by Kide on Tue Dec 07, 2010 6:26 pm
Betrays A Friend
Is the other thief looking back to his unarmored partners? Hmmh, I wonder what they really are up to, or are they up to anything at all.... Well, it still should not make too much of a difference in the end, we still need to attack..
Betrays looks a little warily on the humans and wonders why they would spread up like this, but he would nevertheless has to attack with the rest of the group and does not let himself wonder about trivial matters more than he already has. He charges to the second knifer hoping that the knifer would concentrade on him and not to the other goblins, who then might have a better angle to attack the human. Just before the human Betrays jumps in to the air charging in to the humans torso with all his strength hoping to strike the human down to the ground with his weight. at the same time he lands on the human he will also punch him in to the stomach, hoping this would make him fall more easily.
"I aint no fancy damn supernachral terrer. I got guts and blood, an its too damn easy to spill em both."
-A goblin, from the Dungeon Keeper's dungeon.
Betrays A Friend
HP:1/5 * ATK:5 * DEF:4 * APP: 10
Hides in leaves
HP:10/10 * ATK:11 * DEF:20 * CHR:+8
Equipment:
Leather boots: DEF +1, CHR +1
Thief's cloak
Magical scimitar: +8 ATT
Intricate chestplate: +6 DEF +3 CHR
Holy armguards: +3 DEF +1 CHR
Holy helmet: +6 DEF +3 CHR
Abilities: Tracking, Driving skills, Animal Handling, Jousting, Singing, Dodging, Weapon profiency, Stealth, Animal friend: +0.5x travel speed, and increased power with animal related skills.
Spells: Breathe life (Can cure any plant. Or heal an ally, restores 1 HP each turn for 3 turns), Plant control: Control any vegetation around you. (defensive and offensive maneuvres), Growth: Makes plants grow around you (Once every 4 turns), Empower: Allows you to strongly empower another spell freely (once an day)
Mighty horse: El Diablo +2 Att/Def, 2x travel speed.