

Play will then move toward the chest door, curious what it may contain.

(I will also give my Thick Branch to an unarmed Goblin if i get a torch.)


Query : do the braziers contain some kind of a combustible? (IE: Wood) If not i think people out to go out and use that saw before we can get any further, in which case we all out to try and grab a torch and then get moving to intercept the adventurers depending on how long sawing wood from trees is..
Last edited by ThinkingOfNames on Thu Jan 27, 2011 8:35 pm, edited 1 time in total.
Goblin Defence Lt. Play With Fire Unknown Duration Hiatus
Zombie Bait Zombie Falls Down Stairs Game Ended
Awesomesword Wanes Drill Sergeant
HP: 5/5, ATK:2, DEF: 5
Gargoyle Horn (+1, Ablate 1 def), Chainshirt(+3) & Buckler (+1)

Destiny of the Stonetear Clan Saves The Realm
HP: 4/5, ATK: 4 (Orcish Hand Axe: +2 ATK 1h. Parry 2., Light Axe: +1 ATK. off-hand. 3 Damage when Thrown, Recoverable if target dies.), DEF: 2 (+1 Goblin)
Pack: [Gem of Defense: Can be permanently applied to a piece of non-magical equipment to make the item magical and grant it +1 Defense in addition to its other stats.], [Firestick: Causes 2-5 Fire damage at range. 1h. Major Action. 3 charges.] , [Empty Jar]
Abilities: Soul Siphon (Minor Action: Heal 1 HP of target ally at touch range. Costs Saves 1 HP. No cooldown.) (Swings/Rounds: 1/1)
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Re: Goblin Defence (Forum Game)

Postby Kelvara on Thu Jan 27, 2011 5:36 pm

Didn't even think of no fuel. I guess if that's the case I should smash up my pointy stick for kindling. I was waiting to give it away to see if more torches were dispensed.
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Re: Goblin Defence (Forum Game)

Postby kelten on Thu Jan 27, 2011 5:40 pm

Hits to hard...place torch in every one?
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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Re: Goblin Defence (Forum Game)

Postby Kelvara on Thu Jan 27, 2011 5:53 pm

If there's actually unlimited torches. Otherwise, we need them for weapons very soon.
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Re: Goblin Defence (Forum Game)

Postby ThinkingOfNames on Thu Jan 27, 2011 6:07 pm

We have a saw, we should use it. ;P

I wonder if i can dual wield torches.... >_> <_< >_>
Goblin Defence Lt. Play With Fire Unknown Duration Hiatus
Zombie Bait Zombie Falls Down Stairs Game Ended
Awesomesword Wanes Drill Sergeant
HP: 5/5, ATK:2, DEF: 5
Gargoyle Horn (+1, Ablate 1 def), Chainshirt(+3) & Buckler (+1)

Destiny of the Stonetear Clan Saves The Realm
HP: 4/5, ATK: 4 (Orcish Hand Axe: +2 ATK 1h. Parry 2., Light Axe: +1 ATK. off-hand. 3 Damage when Thrown, Recoverable if target dies.), DEF: 2 (+1 Goblin)
Pack: [Gem of Defense: Can be permanently applied to a piece of non-magical equipment to make the item magical and grant it +1 Defense in addition to its other stats.], [Firestick: Causes 2-5 Fire damage at range. 1h. Major Action. 3 charges.] , [Empty Jar]
Abilities: Soul Siphon (Minor Action: Heal 1 HP of target ally at touch range. Costs Saves 1 HP. No cooldown.) (Swings/Rounds: 1/1)
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Re: Goblin Defence (Forum Game)

Postby Ratha on Thu Jan 27, 2011 7:13 pm

Each brazier contains a single bit of coal. You can light multiple braziers in a turn. However, I'm only going to let you light to the first configuration specified. I'd give you a solid reason for that, but it really just boils down to game mechanic reasons, and how much my brain can handle when drawing the results.
God School signups are closed, but visit anyways!
Goblin Defence in progress!
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If so, please contact us. He was last seen falling out of the universe, near Hats.

Arena Slaves:
Keeper of Doors
HP: DEAD --Att: 2 --Def: 4 --App: 8

Adventuring Goblins (Victory!)
One Hand
HP: 5/5 --Att: 4 --Def: 2 --Int: 1
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Re: Goblin Defence (Forum Game)

Postby RandomMerc on Thu Jan 27, 2011 7:49 pm

Defiant grabs a torch and goes to loot the chest
This is a signature.

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Runs Into Koalas: Attack: 1 Def: 2(+1 Poisoned Barrel Lid), Health: 5/5
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Re: Goblin Defence (Forum Game)

Postby Falahris on Thu Jan 27, 2011 8:32 pm

Rides go grabs a torch.

:lol:
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Re: Goblin Defence (Forum Game)

Postby ThinkingOfNames on Thu Jan 27, 2011 8:38 pm

As i doubt multiple people can get a torch at the same time i will take care of the chest once the door open.

Play await by the Lower right Breach door 'till it open and loot the chest.
Goblin Defence Lt. Play With Fire Unknown Duration Hiatus
Zombie Bait Zombie Falls Down Stairs Game Ended
Awesomesword Wanes Drill Sergeant
HP: 5/5, ATK:2, DEF: 5
Gargoyle Horn (+1, Ablate 1 def), Chainshirt(+3) & Buckler (+1)

Destiny of the Stonetear Clan Saves The Realm
HP: 4/5, ATK: 4 (Orcish Hand Axe: +2 ATK 1h. Parry 2., Light Axe: +1 ATK. off-hand. 3 Damage when Thrown, Recoverable if target dies.), DEF: 2 (+1 Goblin)
Pack: [Gem of Defense: Can be permanently applied to a piece of non-magical equipment to make the item magical and grant it +1 Defense in addition to its other stats.], [Firestick: Causes 2-5 Fire damage at range. 1h. Major Action. 3 charges.] , [Empty Jar]
Abilities: Soul Siphon (Minor Action: Heal 1 HP of target ally at touch range. Costs Saves 1 HP. No cooldown.) (Swings/Rounds: 1/1)
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Re: Goblin Defence (Forum Game)

Postby kitsune106 on Fri Jan 28, 2011 6:48 am

my regular net is acting funny. can't get onto the forums regulary. should put be on standby or give slot away
goblin heroes

Talkswithfoxes
Hp: 5/5 ATT: 2 DEF: 2
equipped: Bow: ranged attack ATT +3
rusty helmet: +1 DEF
inventory: 9 arrows
10 magic arrows: +2 ATT
2 adamantite arrows: +3 ATT
1 explosive arrow: Area effect, can damage own team.
1 Rusty helmet: +1 DEF
1 daggers: +1 ATT
abilities: animal charming
archery master: +2 ATT when using any bow, and a small chance to recover ammo.


adventuring goblins:
TalkstoFoxes
HP: 7/7 HP
MP: 3/3 MP
ATK: 1
DEF: 1
INT: 1


"Do not meddle in the affiars of hte assasins. For they are heavily armed and not subtle."

"Overkill is the standard response when a fic slaughters your childhood memories."
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Re: Goblin Defence (Forum Game)

Postby kelten on Fri Jan 28, 2011 6:51 am

dose anyone ells think sawing down the ladder is a good idea?
Stabsafoot
HP: 6/9 ATT:15 (1+13+1) DEF:29 (2+21+1) CHR: +14
Equipment:
Blooddrinker: +10 ATT +4 CHR, extra dmg to evil, drains life
See-all boots: +5 DEF +2 CHR a chance of noticing a trap before setting it off.
mightyoak shield, intricate greaves, +2 intricate chainmail, magic gloves, heavenly ring: allows smite evil
darkforged helmet, ring of health


In debt:
Dead, but in heaven in the game Hats


Hits to hard, training for cheff

Keltens betting station, gamble away with the goblin crowd!
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kelten
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Re: Goblin Defence (Forum Game)

Postby kitsune106 on Fri Jan 28, 2011 6:54 am

acutally problem fixed. just had to restart the firefox. sorry.
goblin heroes

Talkswithfoxes
Hp: 5/5 ATT: 2 DEF: 2
equipped: Bow: ranged attack ATT +3
rusty helmet: +1 DEF
inventory: 9 arrows
10 magic arrows: +2 ATT
2 adamantite arrows: +3 ATT
1 explosive arrow: Area effect, can damage own team.
1 Rusty helmet: +1 DEF
1 daggers: +1 ATT
abilities: animal charming
archery master: +2 ATT when using any bow, and a small chance to recover ammo.


adventuring goblins:
TalkstoFoxes
HP: 7/7 HP
MP: 3/3 MP
ATK: 1
DEF: 1
INT: 1


"Do not meddle in the affiars of hte assasins. For they are heavily armed and not subtle."

"Overkill is the standard response when a fic slaughters your childhood memories."
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Re: Goblin Defence (Forum Game)

Postby Ratha on Fri Jan 28, 2011 6:02 pm

This turn coming to you in... small segments. Apparently I can get it working if I do it in a few posts. Hope this works. *crosses fingers*
God School signups are closed, but visit anyways!
Goblin Defence in progress!
Image
If so, please contact us. He was last seen falling out of the universe, near Hats.

Arena Slaves:
Keeper of Doors
HP: DEAD --Att: 2 --Def: 4 --App: 8

Adventuring Goblins (Victory!)
One Hand
HP: 5/5 --Att: 4 --Def: 2 --Int: 1
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