by Kide on Thu Dec 09, 2010 5:45 pm
Betrays A friend
Ok, so what are we gonna do now? It really would have been good if the ones with at least armor, and maybe with weapons would have already move forward.... these thugs have now some avantage against us...
Ok, I will attack against the first criminal, so that they would hopefully hit me, some others have to attack the same thief as well, so that we can at least damage them.
Betrays looks really worried now, he would have rather stayed behind and waited that the criminals would have advanced to them, but at least is seems that the croud is plesed by all the blood.... He looks angrily on the thugs who have now hurt Lives and aims ecpesially. He charges against the first criminal trying to make him concentrade on himself, and not on any other goblin. He bites, rips, kicks and does anything in his power without any real lethal weapon.
Attacks the first criminal in line.
"I aint no fancy damn supernachral terrer. I got guts and blood, an its too damn easy to spill em both."
-A goblin, from the Dungeon Keeper's dungeon.
Betrays A Friend
HP:1/5 * ATK:5 * DEF:4 * APP: 10
Hides in leaves
HP:10/10 * ATK:11 * DEF:20 * CHR:+8
Equipment:
Leather boots: DEF +1, CHR +1
Thief's cloak
Magical scimitar: +8 ATT
Intricate chestplate: +6 DEF +3 CHR
Holy armguards: +3 DEF +1 CHR
Holy helmet: +6 DEF +3 CHR
Abilities: Tracking, Driving skills, Animal Handling, Jousting, Singing, Dodging, Weapon profiency, Stealth, Animal friend: +0.5x travel speed, and increased power with animal related skills.
Spells: Breathe life (Can cure any plant. Or heal an ally, restores 1 HP each turn for 3 turns), Plant control: Control any vegetation around you. (defensive and offensive maneuvres), Growth: Makes plants grow around you (Once every 4 turns), Empower: Allows you to strongly empower another spell freely (once an day)
Mighty horse: El Diablo +2 Att/Def, 2x travel speed.