by Kide on Fri Dec 10, 2010 6:27 pm
I think only one more goblin needs to attack the same criminal I am (Betrays) attacking against if I am right. Last turn we made 4 points of damage to the criminal (where they of course resisted one damage at least/ Betrays, Lives and Trips attacked against him last run, where all Betrays and Lives had one attack and Trips had 2 attack). One goblin will not be able to damage them.
But when we bought down the thiefs last time, we attacked one of the criminals with Aims, Raises, Betrays, and Trips, where all the others had one attack each and trips had 2 attack with his dagger. So am I correct that we only need one more goblin to attack the same thug that me/Betrays is now attackin against?
I think one or a maxium of 2 goblins should attack the same target that I am, but as I am not the best with mathematics someone else could check it as well, if I made the right calculations. Nevertheless we need to brign 2 of the wounded ones down this turn, so that the would be no more than 2 able to attack as after this turn. Or tha's my opinion of the situation.
"I aint no fancy damn supernachral terrer. I got guts and blood, an its too damn easy to spill em both."
-A goblin, from the Dungeon Keeper's dungeon.
Betrays A Friend
HP:1/5 * ATK:5 * DEF:4 * APP: 10
Hides in leaves
HP:10/10 * ATK:11 * DEF:20 * CHR:+8
Equipment:
Leather boots: DEF +1, CHR +1
Thief's cloak
Magical scimitar: +8 ATT
Intricate chestplate: +6 DEF +3 CHR
Holy armguards: +3 DEF +1 CHR
Holy helmet: +6 DEF +3 CHR
Abilities: Tracking, Driving skills, Animal Handling, Jousting, Singing, Dodging, Weapon profiency, Stealth, Animal friend: +0.5x travel speed, and increased power with animal related skills.
Spells: Breathe life (Can cure any plant. Or heal an ally, restores 1 HP each turn for 3 turns), Plant control: Control any vegetation around you. (defensive and offensive maneuvres), Growth: Makes plants grow around you (Once every 4 turns), Empower: Allows you to strongly empower another spell freely (once an day)
Mighty horse: El Diablo +2 Att/Def, 2x travel speed.